DIGITAL CREATIVITY最新文献

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SurfaceLens: near-surface spatial interaction with science museum exhibits SurfaceLens:与科学博物馆展品的近地表空间交互作用
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2022-01-02 DOI: 10.1080/14626268.2022.2039208
Hyeon-Beom Yi, Seung Hyeon Han, Min Kyoung Park, Woohun Lee
{"title":"SurfaceLens: near-surface spatial interaction with science museum exhibits","authors":"Hyeon-Beom Yi, Seung Hyeon Han, Min Kyoung Park, Woohun Lee","doi":"10.1080/14626268.2022.2039208","DOIUrl":"https://doi.org/10.1080/14626268.2022.2039208","url":null,"abstract":"ABSTRACT Smartphone applications have become an essential tool for museums because of their positive impact on visitor experience. However, smartphones can potentially distract visitors from the exhibit, crippling the hands-on experience. In this study, we present SurfaceLens which is a smartphone-based peripheral device enabling near-surface spatial interaction with exhibits. SurfaceLens detects proximity, location on the surface, and orientation of the device while a visitor moves it along the surface of exhibits like using a magnifying glass. It provides an information space and audio-haptic feedback reflecting its location and orientation so that the visitor can feel like seeing-through the exhibit. We compared this near-surface spatial interaction with on-screen touch interaction to investigate their effect on visitor experience and behaviour. The results indicate that SurfaceLens provided a more intuitive and transparent understanding of the content when used as an observation tool. Moreover, narrowing down the distance between visitors and exhibits promotes exploratory behaviours.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"33 1","pages":"18 - 34"},"PeriodicalIF":1.1,"publicationDate":"2022-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44672703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Musical creativity support tools for bereavement support 为丧亲之痛提供音乐创意支持工具
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2022-01-02 DOI: 10.1080/14626268.2022.2034648
Lee Cheatley, Margareta Ackerman, A. Pease, Wendy Moncur
{"title":"Musical creativity support tools for bereavement support","authors":"Lee Cheatley, Margareta Ackerman, A. Pease, Wendy Moncur","doi":"10.1080/14626268.2022.2034648","DOIUrl":"https://doi.org/10.1080/14626268.2022.2034648","url":null,"abstract":"ABSTRACT Self-expression is central to mental well-being and mental health therapy. Art therapy offers a wide range of expressive mechanisms, allowing individuals to process their emotions when traditional therapies prove unsuccessful. However, a lack of expertise or comfort with artistic expression, along with cost and waiting times, may hinder one's ability to receive needed mental health support. Creative machines can offer novel therapeutic approaches enabling the bereaved to engage in creative expression as and when needed. In this paper, we apply a co-creative songwriting system, ALYSIA, as a new form of therapy for those who had recently suffered the loss of a loved one. We evaluate the utility of this creative system in aiding bereaved individuals through user testing. The utility of collaborative creative systems for adaptation to bereavement is discussed and may have implications for other therapeutic applications.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"33 1","pages":"1 - 17"},"PeriodicalIF":1.1,"publicationDate":"2022-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45007460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Augmenting television narratives using interactive home appliances 使用互动式家用电器增强电视叙事
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-12-19 DOI: 10.1080/14626268.2021.2013898
Jiwoo Hong, Woohun Lee
{"title":"Augmenting television narratives using interactive home appliances","authors":"Jiwoo Hong, Woohun Lee","doi":"10.1080/14626268.2021.2013898","DOIUrl":"https://doi.org/10.1080/14626268.2021.2013898","url":null,"abstract":"ABSTRACT This study focuses on the use of everyday objects as new media for enriching digital storytelling experiences, especially as they pertain to viewing television narratives in living room environments. Through a design ideation workshop, we develop a strategy for augmenting television narratives using interactive home appliances. The ideas obtained through the workshop revealed that interactive home appliances connected to television systems can serve as both input and output channels capable of delivering narrative elements as additional output and can support active viewer engagement in narrative manipulation. Another strategy involved mirroring the environments of television narratives with the physical world to enable spatial immersion into such narratives. Based on the strategies, we discuss the criteria valued by the designers when it comes to designating interactions between home appliances and television narratives and the critical aspects that should be considered in further configurations and applications of such strategies.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"33 1","pages":"35 - 48"},"PeriodicalIF":1.1,"publicationDate":"2021-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45509185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork ‘deBallution’ prototypes 基于文化遗产的互动艺术框架:专注于艺术作品“deBallution”原型的艺术价值评估
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI: 10.1080/14626268.2021.1998130
Je-ho Oh, Chungkon Shi
{"title":"A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork ‘deBallution’ prototypes","authors":"Je-ho Oh, Chungkon Shi","doi":"10.1080/14626268.2021.1998130","DOIUrl":"https://doi.org/10.1080/14626268.2021.1998130","url":null,"abstract":"ABSTRACT This study aimed to propose a framework that promotes immersion, artistic experience, and artistic value in the production of cultural heritage-based interactive artwork. Previous cultural heritage-based artworks failed to adopt symbolic narratives. This study adopts a framework based on a narrative structure to apply symbolism to interactive artwork effectively. It proposed the following five narrative structures to create the abovementioned framework: symbol, mission, activity, change, and artistic embodiment. Two prototypes were created for experimental evaluation to test the effectiveness of the proposed framework in immersion, artistic experience, and artistic value. A comparative experiment of the two prototypes with 80 audience members revealed the framework’s significant effect in terms of artistic value. This study has implications for artists and researchers, as applying the proposed framework will improve the artistic value of their artwork.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"275 - 292"},"PeriodicalIF":1.1,"publicationDate":"2021-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41590362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Cruxes for visual domain sonification in digital arts 数字艺术中视觉域声音化的关键
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI: 10.1080/14626268.2021.2002913
Denis Trček
{"title":"Cruxes for visual domain sonification in digital arts","authors":"Denis Trček","doi":"10.1080/14626268.2021.2002913","DOIUrl":"https://doi.org/10.1080/14626268.2021.2002913","url":null,"abstract":"ABSTRACT Two main types of human perception are seeing and hearing. They play a central role in everyday life, scientific research, and also fine arts. Especially in the visual arts, linking the auditory and the visual realms is not uncommon. However, when it comes to linking the visual domain with the audio domain, the possibilities there are less addressed. Therefore, in this paper, we conceptualize the so-called cruxes for sonification of the visual domain. These are hierarchically structured transformations of the main elements in both domains, starting at the physics level, then extending to the physiological level, and finally to the artistic level. They offer a strong basis for creative sonification efforts and are intended for computer-based (generative) art production. In brief, this paper shows that sonification has a strong potential for artistic sonic creations, where scientific basis can play an important role, when linking the visual, acoustic, and physiological domains.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"293 - 306"},"PeriodicalIF":1.1,"publicationDate":"2021-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49028892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The role of digital technologies in recording values of human settlements: testing a practical Historic Urban Landscape approach in China and India 数字技术在记录人类住区价值中的作用:在中国和印度测试一种实用的历史城市景观方法
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI: 10.1080/14626268.2021.2001538
Xiaoxin Zhao, Kali Marnane, Kelly Greenop
{"title":"The role of digital technologies in recording values of human settlements: testing a practical Historic Urban Landscape approach in China and India","authors":"Xiaoxin Zhao, Kali Marnane, Kelly Greenop","doi":"10.1080/14626268.2021.2001538","DOIUrl":"https://doi.org/10.1080/14626268.2021.2001538","url":null,"abstract":"ABSTRACT UNESCO’s 2011 recommendation on Historic Urban Landscapes (HUL) advocated for an integrated, holistic approach to heritage places, in terms of how they are conceptualised and how they are recorded and managed in practical terms. Digital technologies offer increased capacity for recording places of all kinds, especially in terms of the physical environment and increasingly within heritage settings. Diverse case studies from China and India representing challenges in historic environments aim to test how a combination of the latest technologies and their current deployment better work toward goals within the HUL imperative. Further, we investigate where HUL approaches cannot be met by current technologies or analysis of digital data, providing a clear set of goals for future technologies or data interpretation that can work towards a more holistic capturing of place. This study analyses the interpretation of digital data in two different cultural settings between 2017 and 2018 – a historic water town in China and an informal settlement in India. Both cases employed digital technologies, including 3D laser scanning, photogrammetry, digital photography, video and audio recording to capture both the physical attributes of human settlements and how those places were used, reflecting residents’ values and cultural practices. Findings suggest that digital technologies are useful tools to illustrate layers of value beyond the built environment by connecting physical, social and cultural landscapes and associated place attachment. The combined use of various digital technologies helps to reveal interconnected place values and support better solutions for more sustainable and equitable development.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"253 - 274"},"PeriodicalIF":1.1,"publicationDate":"2021-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46100898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A bibliometric analysis of cultural and creative industries in the field of arts and humanities 艺术与人文领域的文化创意产业文献计量学分析
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-10-02 DOI: 10.1080/14626268.2021.1993928
Son Bui Hoai, Binh Hoang Thi, Phuong Nguyen Lan, Trung Tran
{"title":"A bibliometric analysis of cultural and creative industries in the field of arts and humanities","authors":"Son Bui Hoai, Binh Hoang Thi, Phuong Nguyen Lan, Trung Tran","doi":"10.1080/14626268.2021.1993928","DOIUrl":"https://doi.org/10.1080/14626268.2021.1993928","url":null,"abstract":"ABSTRACT The development and main characteristics of global research related to cultural and creative industries from 1995 to 2020 have been investigated using bibliographic data derived from the Scopus database. We identified 746 single-authored documents among a total of 1099 documents indexed in the Scopus database during this period, with an annual growth rate of 18%. English-speaking countries such as the UK, the USA, Australia and Canada were the most important contributors to this research field, participated in more than 50% of documents of the collection. The most productive scholars and institutions were all located in Australia and the UK. Quality of the publication collection was good, as nine over ten most popular journals who published a quarter of the collection, were classified into the first quartile of the SCImago Journal & Country Rank. Cultural policy and creative economy were the most important research directions of the collection.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"307 - 322"},"PeriodicalIF":1.1,"publicationDate":"2021-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43904018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
A digital distraction? The role of digital tools and distributed intelligence in woodblock printmaking practice 数码分心?数字工具和分布式智能在木版版画实践中的作用
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-07-03 DOI: 10.1080/14626268.2021.1964539
Tara Chittenden
{"title":"A digital distraction? The role of digital tools and distributed intelligence in woodblock printmaking practice","authors":"Tara Chittenden","doi":"10.1080/14626268.2021.1964539","DOIUrl":"https://doi.org/10.1080/14626268.2021.1964539","url":null,"abstract":"ABSTRACT Artists’ adoption of CNC devices and related technologies is making possible novel printmaking processes and variations on techniques. Such changes suggest a need to broaden our understanding of what constitutes a print under contemporary technological conditions. This article looks at the human-machine relationship and the state of creative cognition in the act of woodblock printmaking. Connections between the printmaker’s and programmer’s notions of creating lines indicate different ways of thinking-drawing space and position the resulting 2D print not just as the transfer of ink from block to paper but also existing as lines of code and as a 3D space. By drawing parallels between the embodied yet distributed act of traditional Japanese woodblock printmaking and the experience of CNC computerized carving in the work of Mike Lyon, I explore how woodblock printmaking might facilitate a productive collaboration with digital carving technologies.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"165 - 187"},"PeriodicalIF":1.1,"publicationDate":"2021-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47567514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Mythical narratives in digital games and the digital apocalypse 数字游戏中的神话叙事与数字启示录
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-07-03 DOI: 10.1080/14626268.2021.1961808
Sunny Yoon
{"title":"Mythical narratives in digital games and the digital apocalypse","authors":"Sunny Yoon","doi":"10.1080/14626268.2021.1961808","DOIUrl":"https://doi.org/10.1080/14626268.2021.1961808","url":null,"abstract":"ABSTRACT Digital games propagate mythical stories and revitalize medieval legends. Amplification of gothic elements in contemporary media and in digital games reflects an ideological and aesthetic transformation of cultural products in contemporary society. This essay discusses distinctiveness in game narratives by citing diverse theories, including semiotics and theories of psychoanalysis, as well as mythology and theology. Game narratives tend to deconstruct the conventional timeframes of chronological order seen in the narratives of traditional literature. Contrary to the formulaic structure of mythology described by Joseph Campbell, digital games introduce a new dimension of time in narratives akin to biblical apocalypse. Digital games deploy synchronic time, exclusively in the form of the present tense, which Tillich identifies as relating to kairos contingent on Heidegger’s notion of time. At their forefront, digital games visualize elements of literary stories as a result of deploying synchronic time in reimagined narratives. While digital games attract users via this new concept of transformative time and their visual embellishment of mysticism, innovative narratives in digital games function as a new means of ideology, resonating with the social psychology of users under the challenges of the contemporary world.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"234 - 249"},"PeriodicalIF":1.1,"publicationDate":"2021-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46951083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Renegade Monkeys 叛逆的猴子
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2021-07-03 DOI: 10.1080/14626268.2021.1962914
Yanai Toister
{"title":"Renegade Monkeys","authors":"Yanai Toister","doi":"10.1080/14626268.2021.1962914","DOIUrl":"https://doi.org/10.1080/14626268.2021.1962914","url":null,"abstract":"ABSTRACT This article focuses on a series of selfies taken by a Celebes Crested Macaque monkey who seized a camera from a human photographer and absconded with it. The monkey's smiling self-portraits appeared in the international press, sparking legal and public controversy around issues of copyright, royalties and fair use of the images. Arguably, the very fact of the debate is indicative of the breakdown of the traditional dichotomies that separate the human from the animal, the natural from the technological. It further calls for a reassessment of photography as a unique act that combines all these aspects and yields surprising definitions of agency and creativity. To this end, the article draws on the Vilém Flusser’s philosophy (particularly the concepts of ‘apparatus’ and ‘program’) and develops these to examine the ways in which the automation of photography has changed our perceptions of intention, memory and agency to the point that we are all ‘monkey photographers.’","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"32 1","pages":"208 - 214"},"PeriodicalIF":1.1,"publicationDate":"2021-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42518106","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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