Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference最新文献

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RhythmSynthesis: visual music instrument 节奏合成:视觉乐器
Ryan Raffa
{"title":"RhythmSynthesis: visual music instrument","authors":"Ryan Raffa","doi":"10.1145/2069618.2069724","DOIUrl":"https://doi.org/10.1145/2069618.2069724","url":null,"abstract":"Originating as an investigation into the relationships between rhythm and technology, RhythmSynthesis applies color, shape, and sound to demonstrate how our understanding of visual music, computation, and tangible, audio-visual interactions can be applied as considerations in musical compositions. As an instrument, the final piece allows for experimentation, rewards for mastery, and is a vehicle for expression.\u0000 By asking questions about how visual music can be used to perceive rhythm, what ways visual rhythms can be used for composition, and what ways composition can be intertwined with performance and experimental notation, this project illustrates that sound is a reliable and effective way to provide users feedback for making visual composition decisions, judgments, and actions. From amateur to professional musicians, the instrument allows for unique, personal interactions and expressive choice.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"11 1","pages":"415-416"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73207221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Image schemata in animated metaphors for insight problem solving 用动画隐喻的形象图式来解决问题
Eric Luchian, C. Sas
{"title":"Image schemata in animated metaphors for insight problem solving","authors":"Eric Luchian, C. Sas","doi":"10.1145/2069618.2069700","DOIUrl":"https://doi.org/10.1145/2069618.2069700","url":null,"abstract":"While most of the work on metaphors has focused on conceptual ones, less attention has been paid to the visual metaphors for insight problems. This paper investigates the role of dynamism and realism in visual metaphors for cueing the insight problem solving process. To match the visual-kinesthetic feature of the eight-coin insight problem, the developed metaphors represented the insight cues, both kinetically and kinesthetically. An experimental study showed the superiority of metaphors as realistic and continuous animations over schematic and discrete animations.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"48 1","pages":"369-370"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75641016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Getting a picture of your thoughts: interactive visualization for creative work 得到你的想法的图片:创造性工作的交互式可视化
Marius Brade
{"title":"Getting a picture of your thoughts: interactive visualization for creative work","authors":"Marius Brade","doi":"10.1145/2069618.2069747","DOIUrl":"https://doi.org/10.1145/2069618.2069747","url":null,"abstract":"Creative work -- especially in business -- is often connected to highly complex data. While current software tools support manifold areas in working with complex data, they are very limited to support creative work. Little research has been done on what kinds of representations are supporting the externalization of mental efforts in the best way. Especially it is very challenging to give abstract mental concepts an appropriate representation. This doctoral research is creating and investigating novel approaches combining visualizations, interaction concepts and memory techniques to create design guidelines for interactive visualizations for creative work. First experiments have been conducted and the key principles are implemented partially in a prototype called BrainDump.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"10 1","pages":"453-454"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87279854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Creative gadget design in fictions: generalized planning in analogical spaces 小说中的创造性小工具设计:类比空间中的广义规划
Boyang Albert Li, Mark O. Riedl
{"title":"Creative gadget design in fictions: generalized planning in analogical spaces","authors":"Boyang Albert Li, Mark O. Riedl","doi":"10.1145/2069618.2069627","DOIUrl":"https://doi.org/10.1145/2069618.2069627","url":null,"abstract":"Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. Traditional computational storytelling systems are limited in their expressivity because they cannot create new types of objects or gadgets. The Japanese manga series Doraemon exemplifies the role of new and creative gadgets in creating fun and successful stories. We surveyed five volumes of Doraemon and identified 9 cognitive strategies of gadget creation, unified in a 5-step process. We present an algorithm to create new types of gadgets in the context of story generation. The algorithm is a combination of partial-order planning and analogical reasoning. Although Doraemon is our motivating example, we can also generate gadgets commonly seen in other science fictions and fairy tales.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"69 1","pages":"41-50"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91528294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Being there, doing it: the challenge of embodied cognition for design 在那里,做它:设计的具身认知的挑战
J. V. Dijk, Joep W. Frens
{"title":"Being there, doing it: the challenge of embodied cognition for design","authors":"J. V. Dijk, Joep W. Frens","doi":"10.1145/2069618.2069741","DOIUrl":"https://doi.org/10.1145/2069618.2069741","url":null,"abstract":"This workshop investigates how to apply embodied situated cognition to the design for interaction. Participants combine embodied experiences, prototyping and theory. We aim for deep-level linkage of theory and practice by uncovering some of the more complex challenges that embodiment presents in the context of concrete design cases.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"35 1","pages":"443-444"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87549748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Social user generated content's effect on creativity in educational games 社交用户生成内容对教育游戏创造力的影响
A. Boyce, Katie Doran, Antoine Campbell, Shaun Pickford, D. Culler, T. Barnes
{"title":"Social user generated content's effect on creativity in educational games","authors":"A. Boyce, Katie Doran, Antoine Campbell, Shaun Pickford, D. Culler, T. Barnes","doi":"10.1145/2069618.2069675","DOIUrl":"https://doi.org/10.1145/2069618.2069675","url":null,"abstract":"BeadLoom Game (BLG) is an educational puzzle game developed by adding game elements to a free-play educational tool called the Virtual Bead Loom (VBL). To motivate students who prefer the creative freedom of VBL, we added Custom Puzzle mode to BLG so players can create, share, and rate user-generated puzzles. We compare VBL and BLG Custom Puzzles to show that this mode increases the creativity and complexity of student work.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"155 9 1","pages":"317-318"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83198070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Spielraum: play, chance and creativity across disciplines Spielraum:跨学科的游戏、机会和创造力
D. Rosen
{"title":"Spielraum: play, chance and creativity across disciplines","authors":"D. Rosen","doi":"10.1145/2069618.2069709","DOIUrl":"https://doi.org/10.1145/2069618.2069709","url":null,"abstract":"Creativity and technology share linguistic roots in \"art, craft, making and method\". But a more compelling substrate, increasingly evident in gaming culture, links the two. In the notion of Spielraum-- room-for-play-- a common ground of emergent possibility may be discerned. This interactive space of memory, thought, affect and sensory perception allows the mind to wander creatively, i.e. purposefully and at the same time playfully. Integrating non-methods of play and chance (two variants of spiel) with goal-directed activity, this paper proposes, is an important way to foster creative problem solving across disciplines.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"120 1","pages":"387-388"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88253622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Roles of miniature space in hybrid prototyping 微型空间在混合原型中的作用
Yasuto Nakanishi, K. Sekiguchi, T. Ohmori, Soh Kitahara, Daisuke Akatsuka
{"title":"Roles of miniature space in hybrid prototyping","authors":"Yasuto Nakanishi, K. Sekiguchi, T. Ohmori, Soh Kitahara, Daisuke Akatsuka","doi":"10.1145/2069618.2069705","DOIUrl":"https://doi.org/10.1145/2069618.2069705","url":null,"abstract":"We propose a hybrid prototyping approach that utilizes both virtual simulation and miniature simulation in designing spatial information systems such as public displays or sensors. In this paper, we describe a case study of the hybrid prototyping process and discuss roles of miniature space.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"26 1","pages":"379-380"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84148062","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring the sensitivity to representation of an evolutionary algorithm for the design of shapes 探索形状设计的进化算法对表示的敏感性
A. Garza
{"title":"Exploring the sensitivity to representation of an evolutionary algorithm for the design of shapes","authors":"A. Garza","doi":"10.1145/2069618.2069661","DOIUrl":"https://doi.org/10.1145/2069618.2069661","url":null,"abstract":"Evolutionary algorithms have been used in many ways for design tasks and other creative endeavors. The choice of representation in these evolutionary algorithms influences the way in which the operators used by a given evolutionary algorithm need to be implemented. In this paper, I explore the way in which it also influences the performance of the algorithm, both from the point of view of the reliability and speed of the algorithms as well as from the point of view of the designs generated by them.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"249 11 1","pages":"259-268"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90784920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
SoundPainter SoundPainter
C. Latulipe, David C. Wilson, Berto Gonzalez, Adam Harris, Erin A. Carroll, Sybil Huskey, Melissa Word, Robert Beasley, Nathaniel H. Nifong
{"title":"SoundPainter","authors":"C. Latulipe, David C. Wilson, Berto Gonzalez, Adam Harris, Erin A. Carroll, Sybil Huskey, Melissa Word, Robert Beasley, Nathaniel H. Nifong","doi":"10.1145/2069618.2069738","DOIUrl":"https://doi.org/10.1145/2069618.2069738","url":null,"abstract":"SoundPainter is an interactive dance performance that fea- tures a triad of dancers, musicians and projected visuals, where each of these three elements reacts to one another through improvisation, algorithmic representations of sound and vision-based technology.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"23 1","pages":"439-440"},"PeriodicalIF":0.0,"publicationDate":"2011-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90047871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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