基于快速点源/波场混合方法的复杂调制计算机生成具有遮挡效果的全息图

Antonin Gilles, P. Gioia, R. Cozot, L. Morin
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引用次数: 5

摘要

提出了一种基于点源/波场混合方法的具有遮挡效应的CGH快速计算方法。先前提出的方法试图单独降低点源或波场方法的计算复杂度,而本文提出的方法将两种方法结合使用,从而充分利用了两者的优点。我们的算法包括三个步骤。首先,3D场景被切成与全息图平面平行的几个深度层。然后,被场景散射的光从一层传播和屏蔽到另一层,从最远的一层开始。对于每一层,根据层内点数的阈值标准,使用点光源或波场方法进行光传播和光屏蔽。最后,我们计算光从最近层到全息图平面的传播,从而得到最终的CGH。实验结果表明,这种方法的组合不会产生任何可见的伪影,并且优于点源和波场方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach
We propose a fast Computer-Generated Hologram (CGH) computation method with occlusion effect based on a hybrid point-source/wave-field approach. Whereas previously proposed methods tried to reduce the computational complexity of the point-source or the wave-field approaches independently, the proposed method uses the two approaches together and therefore takes advantages from both of them. Our algorithm consists of three steps. First, the 3D scene is sliced into several depth layers parallel to the hologram plane. Then, light scattered by the scene is propagated and shielded from one layer to another, starting from the farthest layer. For each layer, light propagation and light shielding are performed using either a point-source or a wave-field approach according to a threshold criterion on the number of points within the layer. Finally, we compute light propagation from the nearest layer to the hologram plane in order to obtain the final CGH. Experimental results reveal that this combination of approaches does not produce any visible artifact and outperforms both the point-source and wave-field approaches.
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