Human-Computer Interaction最新文献

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Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing 在社交距离中弥合社交距离:探索视频会议中的社交谈话和远程合作
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-09-30 DOI: 10.1080/07370024.2021.1994859
Anna Bleakley, D. Rough, Justin Edwards, Philip R. Doyle, Odile Dumbleton, L. Clark, S. Rintel, Vincent P. Wade, Benjamin R. Cowan
{"title":"Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing","authors":"Anna Bleakley, D. Rough, Justin Edwards, Philip R. Doyle, Odile Dumbleton, L. Clark, S. Rintel, Vincent P. Wade, Benjamin R. Cowan","doi":"10.1080/07370024.2021.1994859","DOIUrl":"https://doi.org/10.1080/07370024.2021.1994859","url":null,"abstract":"Video conferencing systems have long facilitated work-related conversations among remote teams. However, social distancing due to the COVID-19 pandemic has forced colleagues to use video conferencing platforms to additionally fulfil social needs. Social talk, or informal talk, is an important workplace practice that is used to build and maintain bonds in everyday interactions among colleagues. Currently, there is a limited understanding of how video conferencing facilitates multiparty social interactions among colleagues. In our paper, we examine social talk practices during the COVID-19 pandemic among remote colleagues through semi-structured interviews. We uncovered three key themes in our interviews, discussing 1) the changing purposes and opportunities afforded by using video conferencing for social talk with colleagues, 2) how the nature of existing relationships and status of colleagues influences social conversations and 3) the challenges and changing conversational norms around politeness and etiquette when using video conferencing to hold social conversations. We discuss these results in relation to the impact that video conferencing tools have on remote social talk between colleagues and outline design and best practice considerations for multiparty videoconferencing social talk in the workplace.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"118 1","pages":"404 - 432"},"PeriodicalIF":5.3,"publicationDate":"2021-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75460938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
The new normals of work: a framework for understanding responses to disruptions created by new futures of work 工作新常态:一个理解如何应对工作新未来带来的破坏的框架
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-09-15 DOI: 10.1080/07370024.2021.1982391
Joseph W. Newbold, A. Rudnicka, Dave Cook, Marta E. Cecchinato, Sandy J. J. Gould, A. Cox
{"title":"The new normals of work: a framework for understanding responses to disruptions created by new futures of work","authors":"Joseph W. Newbold, A. Rudnicka, Dave Cook, Marta E. Cecchinato, Sandy J. J. Gould, A. Cox","doi":"10.1080/07370024.2021.1982391","DOIUrl":"https://doi.org/10.1080/07370024.2021.1982391","url":null,"abstract":"Computer and Information Sciences Department, Northumbria University, Newcastle-upon-Tyne, UK; UCLIC, University College London, London, UK; Anthropology, University College London, London, UK; Computer and Information Sciences Department, Northumbria University, CIS, Newcastle upon Tyne, UK; School Of Computer Science And Informatics, Cardiff University, Cardiff, UK; UCL Interaction Centre, University College London, London, UK","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"114 1","pages":"508 - 531"},"PeriodicalIF":5.3,"publicationDate":"2021-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77634680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit 使用有形的交互工具包设想、设计和快速原型化传统装置
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-09-06 DOI: 10.1080/07370024.2021.1946398
Daniela Petrelli, L. Ciolfi, G. Avram
{"title":"Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit","authors":"Daniela Petrelli, L. Ciolfi, G. Avram","doi":"10.1080/07370024.2021.1946398","DOIUrl":"https://doi.org/10.1080/07370024.2021.1946398","url":null,"abstract":"This paper discusses an empirical study on the use and appropriation of a toolkit for \u0000cultural heritage professionals and other non-technical experts (such as exhibition \u0000designers) to envision, design and prototype tangible interactive installations for visitor \u0000engagement. The Toolkit is composed of an online editor (the software) and a set of \u0000interconnected physical components and devices (the hardware). The software enables \u0000creating, adapting, deploying and testing installations together with the digital content \u0000populating them, while the hardware underpins their hands-on interactivity. The Toolkit \u0000was evaluated holistically in workshops with participants from the cultural sector. We \u0000detail aspects of the Toolkit design and how it was used in practice by collaborating \u0000teams. We discuss results showing how the Toolkit supported three phases of \u0000development of tangible heritage installations: envisioning, designing, and rapid \u0000prototyping. This paper contributes new research in HCI on digital interaction in the \u0000heritage domain, and on designing and assessing tools supporting user-driven \u0000development of novel technologies.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"7 1","pages":"118 - 158"},"PeriodicalIF":5.3,"publicationDate":"2021-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78546474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Cats, Kids, and video calls: how working from home affects media self-presentation 猫、孩子和视频电话:在家工作如何影响媒体自我表现
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-08-31 DOI: 10.1080/07370024.2021.1970557
Lee Taber, Sonia Dominguez, S. Whittaker
{"title":"Cats, Kids, and video calls: how working from home affects media self-presentation","authors":"Lee Taber, Sonia Dominguez, S. Whittaker","doi":"10.1080/07370024.2021.1970557","DOIUrl":"https://doi.org/10.1080/07370024.2021.1970557","url":null,"abstract":"ABSTRACT Working from home (WFH) in response to COVID has reduced boundaries between home and work roles. It has also reduced in-person interaction, replacing it with digital communication including Video and text. We use personality theory to compare self-presentation on these media versus in-person communication. We use surveys and interviews to examine media self-presentation before and during COVID, as well as between different groups of students and office workers. Pre-COVID students presented themselves as more Extraverted, more Agreeable, less Open, and less Neurotic on Video. On Texting they are less Open and Neurotic. During WFH, students are more Agreeable and less Neurotic on Video while still less Neurotic on Texting. The office worker WFH sample is more Agreeable and less Neurotic on Video. We discuss practical and theoretical implications of results, and future research directions. Keywords personality, self-presentation, Video, Texting, media theory, affordances, COVID, students, office workers ABOUT THE AUTHOR/S Lee Taber University of California, Santa Cruz ltaber@ucsc.edu I’m a graduate student at UCSC, interested in how people communicate using technology and how those communications affect us. I look at how people present themselves differently on Facebook and Snapchat, and why. I’ve examined self-presentation differences on main Instagram accounts as well as Finstas, or “fake” Instagram accounts. I’m also interested in parasocial relationships with lo-fi hip hop beats and how to make a more readable ToS. More here: http://leetaber.com/ Steve Whittaker University of California, Santa Cruz swhittak@ucsc.edu Technology is transforming our everyday lives, how we think, interact and feel. I work at the intersection of Social and Computer Science. I study how technology is affecting fundamental aspects of our everyday lives, and use insights from Social Science to design new digital tools to support memory and collaboration and to help manage personal information. My main current interest is in designing new technologies to promote well-being. Research Areas: Human-computer interaction, digital well-being, computational social science New Future of Work 2020, August 3–5, 2020 © 2020 Copyright held by the owner/author(s).","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"1 1","pages":"454 - 479"},"PeriodicalIF":5.3,"publicationDate":"2021-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77236331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Human Teleoperation - A Haptically Enabled Mixed Reality System for Teleultrasound 人类远程操作-触觉启用的远程超声混合现实系统
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-08-19 DOI: 10.36227/techrxiv.15175869
David G. Black, Y. Yazdi, Amir Hossein Hadi Hosseinabadi, S. Salcudean
{"title":"Human Teleoperation - A Haptically Enabled Mixed Reality System for Teleultrasound","authors":"David G. Black, Y. Yazdi, Amir Hossein Hadi Hosseinabadi, S. Salcudean","doi":"10.36227/techrxiv.15175869","DOIUrl":"https://doi.org/10.36227/techrxiv.15175869","url":null,"abstract":"\u0000 \u0000 \u0000 Current teleguidance methods include verbal guidance and robotic teleoperation, which present tradeoffs between\u0000precision and latency versus flexibility and cost. We present\u0000a novel concept of \"human teleoperation\" which bridges the\u0000gap between these two methods. A prototype teleultrasound\u0000system was implemented which shows the concept’s efficacy. An\u0000expert remotely \"teloperates\" a person (the follower) wearing a\u0000mixed reality headset by controlling a virtual ultrasound probe\u0000projected into the person’s scene. The follower matches the pose\u0000and force of the virtual device with a real probe. The pose,\u0000force, video, ultrasound images, and 3-dimensional mesh of the\u0000scene are fed back to the expert. In this control framework,\u0000the input and the actuation are carried out by people, but with\u0000near robot-like latency and precision. This allows teleguidance\u0000that is more precise and fast than verbal guidance, yet more\u0000flexible and inexpensive than robotic teleoperation. The system\u0000was subjected to tests that show its effectiveness, including mean\u0000teleoperation latencies of 0.27 seconds and errors of 7 mm and\u00006◦ in pose tracking. The system was also tested with an expert\u0000ultrasonographer and four patients and was found to improve\u0000the precision and speed of two teleultrasound procedures.\u0000\u0000 \u0000 \u0000","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"15 1","pages":""},"PeriodicalIF":5.3,"publicationDate":"2021-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84134445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Introduction to the special issue on time and HCI 介绍专刊的时间和HCI
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-07-28 DOI: 10.1080/07370024.2021.1955681
Amon Rapp, William Odom, Larissa Pschetz, Daniela Petrelli
{"title":"Introduction to the special issue on time and HCI","authors":"Amon Rapp, William Odom, Larissa Pschetz, Daniela Petrelli","doi":"10.1080/07370024.2021.1955681","DOIUrl":"https://doi.org/10.1080/07370024.2021.1955681","url":null,"abstract":"ABSTRACT This special issue focuses on new perspectives of time within HCI research. We begin by explicating how HCI’s views of time have broadened over the years, going beyond the traditional subjective-objective dichotomy. We describe how the HCI community was originally anchored to clock time, but more recently the field has begun to incorporate the existential, social, and cultural dimensions of time. We introduce the papers in this special issue by contextualizing them according to different research areas. We conclude by identifying open issues and opportunities that should be explored in future HCI research and practice.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"32 1","pages":"1 - 14"},"PeriodicalIF":5.3,"publicationDate":"2021-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83134298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Wearable technologies as extensions: a postphenomenological framework and its design implications 作为延伸的可穿戴技术:后现象学框架及其设计含义
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-07-15 DOI: 10.1080/07370024.2021.1927039
A. Rapp
{"title":"Wearable technologies as extensions: a postphenomenological framework and its design implications","authors":"A. Rapp","doi":"10.1080/07370024.2021.1927039","DOIUrl":"https://doi.org/10.1080/07370024.2021.1927039","url":null,"abstract":"ABSTRACT Wearable technologies are increasing both in number and variety enabling new ways for collecting personal data, as well as novel interaction modalities. Even though the Human-Computer Interaction (HCI) community has widely explored the potential applications of wearables, its theoretical contribution on this research field has been far from impressive. Most scholars and designers seem to rely on a series of dominant assumptions that look at wearables “from the outside” by focusing on their “external properties.” When these assumptions are fully embraced at design-time, however, they may cloud opportunities for designing for the “internal aspects” of our everyday experience. In this article, I propose a theory that looks at wearables “from the inside,”giving a theoretical backdrop to all those wearable designs that pay attention to the internal aspects of interaction. By adopting a postphenomenological approach, I conceptualize wearable devices as “extensions” of our intentionality and introduce the “extension relation” to explain how wearables may alter how we relate to the world. In doing so, I propose a series of design considerations that aim to trace future research lines for all those wearables that are currently designed from an “externalistic” perspective.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"32 1","pages":"79 - 117"},"PeriodicalIF":5.3,"publicationDate":"2021-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87967786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement 博物馆赠送礼物:利用多重时间取向提高现在时参与度
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-07-10 DOI: 10.1080/07370024.2021.1923496
J. Spence, Dimitrios Paris Darzentas, Harriet R. Cameron, Yitong Huang, M. Adams, Ju Row-Farr, Nick Tandavanitj, Steve Benford
{"title":"Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement","authors":"J. Spence, Dimitrios Paris Darzentas, Harriet R. Cameron, Yitong Huang, M. Adams, Ju Row-Farr, Nick Tandavanitj, Steve Benford","doi":"10.1080/07370024.2021.1923496","DOIUrl":"https://doi.org/10.1080/07370024.2021.1923496","url":null,"abstract":"ABSTRACT HCI has recently increased its interest in the domains of museums and gifting. The former is often oriented primarily towards the past, while the latter is often oriented towards the future, in terms of anticipating the receiver’s reactions. Our article provides a sustained and well-evidenced new theoretical framework on the role of time-orientation on the design of forward-oriented (gifting) experiences in past-oriented (museum) settings. This Temporal Experience Design Framework develops from the analysis of two such studies, one smartphone app and one VR experience using passive haptics. Both interventions prompted the user to reflect on the past while planning a gift or donation for future consumption. We apply a novel combination of analyses to both projects using the lenses of conversational storytelling, performance, and human geography. Our analyses reveal the power of orienting users towards the past and the future – simultaneously – to enhance the present moment of a performative engagement. Our aim is to provide a conceptual framework that can help design researchers to identify, name, and understand how time-orientation can be used to enhance user and visitor experience. We also extrapolate design guidelines that we expect may be fruitful outside these contexts.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"29 1","pages":"180 - 210"},"PeriodicalIF":5.3,"publicationDate":"2021-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86450988","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology 共享生物信号:人际心理生理学的经验和传播特性分析
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-07-05 DOI: 10.1080/07370024.2021.1913164
Milou A Feijt, J. Westerink, Y. D. Kort, W. Ijsselsteijn
{"title":"Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology","authors":"Milou A Feijt, J. Westerink, Y. D. Kort, W. Ijsselsteijn","doi":"10.1080/07370024.2021.1913164","DOIUrl":"https://doi.org/10.1080/07370024.2021.1913164","url":null,"abstract":"What is it like to hear another person’s heartbeat during communication? How would direct access to a person’s skin conductance influence our sense of interpersonal intimacy or trust? Can biosignal...","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"137 1","pages":"49 - 78"},"PeriodicalIF":5.3,"publicationDate":"2021-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75381854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Eye-Mind reader: an intelligent reading interface that promotes long-term comprehension by detecting and responding to mind wandering 眼心阅读器:一种智能阅读界面,通过检测和响应走神来促进长期理解
IF 5.3 2区 工程技术
Human-Computer Interaction Pub Date : 2021-07-04 DOI: 10.1080/07370024.2020.1716762
Caitlin Mills, Julie M. Gregg, R. Bixler, S. D’Mello
{"title":"Eye-Mind reader: an intelligent reading interface that promotes long-term comprehension by detecting and responding to mind wandering","authors":"Caitlin Mills, Julie M. Gregg, R. Bixler, S. D’Mello","doi":"10.1080/07370024.2020.1716762","DOIUrl":"https://doi.org/10.1080/07370024.2020.1716762","url":null,"abstract":"ABSTRACT We zone out roughly 20-40% of the time during reading – a rate that is concerning given the negative relationship between mind-wandering and comprehension. We tested if Eye-Mind Reader – an intelligent interface that targeted mind-wandering as it occurred – could mitigate its negative impact on reading comprehension. When an eye-gaze-based classifier indicated that a reader was mind-wandering, those in a MW-Intervention condition were asked to self-explain the concept they were reading about. If the self-explanation quality was deemed subpar by an automated scoring mechanism, readers were asked to re-read parts of the text in order to correct their comprehension deficits and improve their self-explanation. Each participant in the MW-Intervention condition was paired with a Yoked-Control counterpart who received the exact same interventions regardless of whether they were mind-wandering. Results indicate that re-reading improved self-explanation quality for the MW-Intervention group, but not the control group. The two conditions performed equally well on textbase (i.e. fact-based) and inference-level comprehension questions immediately after reading. However, after a week-long delay, the MW-Intervention condition significantly outperformed the yoked-control condition on both comprehension assessments (ds = .352 and .307). Our findings suggest that real-time interventions during critical periods of mind-wandering can promote long-term retention and comprehension.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"51 1","pages":"306 - 332"},"PeriodicalIF":5.3,"publicationDate":"2021-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78300624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
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