Telematics and Informatics最新文献

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Willingness to pay for internet speed and quality 为网速和质量付费的意愿
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-31 DOI: 10.1016/j.tele.2024.102173
Maysam Rabbani , Cari A. Bogulski , Hari Eswaran , Corey J. Hayes
{"title":"Willingness to pay for internet speed and quality","authors":"Maysam Rabbani ,&nbsp;Cari A. Bogulski ,&nbsp;Hari Eswaran ,&nbsp;Corey J. Hayes","doi":"10.1016/j.tele.2024.102173","DOIUrl":"10.1016/j.tele.2024.102173","url":null,"abstract":"<div><p>This paper adds to a growing literature on the willingness to pay (WTP) for internet services. We surveyed 5,200 respondents across four demographically diverse United States (US) states, and developed a curve-fitting WTP estimation technique that builds on existing conjoint analysis models. We find that users are willing to pay an extra $1.13 per month for a 1 megabits per second (Mbps) faster internet and $45.52 per month for better connection quality. We document a strong non-linearity: a given speed increment generates the most value for users with the slowest internet but confers negligible value on users with the fastest internet. Specifically, improving speed from 1 Mbps to 25 Mbps creates 2.32 times more value than improving from 25 Mbps to 100 Mbps. A similar non-linearity arises in terms of internet quality. We report large WTP discrepancies by income levels and employment status. The results corroborate that internet subsidies are most impactful if they first assist users with the poorest internet access. In this sense, subsidizing the right population could be as important as – if not more important than – raising funds to subsidize internet access.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"93 ","pages":"Article 102173"},"PeriodicalIF":7.6,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0736585324000777/pdfft?md5=02dd128fdb388fceab7e34b26f9181bf&pid=1-s2.0-S0736585324000777-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141961433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The active-passive dichotomy refined: How types of photo sharing and photo viewing coincide with adolescents’ mental health and body image 完善主动与被动的二分法:分享照片和观看照片的类型如何与青少年的心理健康和身体形象相吻合
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-25 DOI: 10.1016/j.tele.2024.102160
Nadia A.J.D. Bij de Vaate , Jolanda Veldhuis , Elly A. Konijn
{"title":"The active-passive dichotomy refined: How types of photo sharing and photo viewing coincide with adolescents’ mental health and body image","authors":"Nadia A.J.D. Bij de Vaate ,&nbsp;Jolanda Veldhuis ,&nbsp;Elly A. Konijn","doi":"10.1016/j.tele.2024.102160","DOIUrl":"10.1016/j.tele.2024.102160","url":null,"abstract":"<div><p>From both scholarly and public debate there is no clear-cut answer to the question of how social media use (SMU) coincides with mental health and body image. To explain mixed results, we suggest that the active–passive dichotomy should be further specified by the content types one creates or is exposed to (i.e., authentic, edited, intimate, and positive). This study focused on (self-)photo sharing, given the popular focus on appearance on social media. We designed a cross-sectional study to examine how various types of visual active self-presentation, and exposure thereto, coincide with mental health and body image among 408 adolescents (<em>M</em> = 14.07, <em>SD</em> = 1.64; 48.8 % female). Results demonstrated that it is not about being either active or passive on social media, but rather the content types one creates, or sees, that are important to understand how SMU behaviors coincide with mental health and body image. Social media behaviors do not uniformly relate to all mental health and body image indicators. Altogether, the current study emphasized that we should move away from the active–passive frequency dichotomy and follow a more detailed communication-centered approach emphasizing the content types.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"93 ","pages":"Article 102160"},"PeriodicalIF":7.6,"publicationDate":"2024-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141842029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Barriers to playing digital games: Why do some people choose not to play digital games? 玩数字游戏的障碍:为什么有些人选择不玩数字游戏?
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-07 DOI: 10.1016/j.tele.2024.102161
Seungyeon Ha, Seongcheol Kim
{"title":"Barriers to playing digital games: Why do some people choose not to play digital games?","authors":"Seungyeon Ha,&nbsp;Seongcheol Kim","doi":"10.1016/j.tele.2024.102161","DOIUrl":"https://doi.org/10.1016/j.tele.2024.102161","url":null,"abstract":"<div><p>While the global gaming industry has become a significant economic force, surpassing the film and music industries in market size, it has not achieved the same level of universality as its entertainment counterparts. Previous literature has mainly focused on gaming motivation, addiction, and regulation, ignoring non-game players and their barriers. Therefore, this study explores why people are hesitant to play digital games and investigates the factors that contribute to this resistance. The current study incorporates <span>Crawford and Godbey’s (1987)</span> leisure barriers into Innovation Resistance Theory. Of the seven barriers identified, this study categorizes four as intrapersonal, two as interpersonal, and one as a structural barrier. Further, it explores the differences between non-game players by categorizing them into those without any digital gaming experience (NG-N) and those with previous digital gaming experience (NG-F). The findings of this study suggest that perceived incompetence and negative social perception are the main barriers to playing digital games. As for the group analysis, there is a statistically significant difference between NG-N and NG-F players. These results provide valuable insights for both gaming industry, and regulatory bodies to create a better environment for the gaming ecosystem and expand its potential user base.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"93 ","pages":"Article 102161"},"PeriodicalIF":7.6,"publicationDate":"2024-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141604950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visual information and appearance: The impact of visual attributes of user-generated photos on review helpfulness 视觉信息和外观:用户生成的照片的视觉属性对评论有用性的影响
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-07 DOI: 10.1016/j.tele.2024.102164
Lijuan Luo , Ling Liu , Yujie Zheng , Jing Chen
{"title":"Visual information and appearance: The impact of visual attributes of user-generated photos on review helpfulness","authors":"Lijuan Luo ,&nbsp;Ling Liu ,&nbsp;Yujie Zheng ,&nbsp;Jing Chen","doi":"10.1016/j.tele.2024.102164","DOIUrl":"10.1016/j.tele.2024.102164","url":null,"abstract":"<div><p>Images have become integral to consumers’ sharing of consumption experiences due to their abilities of carrying rich and vivid information. Drawing from the perspective of information theory and the elaboration likelihood model (ELM), this study investigates impacts of visual information and visual appearance of user-generated photos (UGPs) on customers’ perceived review helpfulness. We utilize deep learning techniques to calculate the breadth and depth of photos (visual information), and evaluate the aesthetic value of the photos (visual appearance). By collecting a substantial amount of review, reviewer and restaurant information from the Yelp platform, our results demonstrate that the visual breadth and visual depth of review photos have a significant positive impact on review helpfulness. Notably, reviewer status and review length moderate these effects. These insights offer valuable strategies for both restaurant managers and online restaurant platforms regarding UGP management.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"92 ","pages":"Article 102164"},"PeriodicalIF":7.6,"publicationDate":"2024-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141622486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Consumer reactions to perceived undisclosed ChatGPT usage in an online review context 消费者对在线评论中未披露的人工智能生成功能的反应
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-05 DOI: 10.1016/j.tele.2024.102163
Clinton Amos, Lixuan Zhang
{"title":"Consumer reactions to perceived undisclosed ChatGPT usage in an online review context","authors":"Clinton Amos,&nbsp;Lixuan Zhang","doi":"10.1016/j.tele.2024.102163","DOIUrl":"10.1016/j.tele.2024.102163","url":null,"abstract":"<div><p>While artificial intelligence’s (AI) promise for fake online review detection has been investigated, other questions have emerged with ChatGPT’s introduction, a generative AI platform. This research provides a much-needed investigation into consumer reactions to reviews perceived to be generated by ChatGPT vs. a human. Results from three studies in TripAdvisor hotel review and Yelp restaurant review contexts revealed that consumers rate reviews as less useful, trustworthy, and authentic if they perceived ChatGPT generated them. Further, the findings were robust regardless of review valence and even when participants were informed the reviewer possessed a TripAdvisor Expert badge. These findings’ theoretical and practical implications are discussed, along with limitations.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"93 ","pages":"Article 102163"},"PeriodicalIF":7.6,"publicationDate":"2024-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141702716","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Differences in the maximum proportion of spent income devoted to online gambling among adolescents due to conflictual relationships 青少年用于网络赌博的最大收入比例因冲突关系而异
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-04 DOI: 10.1016/j.tele.2024.102162
José-Julián Escario , Joel Enrique Espejel Blanco , J. Ignacio Giménez-Nadal , Anna V. Wilkinson
{"title":"Differences in the maximum proportion of spent income devoted to online gambling among adolescents due to conflictual relationships","authors":"José-Julián Escario ,&nbsp;Joel Enrique Espejel Blanco ,&nbsp;J. Ignacio Giménez-Nadal ,&nbsp;Anna V. Wilkinson","doi":"10.1016/j.tele.2024.102162","DOIUrl":"https://doi.org/10.1016/j.tele.2024.102162","url":null,"abstract":"<div><p>This paper analyzes a new topic in gambling among adolescents: the association between the amount of available income that is spent weekly and online gambling, and further examines the possible role of conflictual relationships as a moderator of this association. To that end, interval regression analyses are used with a nationally representative sample of Spanish adolescents (n = 38,010; M<sub>age</sub> = 15.69; 51.4 % females). The results indicate that spent income, bullying victimization and poor-quality or conflictual relationships with the mother are positively associated with online gambling. Moreover, the last two predictors moderate the association between spent income and online gambling. The results also indicate that parents and schools have some room to maneuver. Thus, informative campaigns at school integrating parents could reduce online gambling directly and indirectly via the improvement of adolescents’ conflictual relationships. Moreover, special attention should be paid to boys, among whom most online gambling takes place.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"92 ","pages":"Article 102162"},"PeriodicalIF":7.6,"publicationDate":"2024-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0736585324000662/pdfft?md5=7178f79e8ed85af3b6d21c85b938116d&pid=1-s2.0-S0736585324000662-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141595898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Disgust in the mating context – choosing the best and the least bad self-presentation option in a date simulation game 交配环境中的厌恶--在约会模拟游戏中选择最佳和最差的自我展示方案
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-07-01 DOI: 10.1016/j.tele.2024.102159
Michal Mikolaj Stefanczyk , Daniel Conroy-Beam , Bartosz Ujma , Kathryn V. Walter , Zuzanna Zborowska , Agnieszka Sorokowska
{"title":"Disgust in the mating context – choosing the best and the least bad self-presentation option in a date simulation game","authors":"Michal Mikolaj Stefanczyk ,&nbsp;Daniel Conroy-Beam ,&nbsp;Bartosz Ujma ,&nbsp;Kathryn V. Walter ,&nbsp;Zuzanna Zborowska ,&nbsp;Agnieszka Sorokowska","doi":"10.1016/j.tele.2024.102159","DOIUrl":"https://doi.org/10.1016/j.tele.2024.102159","url":null,"abstract":"<div><p>In order to achieve interpersonal goals, people manipulate their self-image: they manifest their most favourable traits and avoid exhibiting the most aversive ones. Disgust is one of the most powerful turn-offs in a mating context. Here, we explored which disgust domain −pathogen, sexual, or moral − is considered the most damaging for self-image. We also revisited the importance of various positive traits in a potential partner. The participants (N = 1,017) played a date-simulation game. They chose which one of five positive characteristics, and which one of three disgust norm transgressions they want to manifest. We analysed the influence of one’s biological sex, sexual orientation, and culture on self-presentation during a date.</p><p>Women more often manifested morally disgusting behaviours and artistic abilities than men, while men more often manifested pathogenically disgusting behaviours and kindness. Homosexual orientation predicted lower frequency of admitting to moral disgust transgressions, and higher frequency of exhibiting artistic abilities.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"92 ","pages":"Article 102159"},"PeriodicalIF":7.6,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0736585324000637/pdfft?md5=f2e56c188ab48f6eee54d46511e57bf1&pid=1-s2.0-S0736585324000637-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141542483","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Excitements and concerns in the post-ChatGPT era: Deciphering public perception of AI through social media analysis 后 ChatGPT 时代的兴奋与担忧:通过社交媒体分析解读公众对人工智能的看法
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-06-17 DOI: 10.1016/j.tele.2024.102158
Weihong Qi , Jinsheng Pan , Hanjia Lyu , Jiebo Luo
{"title":"Excitements and concerns in the post-ChatGPT era: Deciphering public perception of AI through social media analysis","authors":"Weihong Qi ,&nbsp;Jinsheng Pan ,&nbsp;Hanjia Lyu ,&nbsp;Jiebo Luo","doi":"10.1016/j.tele.2024.102158","DOIUrl":"https://doi.org/10.1016/j.tele.2024.102158","url":null,"abstract":"<div><p>As AI systems become increasingly prevalent in various aspects of daily life, gaining a comprehensive understanding of public perception towards these AI systems has become increasingly essential for several reasons such as ethical considerations, user experience, fear, disinformation, regulation, collaboration, and co-creation. In this study, we investigate how mass social media users perceive the recent rise of AI frameworks such as ChatGPT. We collect a total of 33,912 comments in 388 unique subreddits spanning from November 30, 2022 to June 8, 2023 using a list of AI-related keywords. We employ a combination of thematic and sentiment analysis, using advanced natural language processing techniques. Specifically, we use BERTopic to uncover the major themes regarding AI on Reddit. Our findings indicate that technology-focused subreddits primarily discuss the technical dimensions of AI, while non-technical subreddits more often address societal impacts, such as job displacement concerns. The disparity in focus between subreddits suggests a gap in the public understanding of AI. We leverage GPT-3.5 with zero-shot prompting and LIWC to analyze the sentiment and perception of AI among individual users. Through a comprehensive sentiment and emotion analysis, we discover that tech-centric communities exhibit greater polarization compared to non-tech communities when discussing AI topics. This suggests that individuals with a deeper understanding or familiarity with AI technologies might have more divided opinions, possibly reflecting a mix of optimism about technological advancements and skepticism about potential impacts. This research contributes to our broader understanding of public opinion surrounding artificial intelligence.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"92 ","pages":"Article 102158"},"PeriodicalIF":7.6,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141438832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Citizen science resource mobilization: Social identities and textual narcissism 公民科学资源动员:社会角色和文本自恋
IF 7.6 2区 管理学
Telematics and Informatics Pub Date : 2024-06-10 DOI: 10.1016/j.tele.2024.102157
Wei Wang , Haiwang Liu , Yenchun Jim Wu , Mark Goh
{"title":"Citizen science resource mobilization: Social identities and textual narcissism","authors":"Wei Wang ,&nbsp;Haiwang Liu ,&nbsp;Yenchun Jim Wu ,&nbsp;Mark Goh","doi":"10.1016/j.tele.2024.102157","DOIUrl":"10.1016/j.tele.2024.102157","url":null,"abstract":"<div><p>Narcissism, as a form of self-awareness of self-importance or self-influence, can be characterized by a constant attention to success and the need for authority, competitiveness, and grandiose, which may be introduced to promote the attractiveness of a project. This study analyzes the effect of textual narcissism on the willingness to back citizen science projects by considering the social roles of the citizen project owners: expert, student, and amateur researchers. This paper uses social role theory to anchor the seven forms of narcissism and proposes 9 dimensions of narcissism, which are then classified into 3 categories: social role advantage, psychological superiority, and identity aspiration. Using a web crawler, 850 citizen science projects are employed as a corpus. Text mining is used to quantify the narratives, and econometric models are applied to estimate the effect of textual narcissism. This study reports that narcissism presents an inverted U-shaped effect. On social role, formal researchers (experts and students) receive lesser degrees of public tolerance to textual narcissism, over amateur researchers. By extending narcissistic influence and social role theory to citizen science, this paper can guide stakeholders and regulators such as scientific experiment platforms in generating suitable text descriptions for better research resource mobilization.</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"92 ","pages":"Article 102157"},"PeriodicalIF":7.6,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141407007","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
New possibilities or problems for disability and inclusion? The case of AI and ADMs across work 残疾与包容的新可能性还是新问题?人工智能和ADM在工作中的应用
IF 8.5 2区 管理学
Telematics and Informatics Pub Date : 2024-06-08 DOI: 10.1016/j.tele.2024.102156
Kuansong Victor Zhuang , Gerard Goggin
{"title":"New possibilities or problems for disability and inclusion? The case of AI and ADMs across work","authors":"Kuansong Victor Zhuang ,&nbsp;Gerard Goggin","doi":"10.1016/j.tele.2024.102156","DOIUrl":"https://doi.org/10.1016/j.tele.2024.102156","url":null,"abstract":"<div><p>In this paper, we examine new and emerging uses of artificial intelligence (AI) and automated decision making (ADM) across various aspects of work, namely hiring, job redesign, and team formation, and their impact on disabled people. Building on disability as both a generative form of embodiment and knowledge, we consider how AI and ADMs can enable and empower disabled people for work, but also their inherent problems and contradictions. We ask the following questions: What are the implications for disabled workers? And importantly, how can we make these systems fairer and more inclusive, especially for disability?</p></div>","PeriodicalId":48257,"journal":{"name":"Telematics and Informatics","volume":"92 ","pages":"Article 102156"},"PeriodicalIF":8.5,"publicationDate":"2024-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0736585324000601/pdfft?md5=339eba1f9b98a44983cd17ab3999e0e9&pid=1-s2.0-S0736585324000601-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141333062","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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