{"title":"Experiencing China’s Intangible Cultural Heritage in Role-playing Games: Comparative Studies between MMORPGs and Larps","authors":"Yuqiao Liu","doi":"10.33063/ijrp.vi14.358","DOIUrl":"https://doi.org/10.33063/ijrp.vi14.358","url":null,"abstract":"In recent years, considerable attention has been devoted to preserving intangible cultural heritage (ICH) through games. From a combined game studies and heritage studies perspective, role-playing games (RPGs) have a unique advantage in that they immerse the player in a character to experience and understand the basics of culture in an engaging way. Among different types of role-playing games, live-action role-playing (larp) and massively multiplayer online role-playing games (MMORPGs) have a great potential to promote the learning of intangible cultural expressions and traditions that make them available to a wider public. In China, MMORPGs have had a positive impact on preserving China’s intangible heritage in virtual space and larps, specifically in the form of Jubensha, are also playing an important role in the same way. \u0000The purpose of this study is to delve into how the ICH of China is being represented in MMORPGs and larps as an educational tool. With that target in mind, a close reading of selected MMORPG games -- A Dream of Jianghu and Justice Online -- and a larp game -- The Secret of the Gauze Lantern -- was conducted. The goals of this research are to understand what cultural experiences are integrated in those role-playing games to introduce Chinese ICH and explore the main differences between them in representing those intangible cultural elements. After analyzing these RPGs in-depth, I argue that both MMORPGs and larps show potential to safeguard the intangible cultural heritage of China; while MMORPGs present national-level intangible elements from different regions of China, Jubensha as a kind of larp focuses more on the indigenous traditions and customs of small-scale local areas.","PeriodicalId":470138,"journal":{"name":"International Journal of Role-Playing","volume":"181 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135107865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sarah Lynne Bowman, William J. White, Evan Torner, Maryanne Cullinan, Jennifer Genova, Josefin Westborg, Aditya Anupam, Shuo Xiong, Ruoyu Wen, Huijuan Zheng, Miguel Angel Bastarrachea Magnani, Ayça Durmus, Sedef Topcuoglu, Giuseppe Femia, Albert R. Spencer
{"title":"International Journal of Role-playing 13 -- Full Issue -- IJRP","authors":"Sarah Lynne Bowman, William J. White, Evan Torner, Maryanne Cullinan, Jennifer Genova, Josefin Westborg, Aditya Anupam, Shuo Xiong, Ruoyu Wen, Huijuan Zheng, Miguel Angel Bastarrachea Magnani, Ayça Durmus, Sedef Topcuoglu, Giuseppe Femia, Albert R. Spencer","doi":"10.33063/ijrp.vi13.303","DOIUrl":"https://doi.org/10.33063/ijrp.vi13.303","url":null,"abstract":"IJRP 13: Full Issue
 Table of Contents
 Sarah Lynne Bowman, William J. White, and Evan Torner, \"Editorial: Transformative Play Seminar 2022: Education,Personal Development, and Meaning Making”
 This special issue is the first of a two-part series collecting the short articles presented during the Transformative Play Initiative Seminar, held at Uppsala University Campus Gotland in Visby, Sweden on October 20-21, 2022.
 Maryanne Cullinanand Jennifer Genova, “Gaming the Systems: A Component Analysis Frameworkfor the Classroom Use of RPGs”
 This article presents guidelines for constructing educational experiences with learning role-playing games (LRPGs) based on specific learning objectives, including academic skills, social emotional skills, and executive functioning skills.
 Josefin Westborg, “The Educational Role-Playing Game Design Matrix:Mapping Design Components onto Types of Education”
 This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs.
 Aditya Anupam, \"Playing the Belly of the Beast: Games for Learning Strategic Thinking in Tech Ethics\"
 This article discusses the design of an interactive digital narrative the author is developing called Lights Out Warehouse, which is geared toward engineering students in universities. The game explores ethical issues around automated labor and organizing.
 Xiong Shuo,Ruoyu Wen, andHuijuan Zheng, “The Player Category Research of Murder Mystery Games”
 This article introduces the development process of Jubensha in China. Inspired by Bartle’s (1996) Player Taxonomy the authors build a model of a player typology for MMG, including the professor, braggart, conqueror, detective, actor, politician, socializer, and viewer.
 Miguel Angel BastarracheaMagnani, “A Coin with Two Sides:Role-Playing Games as Symbolic Devices”
 This article explores RPGs through the lens of philosophy and depth psychology. He discusses their ritual and mythic nature and how these elements converge as symbols.
 Ayça Durmus andSedef Topcuoglu, “Self Arcana: A Self-Reflective, Story-Based Tarot Game”
 This article discusses the development of Self Arcana, a role-playing game involving drawing one’s own tarot cards and engaging in storytelling in order to achieve greater self-insight. The authors offer a duoethnography featuring their experiences designing and playing the game.
 Giuseppe Femia, “A Reparative Play in Dungeons & Dragons”
 This article highlights RPGs’ potential for reparative play in which participants can express queer identities. The author includes an autoethnographic account of his experiences in Dungeons & Dragons, which allowed him to express his assexuality in meaningful ways.
 Alber","PeriodicalId":470138,"journal":{"name":"International Journal of Role-Playing","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135085840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}