{"title":"A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation.","authors":"Alberto Cannavo, Giacomo Offre, Fabrizio Lamberti","doi":"10.1109/MCG.2024.3521716","DOIUrl":"10.1109/MCG.2024.3521716","url":null,"abstract":"<p><p>Technological advancements are prompting the digitization of many industries, including fashion. Many brands are exploring ways to enhance customers' experience [e.g., offering new shopping-oriented services like virtual fitting rooms (VFRs)]. However, there are still challenges that prevent customers from effectively using these tools for trying on digital garments. Challenges are associated with difficulties in obtaining high-fidelity reconstructions of body shapes and providing realistic visualizations of animated clothes following real-time customers' movements. This article tackles such lacks by proposing a semiautomated pipeline supporting the creation of VFR experiences by exploiting state-of-the-art techniques for the accurate description and reconstruction of customers' 3-D avatars, motion capture-based animation, as well as realistic garment design and simulation. A user study in which the resulting VFR experience was compared with those created with two existing tools showed the benefits of the devised solution in terms of usability, embodiment, model accuracy, perceived value, adoption, and purchase intention.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"84-98"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova
{"title":"Effect of White Matter Uncertainty Visualization in Neurosurgical Decision-Making.","authors":"Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova","doi":"10.1109/MCG.2024.3462926","DOIUrl":"10.1109/MCG.2024.3462926","url":null,"abstract":"<p><p>Fiber tracking is a powerful technique that provides insight into the brain's white matter structure. Despite its potential, the inherent uncertainties limit its widespread clinical use. These uncertainties potentially hamper the clinical decisions neurosurgeons have to make before, during, and after the surgery. Many techniques have been developed to visualize uncertainties; however, there is limited evidence to suggest whether these uncertainty visualization influences neurosurgical decision-making. In this article, we evaluate the hypothesis that uncertainty visualization in fiber tracking influences neurosurgeon's decisions and confidence in their decisions. For this purpose, we designed a user study through an online interactive questionnaire and evaluate the influence of uncertainty visualization in neurosurgical decision-making. The results of this study emphasize the importance of uncertainty visualization in clinical decision-making by highlighting the influence of different intervals of uncertainty visualization in critical clinical decisions.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"106-121"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142332712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniel Wiegreffe, Christoph Garth, Guido Reina, Christina Gillmann, Theresa-Marie Rhyne
{"title":"How FAIR is VIS?","authors":"Daniel Wiegreffe, Christoph Garth, Guido Reina, Christina Gillmann, Theresa-Marie Rhyne","doi":"10.1109/MCG.2024.3495932","DOIUrl":"https://doi.org/10.1109/MCG.2024.3495932","url":null,"abstract":"<p><p>In many disciplines, the findable, accessible, interoperable, and reusable (FAIR) principles are a gold standard for data management and handling. While these disciplines often require FAIR principles to be at least partially implemented in their scientific work to avoid desk rejects, the visualization community is still working on a proper way to deal with the FAIR principles. In this article, we aim to show the relation between the visualization community and the FAIR community. This will be accomplished by a showcase of other communities that are incorporating the FAIR principles successfully. Based on these investigations, we aim to provide suggestions on how to implement FAIR principles in the visualization community.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"122-129"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144057566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Erin McGowan, Joao Rulff, Sonia Castelo, Guande Wu, Shaoyu Chen, Roque Lopez, Bea Steers, Iran R Roman, Fabio F Dias, Jing Qian, Parikshit Solunke, Michael Middleton, Ryan McKendrick, Claudio T Silva
{"title":"Design and Implementation of the Transparent, Interpretable, and Multimodal (TIM) AR Personal Assistant.","authors":"Erin McGowan, Joao Rulff, Sonia Castelo, Guande Wu, Shaoyu Chen, Roque Lopez, Bea Steers, Iran R Roman, Fabio F Dias, Jing Qian, Parikshit Solunke, Michael Middleton, Ryan McKendrick, Claudio T Silva","doi":"10.1109/MCG.2025.3549696","DOIUrl":"10.1109/MCG.2025.3549696","url":null,"abstract":"<p><p>The concept of an artificial intelligence (AI) assistant for task guidance is rapidly shifting from a science fiction staple to an impending reality. Such a system is inherently complex, requiring models for perceptual grounding, attention, and reasoning, an intuitive interface that adapts to the performer's needs, and the orchestration of data streams from many sensors. Moreover, all data acquired by the system must be readily available for posthoc analysis to enable developers to understand performer behavior and quickly detect failures. We introduce TIM, the first end-to-end AI-enabled task guidance system in augmented reality, which is capable of detecting both the user and scene as well as providing adaptable, just-in-time feedback. We discuss the system challenges and propose design solutions. We also demonstrate how TIM adapts to domain applications with varying needs, highlighting how the system components can be customized for each scenario.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"28-42"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143598482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pedro Santos, Martin Ritz, Matevz Domajnko, Reimar Tausch, Martin Schurig, Michael Weinmann
{"title":"Autonomous 3-D Digitization for Arbitrary Cultural Heritage Objects.","authors":"Pedro Santos, Martin Ritz, Matevz Domajnko, Reimar Tausch, Martin Schurig, Michael Weinmann","doi":"10.1109/MCG.2025.3528178","DOIUrl":"https://doi.org/10.1109/MCG.2025.3528178","url":null,"abstract":"<p><p>This article provides an overview of the challenges and developments of the first autonomous, robot-assisted 3-D digitization approaches that ensure completeness and repeatable high quality of resulting 3-D models for objects of arbitrary shapes and a wide range of materials. The European Cultural Heritage Strategy for the 21st century has spurred demand for fast and efficient 3-D digitization technologies for cultural heritage artifacts. Unlike widely automated 2-D digitization, 3-D often requires significant manual intervention. To address this, at the CultLab3D we developed the CultArm3D, to our knowledge the world's first fully automatic 3-D mass digitization technology, automating the entire process from capturing arbitrary shaped objects to computing the final high-resolution 3-D model as well as all the by-products such as decimated web, AR, 3-D print models, or rendered videos. Addressing the challenges eventually resulted in a technology enabling large-scale, color-faithful capturing and archiving of objects for scientific purposes at the push of a button, producing highly accurate photorealistic representations.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"76-83"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144058933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Augmented Reality Art Museum Mobile Guide for Enhancing User Experience.","authors":"Tung-Ju Hsieh, Yao-Hua Su, Li-Sen Lin","doi":"10.1109/MCG.2025.3529981","DOIUrl":"10.1109/MCG.2025.3529981","url":null,"abstract":"<p><p>The advancement of augmented reality (AR) technology provides means for next-generation art museum tour guides. In this study, we develop an AR navigation and multimedia guide for mobile devices and head-mounted displays. Visitors follow virtual routes to the exhibits and switch to multimedia commentary mode, pointing to exhibits with their phone camera for commentary information. Two case studies are conducted to evaluate the proposed system. The results show that the proposed system outperforms the guided tour and brochure tour in enhancing the user experience and attracting visitors to explore the exhibitions. This research contributes to the field of AR technology and cultural heritage education by offering a mobile application for indoor navigation and artwork exploring, allowing art museum visitors to actively engage with the exhibits and enhance their understanding while maintaining their interests.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"12-27"},"PeriodicalIF":1.7,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Riccardo Giussani, Nicolo Dozio, Stefano Rigone, Luca Parenzan, Francesco Ferrise
{"title":"Enhancing Virtual Reality Training through Artificial Intelligence: A Case Study.","authors":"Riccardo Giussani, Nicolo Dozio, Stefano Rigone, Luca Parenzan, Francesco Ferrise","doi":"10.1109/MCG.2024.3510857","DOIUrl":"https://doi.org/10.1109/MCG.2024.3510857","url":null,"abstract":"<p><p>Companies face the pressing challenge of bridging the skills gap caused by relentless technological progress and high worker turnover rates, necessitating continuous investment in up-skilling and re-skilling initiatives. Virtual reality is already used in training programs. However, despite its advantages, the authoring time for creating and customizing virtual environments often makes using this technology not completely convenient. The paper proposes an architecture that aims to facilitate the integration of artificial intelligence assistance into virtual reality training environments to improve user engagement and reduce authoring effort. The proposed architecture was tested in a study that compared a virtual training session with and without a digital assistant powered by artificial intelligence. Results indicate comparable levels of usability and perceived workload between the two conditions, with higher performance satisfaction in the assisted condition.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7,"publicationDate":"2024-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Enrique Perez-Martin, Serafin Lopez-Cuervo Medina, Tomas R Herrero-Tejedor, Alejandra Ezquerra-Canalejo, Daniel Lopez-Fernandez
{"title":"Using Virtual Reality in the Learning of Geomatic Engineering Education.","authors":"Enrique Perez-Martin, Serafin Lopez-Cuervo Medina, Tomas R Herrero-Tejedor, Alejandra Ezquerra-Canalejo, Daniel Lopez-Fernandez","doi":"10.1109/MCG.2024.3507284","DOIUrl":"https://doi.org/10.1109/MCG.2024.3507284","url":null,"abstract":"<p><p>Emerging technologies can be effective in enhancing the teaching-learning process. In this paper, virtual reality is used as a tool to support learning and skill acquisition in a subject of geomatics in an engineering degree. The developed tool is an immersive virtual environment that allows access to a first-person observation of the methodology to be followed in the field to carry out the proposed task. In order to validate this tool, a quasi-experiment was performed involving 170 students and several instruments to assess the knowledge acquisition of these students and their perceptions towards the learning experience. The obtained results indicate that the use of virtual reality in the field of geomatics may be a promising means of conveying new knowledge and enhancing learning and competence acquisition in geomatics.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7,"publicationDate":"2024-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143606757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tobias Rau, Maurice Koch, Nelusa Pathmanathan, Tobias Isenberg, Daniel Weiskopf, Michael Sedlmair, Andreas Kohn, Kuno Kurzhals
{"title":"Understanding Collaborative Learning of Molecular Structures in AR with Eye Tracking.","authors":"Tobias Rau, Maurice Koch, Nelusa Pathmanathan, Tobias Isenberg, Daniel Weiskopf, Michael Sedlmair, Andreas Kohn, Kuno Kurzhals","doi":"10.1109/MCG.2024.3503903","DOIUrl":"https://doi.org/10.1109/MCG.2024.3503903","url":null,"abstract":"<p><p>We present an approach for on-site instruction of multiple students accompanied by gaze-based monitoring to observe patterns of visual attention during task solving. We focus on collaborative processes in augmented reality (AR) that play an essential role in on-site and remote teaching alike. From a teaching perspective, it is important in such scenarios to communicate content and tasks effectively, observe whether students understand the task, and help appropriately. In our setting, students work with head-mounted displays with eye-tracking support to collaborate in a co-located space. The supervisor can observe the scene and the students and interact with them in a hybrid setup using both AR and a desktop PC. Attention monitoring and guidance are facilitated via a bidirectional mapping between 2D structural formulas and 3D molecules. We showcase our approach with an interactive teaching scenario in which chemistry students learn aspects of stereochemistry by interacting with virtual 3D models of molecular structures. An interview with supervisors and students showed that our approach has much potential in classroom applications for (1) engaging students in collaborative task solving and (2) assisting teachers in monitoring and supporting the learning processes of their students.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7,"publicationDate":"2024-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143606756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Thirty Years of Applications.","authors":"Mike Potel, Mike Potel","doi":"10.1109/MCG.2024.3466548","DOIUrl":"https://doi.org/10.1109/MCG.2024.3466548","url":null,"abstract":"<p><p>IEEE Computer Graphics and Applications began publishing \"Applications\" as a regular department under its present editor 30 years ago in November 1994, with the goal of featuring interesting examples of using computer graphics to solve real-world problems. The Applications department has appeared in every issue since, making the present article the 181st such article to appear. To mark this occasion, the Applications department takes a look back by revisiting the most cited articles that have appeared since the department's inception.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 6","pages":"52-60"},"PeriodicalIF":1.7,"publicationDate":"2024-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143544543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}