Proceedings. Pacific Conference on Computer Graphics and Applications最新文献

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Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach 基于快速点源/波场混合方法的复杂调制计算机生成具有遮挡效果的全息图
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-10-07 DOI: 10.2312/PG.20151277
Antonin Gilles, P. Gioia, R. Cozot, L. Morin
{"title":"Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach","authors":"Antonin Gilles, P. Gioia, R. Cozot, L. Morin","doi":"10.2312/PG.20151277","DOIUrl":"https://doi.org/10.2312/PG.20151277","url":null,"abstract":"We propose a fast Computer-Generated Hologram (CGH) computation method with occlusion effect based on a hybrid point-source/wave-field approach. Whereas previously proposed methods tried to reduce the computational complexity of the point-source or the wave-field approaches independently, the proposed method uses the two approaches together and therefore takes advantages from both of them. Our algorithm consists of three steps. First, the 3D scene is sliced into several depth layers parallel to the hologram plane. Then, light scattered by the scene is propagated and shielded from one layer to another, starting from the farthest layer. For each layer, light propagation and light shielding are performed using either a point-source or a wave-field approach according to a threshold criterion on the number of points within the layer. Finally, we compute light propagation from the nearest layer to the hologram plane in order to obtain the final CGH. Experimental results reveal that this combination of approaches does not produce any visible artifact and outperforms both the point-source and wave-field approaches.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"234 1","pages":"31-36"},"PeriodicalIF":0.0,"publicationDate":"2015-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89152212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A Voronoi based Labeling Approach to Curve Reconstruction and Medial Axis Approximation 一种基于Voronoi的曲线重构和内轴线逼近标记方法
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151285
Jiju Peethambaran, A. D. Parakkat, Ramanathan Muthuganapathy
{"title":"A Voronoi based Labeling Approach to Curve Reconstruction and Medial Axis Approximation","authors":"Jiju Peethambaran, A. D. Parakkat, Ramanathan Muthuganapathy","doi":"10.2312/PG.20151285","DOIUrl":"https://doi.org/10.2312/PG.20151285","url":null,"abstract":"In this paper, we present a Voronoi based algorithm for closed curve reconstruction and medial axis approximation from planar points. In principle, the algorithm estimates one of the poles (farthest Voronoi vertices of a Voronoi cell) and hence the normals at each sample point by drawing an analogy between a residential water distribution system and Voronoi diagram of input samples. The algorithm then labels Voronoi vertices as either inner or outer with respect to the original curve and subsequently construct a piece-wise linear approximation to the boundary and the interior medial axis of the original curve for a class of curves having bi-tangent neighborhood convergence (BNC). The proposed algorithm has been evaluated for its usefulness using various test data. Results indicate that, even sparsely and non-uniformly sampled curves with sharp corners, outliers or collection of curves are faithfully reconstructed by the proposed algorithm.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"1 1","pages":"77-82"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87963706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Robust and GPU-friendly Isotropic Meshing Based on Narrow-banded Euclidean Distance Transformation 基于窄带欧氏距离变换的鲁棒且gpu友好的各向同性网格划分
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151273
Yuen-Shan Leung, Xiaoning Wang, Ying He, Yong-Jin Liu, Charlie C. L. Wang
{"title":"Robust and GPU-friendly Isotropic Meshing Based on Narrow-banded Euclidean Distance Transformation","authors":"Yuen-Shan Leung, Xiaoning Wang, Ying He, Yong-Jin Liu, Charlie C. L. Wang","doi":"10.2312/PG.20151273","DOIUrl":"https://doi.org/10.2312/PG.20151273","url":null,"abstract":"In this paper, we propose a simple-yet-effective method for isotropic meshing via Euclidean distance transformation based Centroidal Voronoi Tessellation (CVT). The proposed approach aims at improving the performance as well as robustness of computing CVT on curved domains while simultaneously maintaining the high-quality of the output meshes. In contrast to the conventional extrinsic methods which compute CVTs in the entire volume bounded by the input model, our idea is to restrict the computation in a 3D shell space with user-controlled thickness. Taking the voxels which contain the surface samples as the sites, we compute the exact Euclidean distance transform on the GPU. Our algorithm is fully parallel and memory-efficient, and it can construct the shell space with resolution up to 20483 at interactive speed. Since the shell space is able to bridge holes and gaps up to a certain tolerance, and tolerate non-manifold edges and degenerate triangles, our algorithm works well on models with such defects, whereas the conventional remeshing methods often fail.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"56 1","pages":"7-12"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77465392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Structure-Preserving Image Smoothing via Phase Congruency-aware Weighted Least Square 基于相位一致性感知的加权最小二乘法的保结构图像平滑
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151274
Jinze Yu, Yoichi Sato
{"title":"Structure-Preserving Image Smoothing via Phase Congruency-aware Weighted Least Square","authors":"Jinze Yu, Yoichi Sato","doi":"10.2312/PG.20151274","DOIUrl":"https://doi.org/10.2312/PG.20151274","url":null,"abstract":"Structure-preserving image smoothing, or also understood as structure-texture separation problem, is an important topic for both computer vision and computer graphics as structure-texture separation can help better image understanding. In fact, many image processing problems can be well achieved once two layers possessing different properties of a scene are separated. Therefore better separating structure and texture from an image is of great practical importance. However, it is also a challenge topic since it is often quite subjective to tell the difference between the two layers. Recently, researchers made great efforts on separating a given image into its structure and texture layers by distinguishing edges from oscillations based on non-gradients-based descriptors or descriptors defined specifically for certain kinds of image data. These methods show advantages compared to the purely gradients-based methods with extra information provided besides gradients. In this paper, we propose a structure-texture separation method using non-gradients-based descriptor. Specially, we propose an alternative yet simple image smoothing approach based on the well-known weighted least square (WLS) framework. Our approach combines the phase congruency features that can better help locate structure or contour information of objects. Phase congruency performs well for distinguishing the structure and texture as it mimics the response of the human perception system to contours and is also sensitive to periodic patterns. By including the phase congruency as weights, WLS can better smooth out images while preserving structures. Experimental results indicate that the proposed approach is effective for structure-texture separation and achieves low computational complexity, compared to the state-of-the-art methods.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"42 1","pages":"13-17"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73389140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Superpixels Generation of RGB-D Images Based on Geodesic Distance 基于测地线距离的RGB-D图像超像素生成
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151284
Xiao Pan, Yuanfeng Zhou, Shuwei Liu, Caiming Zhang
{"title":"Superpixels Generation of RGB-D Images Based on Geodesic Distance","authors":"Xiao Pan, Yuanfeng Zhou, Shuwei Liu, Caiming Zhang","doi":"10.2312/PG.20151284","DOIUrl":"https://doi.org/10.2312/PG.20151284","url":null,"abstract":"A novel algorithm for generating superpixels of RGB-D images is presented in this paper. A regular triangular mesh is constructed by the depth and a local geometric features sensitive initialization method is proposed for initializing seeds by a density function. Over-segmentation of the vertices on mesh can be generated by minimizing a new energy function defined by weighted geodesic distance which can be used for measuring the similarity of vertices with color information. At last, superpixels are generated by re-mapping the mesh over-segmentation to 2D image. During energy optimizing, we will check the topology correctness of the superpixels and refine the topology of the superpixels. Experiments on a large RGB-D images database show that the superpixels generated by the new method can adhere to the object boundaries well and outperform the state-of-the-art methods.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"8 1","pages":"71-76"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88186493","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Simultaneous Stereo Rectification and Distortion Correction with Application to DoF Synthesis 立体同步整流和畸变校正及其在DoF合成中的应用
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/pg.20151280
Chen-Ting Yeh, Tien-Yu Ho, Szu-Hao Huang, S. Lai
{"title":"Simultaneous Stereo Rectification and Distortion Correction with Application to DoF Synthesis","authors":"Chen-Ting Yeh, Tien-Yu Ho, Szu-Hao Huang, S. Lai","doi":"10.2312/pg.20151280","DOIUrl":"https://doi.org/10.2312/pg.20151280","url":null,"abstract":"Stereo rectification based on epipolar geometry is an image transformation process which is used to align the rectified stereo images to be coplanar. For image pairs captured by low-cost stereo camera systems, image noises and optical distortions in images may lead to errors in depth estimation. In this paper, a novel algorithm is proposed to simultaneously solve the stereo rectification and distortion correction problems in an integrated optimization framework. The estimated disparity maps are then used to synthesize the depth of field (DoF), which is to increase the saliency of the foreground objects, with the proposed spatially-variant filtering method. Experimental results on various synthetic and real stereo images are shown to demonstrate that the proposed algorithm can effectively reduce the stereo rectification error by considering the optical distortion model. The DoF synthesis can also be improved by using more accurate disparity estimation results.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"46 1","pages":"47-52"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81161783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Light-Guided Tree Modeling of Diverse Biomorphs 不同生物形态的光导树建模
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151281
Lei Yi, Hongjun Li, Jianwei Guo, O. Deussen, Xiaopeng Zhang
{"title":"Light-Guided Tree Modeling of Diverse Biomorphs","authors":"Lei Yi, Hongjun Li, Jianwei Guo, O. Deussen, Xiaopeng Zhang","doi":"10.2312/PG.20151281","DOIUrl":"https://doi.org/10.2312/PG.20151281","url":null,"abstract":"Creation of tree models faithful to light environment is an important task in computer graphics as well as in botanical research, such as horticulture and forestry. In this paper, we propose an approach to model virtual trees with constraints of light resources and tree morphological properties. By the allocation of received light resources, tree model parameters are estimated, including branching directions and branching sizes. The light energy is calculated by sampling the environmental space, so that the final architecture of trees could be modeled corresponding to its growth environments. Experimental results show that the proposed method create trees with architectures guided by light resources.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"15 1","pages":"53-57"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88388344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Incomplete 3D Shape Retrieval via Sparse Dictionary Learning 基于稀疏字典学习的不完全三维形状检索
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151276
L. Wan, Jing Jiang, Hao Zhang
{"title":"Incomplete 3D Shape Retrieval via Sparse Dictionary Learning","authors":"L. Wan, Jing Jiang, Hao Zhang","doi":"10.2312/PG.20151276","DOIUrl":"https://doi.org/10.2312/PG.20151276","url":null,"abstract":"How to deal with missing data is one of the recurring questions in data analysis. The handling of significant missing data is a challenge. In this paper, we are interested in the problem of 3D shape retrieval where the query shape is incomplete with moderate to significant portions of the original shape missing. The key idea of our method is to grasp the basis local descriptors for each shape in the retrieved database by sparse dictionary learning and apply them in sparsely coding the local descriptors of an incomplete query. First, we present a method of computing heat kernel signatures for incomplete shapes. Next, for each shape in the database, a set of basis local descriptors, which is called a dictionary, is learned and taken as its representative. Finally, a query incomplete shape’s heat kernel signatures are respectively reconstructed by each dictionary, and the shape similarities are therefore measured by the reconstruction errors. Experimental results show that the proposed method has achieved significant improvements over previous works on retrieving non-rigid incomplete shapes.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"47 1","pages":"25-30"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80507683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Pairwise Surface Registration Using Local Voxelizer 使用局部体素化的成对表面配准
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151272
Peng Song, Xiaoping Chen
{"title":"Pairwise Surface Registration Using Local Voxelizer","authors":"Peng Song, Xiaoping Chen","doi":"10.2312/PG.20151272","DOIUrl":"https://doi.org/10.2312/PG.20151272","url":null,"abstract":"Surface registration is the process that brings scans into a common coordinate system by aligning their overlapping components, which can be achieved by finding a few pairs of matched points on each scan pair using shape descriptors and employing the matches to compute an alignment transformation. This paper proposes a local voxelizer descriptor, and the key idea is to define a unique local reference frame (LRF) using the local shape around a basis point, perform voxlization for the local shape within a cubical volume aligned with the LRF, and concatenate local features extracted from each voxel to construct the descriptor. A pairwise registration algorithm is developed by choosing a single pair of matched points using the local voxelizer descriptor, and computing a rigid transformation based on aligning the corresponding LRFs. Quantitative experiments show that our algorithm can register scan pairs with small overlap, while maintaining acceptable registration accuracy.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"134 1","pages":"1-6"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88886950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Parallel Importing of OBJ Meshes in CUDA 在CUDA中并行导入OBJ网格
Proceedings. Pacific Conference on Computer Graphics and Applications Pub Date : 2015-01-01 DOI: 10.2312/PG.20151283
Aidan L. Possemiers, Ickjai Lee
{"title":"Parallel Importing of OBJ Meshes in CUDA","authors":"Aidan L. Possemiers, Ickjai Lee","doi":"10.2312/PG.20151283","DOIUrl":"https://doi.org/10.2312/PG.20151283","url":null,"abstract":"Alias | Wavefront OBJ meshes are a common text file type for transferring 3D mesh data between applications made by different vendors. However, as the mesh complexity gets higher and denser, the files become larger and slower to import. This paper explores the use of GPUs to accelerate the importing and parsing of OBJ files by studying file read-times, runtimes and load resistance. We propose a new method of reading and parsing that circumvents GPU architecture limitations and improves performance, seeing the new GPU method outperform CPU methods with a 6-8x speedup. When run on a heavily loaded system, the new method only received an 80% performance hit, compared to the 160% that the CPU methods received. The loaded GPU speedup compared to unloaded CPU methods was 3.5x, and, when compared to loaded CPU methods, 8x. These results demonstrate that the time is right for further research into the use of data-parallel GPU acceleration beyond that of computer graphics and high performance computing.","PeriodicalId":88304,"journal":{"name":"Proceedings. Pacific Conference on Computer Graphics and Applications","volume":"38 1","pages":"65-70"},"PeriodicalIF":0.0,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73059645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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