使用有形的交互工具包设想、设计和快速原型化传统装置

IF 4.5 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS
Daniela Petrelli, L. Ciolfi, G. Avram
{"title":"使用有形的交互工具包设想、设计和快速原型化传统装置","authors":"Daniela Petrelli, L. Ciolfi, G. Avram","doi":"10.1080/07370024.2021.1946398","DOIUrl":null,"url":null,"abstract":"This paper discusses an empirical study on the use and appropriation of a toolkit for \ncultural heritage professionals and other non-technical experts (such as exhibition \ndesigners) to envision, design and prototype tangible interactive installations for visitor \nengagement. The Toolkit is composed of an online editor (the software) and a set of \ninterconnected physical components and devices (the hardware). The software enables \ncreating, adapting, deploying and testing installations together with the digital content \npopulating them, while the hardware underpins their hands-on interactivity. The Toolkit \nwas evaluated holistically in workshops with participants from the cultural sector. We \ndetail aspects of the Toolkit design and how it was used in practice by collaborating \nteams. We discuss results showing how the Toolkit supported three phases of \ndevelopment of tangible heritage installations: envisioning, designing, and rapid \nprototyping. This paper contributes new research in HCI on digital interaction in the \nheritage domain, and on designing and assessing tools supporting user-driven \ndevelopment of novel technologies.","PeriodicalId":56306,"journal":{"name":"Human-Computer Interaction","volume":"7 1","pages":"118 - 158"},"PeriodicalIF":4.5000,"publicationDate":"2021-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit\",\"authors\":\"Daniela Petrelli, L. Ciolfi, G. Avram\",\"doi\":\"10.1080/07370024.2021.1946398\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses an empirical study on the use and appropriation of a toolkit for \\ncultural heritage professionals and other non-technical experts (such as exhibition \\ndesigners) to envision, design and prototype tangible interactive installations for visitor \\nengagement. The Toolkit is composed of an online editor (the software) and a set of \\ninterconnected physical components and devices (the hardware). The software enables \\ncreating, adapting, deploying and testing installations together with the digital content \\npopulating them, while the hardware underpins their hands-on interactivity. The Toolkit \\nwas evaluated holistically in workshops with participants from the cultural sector. We \\ndetail aspects of the Toolkit design and how it was used in practice by collaborating \\nteams. We discuss results showing how the Toolkit supported three phases of \\ndevelopment of tangible heritage installations: envisioning, designing, and rapid \\nprototyping. This paper contributes new research in HCI on digital interaction in the \\nheritage domain, and on designing and assessing tools supporting user-driven \\ndevelopment of novel technologies.\",\"PeriodicalId\":56306,\"journal\":{\"name\":\"Human-Computer Interaction\",\"volume\":\"7 1\",\"pages\":\"118 - 158\"},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2021-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human-Computer Interaction\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1080/07370024.2021.1946398\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human-Computer Interaction","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/07370024.2021.1946398","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 4

摘要

本文讨论了一项关于文化遗产专业人士和其他非技术专家(如展览设计师)使用和使用工具包的实证研究,以设想、设计和原型有形的互动装置,以吸引游客。Toolkit由在线编辑器(软件)和一组相互连接的物理组件和设备(硬件)组成。软件可以创建、调整、部署和测试安装以及填充其中的数字内容,而硬件则支持它们的动手交互性。在文化界参与者参加的讲习班上,对该工具包进行了全面评估。我们详细介绍了Toolkit设计的各个方面,以及协作团队如何在实践中使用它。我们讨论的结果显示了工具包如何支持有形遗产装置开发的三个阶段:设想、设计和快速原型。本文对遗产领域的数字交互以及支持用户驱动的新技术开发的设计和评估工具的HCI进行了新的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit
This paper discusses an empirical study on the use and appropriation of a toolkit for cultural heritage professionals and other non-technical experts (such as exhibition designers) to envision, design and prototype tangible interactive installations for visitor engagement. The Toolkit is composed of an online editor (the software) and a set of interconnected physical components and devices (the hardware). The software enables creating, adapting, deploying and testing installations together with the digital content populating them, while the hardware underpins their hands-on interactivity. The Toolkit was evaluated holistically in workshops with participants from the cultural sector. We detail aspects of the Toolkit design and how it was used in practice by collaborating teams. We discuss results showing how the Toolkit supported three phases of development of tangible heritage installations: envisioning, designing, and rapid prototyping. This paper contributes new research in HCI on digital interaction in the heritage domain, and on designing and assessing tools supporting user-driven development of novel technologies.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Human-Computer Interaction
Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
12.20
自引率
3.80%
发文量
15
审稿时长
>12 weeks
期刊介绍: Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting on fundamental research in human-computer interaction. The goal of HCI is to be a journal of the highest quality that combines the best research and design work to extend our understanding of human-computer interaction. The target audience is the research community with an interest in both the scientific implications and practical relevance of how interactive computer systems should be designed and how they are actually used. HCI is concerned with the theoretical, empirical, and methodological issues of interaction science and system design as it affects the user.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信