A digital distraction? The role of digital tools and distributed intelligence in woodblock printmaking practice

IF 1.3 4区 艺术学 0 ART
Tara Chittenden
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引用次数: 2

Abstract

ABSTRACT Artists’ adoption of CNC devices and related technologies is making possible novel printmaking processes and variations on techniques. Such changes suggest a need to broaden our understanding of what constitutes a print under contemporary technological conditions. This article looks at the human-machine relationship and the state of creative cognition in the act of woodblock printmaking. Connections between the printmaker’s and programmer’s notions of creating lines indicate different ways of thinking-drawing space and position the resulting 2D print not just as the transfer of ink from block to paper but also existing as lines of code and as a 3D space. By drawing parallels between the embodied yet distributed act of traditional Japanese woodblock printmaking and the experience of CNC computerized carving in the work of Mike Lyon, I explore how woodblock printmaking might facilitate a productive collaboration with digital carving technologies.
数码分心?数字工具和分布式智能在木版版画实践中的作用
艺术家对CNC设备和相关技术的采用正在使新的版画制作工艺和技术变化成为可能。这些变化表明,在当代技术条件下,我们需要拓宽对版画构成的理解。本文考察了木版版画创作活动中的人机关系和创作认知状态。版画家和程序员对线条的概念之间的联系表明了不同的思维方式——绘制空间和定位产生的2D打印不仅是将墨水从块转移到纸上,而且作为代码行和3D空间存在。通过将日本传统木版版画的具体而分散的行为与迈克·里昂(Mike Lyon)作品中CNC计算机雕刻的经验进行比较,我探索了木版版画如何促进与数字雕刻技术的富有成效的合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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