Spielraum:跨学科的游戏、机会和创造力

D. Rosen
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引用次数: 1

摘要

创造力和技术在“艺术、工艺、制作和方法”中有着共同的语言根源。但在游戏文化中,一个更引人注目的基础将两者联系起来。在Spielraum(游戏空间)的概念中,我们可以发现突发性可能性的共同基础。这种记忆、思想、情感和感官感知的互动空间允许思维创造性地漫游,即有目的地同时嬉戏。本文提出,将非游戏方法和机会(两种变体)与目标导向的活动结合起来,是培养跨学科创造性解决问题的重要方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spielraum: play, chance and creativity across disciplines
Creativity and technology share linguistic roots in "art, craft, making and method". But a more compelling substrate, increasingly evident in gaming culture, links the two. In the notion of Spielraum-- room-for-play-- a common ground of emergent possibility may be discerned. This interactive space of memory, thought, affect and sensory perception allows the mind to wander creatively, i.e. purposefully and at the same time playfully. Integrating non-methods of play and chance (two variants of spiel) with goal-directed activity, this paper proposes, is an important way to foster creative problem solving across disciplines.
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