{"title":"Spielraum:跨学科的游戏、机会和创造力","authors":"D. Rosen","doi":"10.1145/2069618.2069709","DOIUrl":null,"url":null,"abstract":"Creativity and technology share linguistic roots in \"art, craft, making and method\". But a more compelling substrate, increasingly evident in gaming culture, links the two. In the notion of Spielraum-- room-for-play-- a common ground of emergent possibility may be discerned. This interactive space of memory, thought, affect and sensory perception allows the mind to wander creatively, i.e. purposefully and at the same time playfully. Integrating non-methods of play and chance (two variants of spiel) with goal-directed activity, this paper proposes, is an important way to foster creative problem solving across disciplines.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"120 1","pages":"387-388"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Spielraum: play, chance and creativity across disciplines\",\"authors\":\"D. Rosen\",\"doi\":\"10.1145/2069618.2069709\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creativity and technology share linguistic roots in \\\"art, craft, making and method\\\". But a more compelling substrate, increasingly evident in gaming culture, links the two. In the notion of Spielraum-- room-for-play-- a common ground of emergent possibility may be discerned. This interactive space of memory, thought, affect and sensory perception allows the mind to wander creatively, i.e. purposefully and at the same time playfully. Integrating non-methods of play and chance (two variants of spiel) with goal-directed activity, this paper proposes, is an important way to foster creative problem solving across disciplines.\",\"PeriodicalId\":90479,\"journal\":{\"name\":\"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference\",\"volume\":\"120 1\",\"pages\":\"387-388\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2069618.2069709\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2069618.2069709","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Spielraum: play, chance and creativity across disciplines
Creativity and technology share linguistic roots in "art, craft, making and method". But a more compelling substrate, increasingly evident in gaming culture, links the two. In the notion of Spielraum-- room-for-play-- a common ground of emergent possibility may be discerned. This interactive space of memory, thought, affect and sensory perception allows the mind to wander creatively, i.e. purposefully and at the same time playfully. Integrating non-methods of play and chance (two variants of spiel) with goal-directed activity, this paper proposes, is an important way to foster creative problem solving across disciplines.