Computers in Human Behavior最新文献

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AI in the spotlight: The impact of artificial intelligence disclosure on user engagement in short-form videos 聚光灯下的人工智能:人工智能披露对用户参与短视频的影响
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-20 DOI: 10.1016/j.chb.2024.108448
Hao Chen , Pingping Wang , Shuaikang Hao
{"title":"AI in the spotlight: The impact of artificial intelligence disclosure on user engagement in short-form videos","authors":"Hao Chen ,&nbsp;Pingping Wang ,&nbsp;Shuaikang Hao","doi":"10.1016/j.chb.2024.108448","DOIUrl":"10.1016/j.chb.2024.108448","url":null,"abstract":"<div><div>This paper aims to investigate how AI disclosure affects user engagement intention. We try to comprehensively explore the fundamental mechanisms behind AI disclosure and user engagement, along with the boundary conditions that impact the relationship. Based on the heuristic-systematic model, this study built a moderated mediation model and conducted an online experiment on “Credamo” platform. The 479 valid experimental data of the study were analyzed by partial least squares structural equation modeling (PLS-SEM). The results indicate that AI disclosure has a direct, positive impact on user engagement intention, while it could also diminish user engagement intention by lowering users' perceived content quality. However, the negative impact on perceived content quality can be mitigated by improving users’ perceived AI capabilities. This study expands the research focus of AI disclosure and the practical application of heuristic-systematic model, which provides theoretical insights to the artificial intelligence related literature. In addition, we put forward to informed practical recommendations for video content creators and publishers in creating content and promoting user interaction.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108448"},"PeriodicalIF":9.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142319884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Are social media robot influencers credible? A cross-continental analysis in a fashion context 社交媒体机器人影响者可信吗?时尚背景下的跨洲分析
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-20 DOI: 10.1016/j.chb.2024.108447
Patricia Baudier, Elodie de Boissieu
{"title":"Are social media robot influencers credible? A cross-continental analysis in a fashion context","authors":"Patricia Baudier,&nbsp;Elodie de Boissieu","doi":"10.1016/j.chb.2024.108447","DOIUrl":"10.1016/j.chb.2024.108447","url":null,"abstract":"<div><p>Artificial intelligence (AI) has given us social robots that interact with us in everyday life. As chatbots, they are sometimes the first point of entry for contacting a brand. Trends have emerged with human-like social media robot influencers (SMRs) promoting products and services. The literature on this subject is incomplete, so this study aims to mobilize source credibility theory to analyze the influence of individuals’ perceptions of SMRs on attitudes toward their use. The influence of anthropomorphism on attitude is investigated, and the relationship is analyzed between attitudes on purchase intention for products promoted by both SMRs and e-word-of-mouth. Finally, the impact of gender and native continent as moderators is controlled. Using a quantitative method, a survey based on existing scales was scripted, and a total sample of 300 digital natives (born after 1980) was collected worldwide. The results were analyzed using the partial least approach and SmartPLS4 software. Our findings reveal the importance of trustworthiness, expertise, physical attractiveness, content attractiveness, and anthropomorphic appearance. However, similarities between influencers and followers have no impact on attitudes toward the use of SMRs. Finally, the theory of source credibility is shown to be enriched by anthropomorphism, and the moderating effect of gender and native continent is demonstrated.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108447"},"PeriodicalIF":9.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142271866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“Cutie, click on the link”: A forensic analysis of URLs "小可爱,点击链接":URL 法证分析
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-20 DOI: 10.1016/j.chb.2024.108454
Eden Kamar , Roberta Liggett O'Malley , C. Jordan Howell , David Maimon , Dekel Shabat
{"title":"“Cutie, click on the link”: A forensic analysis of URLs","authors":"Eden Kamar ,&nbsp;Roberta Liggett O'Malley ,&nbsp;C. Jordan Howell ,&nbsp;David Maimon ,&nbsp;Dekel Shabat","doi":"10.1016/j.chb.2024.108454","DOIUrl":"10.1016/j.chb.2024.108454","url":null,"abstract":"<div><div>This article presents an examination of the technological components of the online sexual grooming abuse process. While much of the existing literature on online grooming and child exploitation focuses on the broader behavioral patterns of offenders, our study examines the specific affordances of Information and Communication Technologies (ICT) that enable and exacerbate these behaviors. Through a multidisciplinary lens, we conducted a digital forensic analysis of 371 URL links obtained from two studies with active online groomers. The analysis reveals that online groomers use URLs to engage in social engineering, distribute malware, solicit Child Sexual Abuse Material (CSAM), and share images. These findings suggests that previous models and stage descriptions of the online grooming process overlook how different ICT tools can be adopted and adapted to facilitate the online grooming and abuse process. We draw on the technology acceptance model to explain that the perceived affordances of a platform, particularly those that facilitate covert or malicious activities, are likely to influence offenders' choices in using these ICTs. The implications of these findings extend to theoretical, methodological, and policy considerations.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108454"},"PeriodicalIF":9.0,"publicationDate":"2024-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142313031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adverse childhood experiences and short-form video addiction: A serial mediation model of resilience and life satisfaction 不良童年经历与短视频成瘾:复原力和生活满意度的序列中介模型
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-17 DOI: 10.1016/j.chb.2024.108449
Jiao Xue , Hai Huang , Ziyu Guo , Jing Chen , Wenting Feng
{"title":"Adverse childhood experiences and short-form video addiction: A serial mediation model of resilience and life satisfaction","authors":"Jiao Xue ,&nbsp;Hai Huang ,&nbsp;Ziyu Guo ,&nbsp;Jing Chen ,&nbsp;Wenting Feng","doi":"10.1016/j.chb.2024.108449","DOIUrl":"10.1016/j.chb.2024.108449","url":null,"abstract":"<div><p>This cross-sectional study explored the impact of Adverse Childhood Experiences (ACEs) on Short-form Video Addiction (SVA) and investigated the potential mediating roles of resilience and life satisfaction. Participants comprised 11425 Chinese college students (M<sub>age</sub> = 20.31; 47.72% female). We employed multiple logistic regression analysis to examine the ACEs<sup>1</sup>-SVA<sup>2</sup> connection and constructed a structural equation model to analyze the relationships among the variables. First, the multiple logistic regression analysis revealed a significant increase in the likelihood of SVA<sup>2</sup> as the number of ACEs<sup>1</sup> increased (OR: 2.40, 95% CI: 2.001–2.888; OR: 4.68, 95% CI: 3.467–6.325). A strong linear association was observed between child abuse/neglect, violence outside the family, and SVA (OR: 1.49, 95% CI: 1.388–1.604; OR: 1.30, 95% CI: 1.170–1.449). Furthermore, significant differences were found based on sex (OR: 1.46, 95% CI: 1.345–1.595), grade (OR: 1.89, 95% CI: 1.509–2.367), and major (OR: 1.47, 95% CI: 1.266–1.699). Second, the serial mediation model suggested that resilience and life satisfaction may serially mediate the relationship between ACEs<sup>1</sup> and SVA<sup>2</sup> (<em>β</em> = 0.009, SE = 0.001, 95% CI [0.006, 0.011]). These findings imply that promoting resilience and life satisfaction might mitigate the impact of ACEs<sup>1</sup> on SVA<sup>2</sup>. Finally, we discuss the practical implications and limitations of the study.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108449"},"PeriodicalIF":9.0,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142240552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort 文化因素如何影响游戏评价:文化真实性和感知努力的作用
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-16 DOI: 10.1016/j.chb.2024.108452
Xiangyun Zhang, Qianying Huang, Zhuomin Shi, Kexin Zhang
{"title":"How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort","authors":"Xiangyun Zhang,&nbsp;Qianying Huang,&nbsp;Zhuomin Shi,&nbsp;Kexin Zhang","doi":"10.1016/j.chb.2024.108452","DOIUrl":"10.1016/j.chb.2024.108452","url":null,"abstract":"<div><p>As cultural products, games frequently integrate cultural elements, which can be classified as indexical elements or iconic elements based on their degree of connection to real-world cultures. Indexical elements are more directly tied to specific cultural references, while iconic elements are more symbolic. This study explores how these elements influence game evaluations through secondary data analysis and three experiments. Our findings reveal that indexical elements indexical elements enhance perceived cultural authenticity more than iconic elements, but do not necessarily lead to better game evaluations. Conversely, iconic elements positively impact perceived effort, which contributes to better game evaluations. Furthermore, for players with strong authenticity-seeking motivations, indexical elements improve game evaluations by increasing perceived cultural authenticity. This research contributes to the theoretical understanding of cultural element integration in game design, while providing actionable insights for game developers and cultural product firms.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108452"},"PeriodicalIF":9.0,"publicationDate":"2024-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142240551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mobile multitasking in learning: A meta-analysis of effects of mobilephone distraction on young adults’ immediate recall 学习中的手机多任务处理:手机分心对年轻人即时回忆能力影响的荟萃分析
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-12 DOI: 10.1016/j.chb.2024.108432
Quan Chen, Zheng Yan, Mariola Moeyaert, Robert Bangert-Drowns
{"title":"Mobile multitasking in learning: A meta-analysis of effects of mobilephone distraction on young adults’ immediate recall","authors":"Quan Chen,&nbsp;Zheng Yan,&nbsp;Mariola Moeyaert,&nbsp;Robert Bangert-Drowns","doi":"10.1016/j.chb.2024.108432","DOIUrl":"10.1016/j.chb.2024.108432","url":null,"abstract":"<div><p>Mobilephone distraction in learning is a widely observed phenomenon due to dividing and switching attention between learning activities (e.g., attending lectures and reading textbooks) and off-task activities (e.g., texting and chatting). In the past 30 years, hundreds of empirical studies have examined this distraction and generated abundant but inconclusive findings. Built on two influential meta-analyses (Liu et al., 2017; Kates et al., 2018), this meta-analysis aimed to systematically synthesize evidence from 27 randomized controlled experiments, with a total of 55 effect sizes and 2245 participants, and precisely estimate the effect of mobilephone distraction on students' immediate recall scores for the first time. It is concluded that mobilephone distraction (1) causes an overall negative medium-sized effect on immediate recall (Hedges'g = −0.65, 95% CI [-0.81, −0.49]), (2) has a negative nearly-large-sized effect on lecture recall (Hedges's <em>g =</em> −0.70, 95% CI [<em>-.86, -.54</em>]), (3) is significantly moderated by gender but not by the 10 other moderators related to study features and demographical variables, and (4) is not distorted by publication bias, outlier studies, and missing data. These findings and future studies are discussed.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108432"},"PeriodicalIF":9.0,"publicationDate":"2024-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142233852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Autism in relation to gaming disorder and internet addiction: A systematic review 自闭症与游戏障碍和网络成瘾的关系:系统回顾
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-11 DOI: 10.1016/j.chb.2024.108443
Ecaterina Eltahir , Paul H. Delfabbro , Daniel L. King
{"title":"Autism in relation to gaming disorder and internet addiction: A systematic review","authors":"Ecaterina Eltahir ,&nbsp;Paul H. Delfabbro ,&nbsp;Daniel L. King","doi":"10.1016/j.chb.2024.108443","DOIUrl":"10.1016/j.chb.2024.108443","url":null,"abstract":"<div><p>The habitual use of electronic devices is commonly observed in populations on the autism spectrum. However, few reviews have examined the extent to which such use becomes problematic and/or disordered (e.g., gaming disorder) in these populations. This review was designed to critically evaluate the literature on autism in relation to gaming disorder (GD) and so-called internet addiction (IA). A systematic search of five databases was conducted, which identified 31 studies. Study quality was generally moderate, with the main weakness across studies tending to relate to psychometrics. A total of 78,442 participants were included across the studies of GD and 14,474 participants in studies of IA. The results showed that, although these conditions appear to be overrepresented in autistic populations, there are no true prevalence studies due to methodological limitations. The frequency rates reported in survey and clinical studies were highly variable and exceeded 20% in some studies. Variables that predict greater risk of problems include being male; adolescent; co-occurring ADHD symptoms; lack of parental rules around devices; parent-child conflict; and high parental stress. There is a need for clinical studies that differentiate excessive gaming and internet use behaviors as either related to impaired control (i.e., addiction) or features of autism (i.e., restricted interests) and determine how these profiles affect overall functioning. Research in this area requires more sophisticated measurement approaches to avoid misclassification of clinical issues that implicate digital technology.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108443"},"PeriodicalIF":9.0,"publicationDate":"2024-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S074756322400311X/pdfft?md5=269f615760fe5f91e4ca6a4412735bb9&pid=1-s2.0-S074756322400311X-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142171998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Transition-aware human activity recognition using an ensemble deep learning framework 利用集合深度学习框架识别过渡感知的人类活动
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-10 DOI: 10.1016/j.chb.2024.108435
Saad Irfan Khan , Hussain Dawood , M.A. Khan , Ghassan F. Issa , Amir Hussain , Mrim M. Alnfiai , Khan Muhammad Adnan
{"title":"Transition-aware human activity recognition using an ensemble deep learning framework","authors":"Saad Irfan Khan ,&nbsp;Hussain Dawood ,&nbsp;M.A. Khan ,&nbsp;Ghassan F. Issa ,&nbsp;Amir Hussain ,&nbsp;Mrim M. Alnfiai ,&nbsp;Khan Muhammad Adnan","doi":"10.1016/j.chb.2024.108435","DOIUrl":"10.1016/j.chb.2024.108435","url":null,"abstract":"<div><p>Understanding human activities in daily life is of utmost importance, especially in the context of personalized and adaptive ubiquitous learning. Although existing HAR systems perform well-identifying activities based on their inter-spatial and temporal relationships, they lack in identifying the importance of accurately detecting postural transitions that not only enhance the activity recognition rate and reduced the error rate but also provides added motivation to explore and develop hybrid models. It's in this context we propose an ensemble approach of 1D-CNN and LSTM for the task of postural transition recognition, facilitated by wireless computing and wearable sensors. The proliferation of achieving ubiquitous learning will ultimately lead to the creation of adaptive devices enabled by various data analysis and relation learning techniques. Our approach is one of the methods that can be incorporated to enable seamless learning and acquire correlations with adaptive learning techniques. The experimental results on testing datasets including newly produced HAPT (Human Activities and Postural Transitions) show better classification accuracy than existing state-of-the-art HAR approaches (97.84% for transitional activities and 99.04% for dynamic human activities) indicating the capability of the model in ubiquitous learning scenarios and personalized and adaptive human learning environments.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108435"},"PeriodicalIF":9.0,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224003030/pdfft?md5=8aaa469f57822eaae80ceea614b5c0e9&pid=1-s2.0-S0747563224003030-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142163713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ageism on LinkedIn: Discrimination towards older applicants during LinkedIn screening LinkedIn 上的年龄歧视:LinkedIn 筛选过程中对老年申请人的歧视
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-08 DOI: 10.1016/j.chb.2024.108430
Maaike Schellaert , Janneke K. Oostrom , Eva Derous
{"title":"Ageism on LinkedIn: Discrimination towards older applicants during LinkedIn screening","authors":"Maaike Schellaert ,&nbsp;Janneke K. Oostrom ,&nbsp;Eva Derous","doi":"10.1016/j.chb.2024.108430","DOIUrl":"10.1016/j.chb.2024.108430","url":null,"abstract":"<div><p>Building on impression formation theories and the stereotype content model, this study examined age bias in LinkedIn screening, which is an understudied topic despite the aging workforce. An experimental study among 366 HR professionals considered the effects of LinkedIn recommendations (warmth/competence) and recruiters' age stereotypes on older applicants' job suitability ratings. First, we investigated and found that LinkedIn screening is prone to bias against older applicants. Furthermore, although having a recommendation on LinkedIn stressing competence or warmth is beneficial for both younger and older applicants, younger applicants benefited more from a recommendation reflecting their competence compared to older applicants. Second, recruiters' positive stereotypes regarding older workers' competence positively influenced job suitability ratings of older job applicants. This positive effect of recruiters' stereotypes was not affected by counter-stereotypical information emphasized through a recommendation. Understanding how applicants' LinkedIn profile affect recruiters’ hiring outcomes might help organizations to develop policies for fair selection procedures.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108430"},"PeriodicalIF":9.0,"publicationDate":"2024-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142232139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers 从围观到忠诚:解读游戏流媒体观看和游戏相关社交连接对 MOBA 游戏玩家的影响
IF 9 1区 心理学
Computers in Human Behavior Pub Date : 2024-09-05 DOI: 10.1016/j.chb.2024.108433
Xiangyu Bian , Aobo Yang
{"title":"From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers","authors":"Xiangyu Bian ,&nbsp;Aobo Yang","doi":"10.1016/j.chb.2024.108433","DOIUrl":"10.1016/j.chb.2024.108433","url":null,"abstract":"<div><p>Online gaming is quickly gaining popularity, but the effects of game streaming and social connections on player loyalty remain under-explored. This study aimed to investigate the effects of watching game streaming and game-related social connections on player loyalty in MOBA games based on social cognitive theory and social capital theory. Game streaming watching was hypothesized to have a positive effect on personal skills and cooperative game knowledge, and game-related social connections had a positive effect on cooperative game knowledge. In addition, the study examined the effects of these factors on player loyalty. The study was conducted by constructing structural equation modeling and administering questionnaires to 415 MOBA gamers. Specifically, watching game streams significantly improves individual skill and cooperative game knowledge, which in turn positively affects game loyalty. Game-related social connections also significantly increase cooperative game knowledge and directly contribute to higher game loyalty. Furthermore, both individual skill and game cooperation knowledge positively mediated the relationship between game streaming watch and game loyalty. This study provides valuable insights for stakeholders and game industry practitioners by elucidating the mechanisms behind MOBA game loyalty, and promotes greater engagement among MOBA gamers.</p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"162 ","pages":"Article 108433"},"PeriodicalIF":9.0,"publicationDate":"2024-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0747563224003017/pdfft?md5=0c095447c67b8e697fd9a877bb38e0d7&pid=1-s2.0-S0747563224003017-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142163714","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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