在角色扮演游戏中体验中国非物质文化遗产:mmorpg与Larps的比较研究

Yuqiao Liu
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引用次数: 0

摘要

近年来,通过游戏保护非物质文化遗产受到了广泛关注。从游戏研究和传统研究的角度来看,角色扮演游戏(rpg)具有独特的优势,因为它们让玩家沉浸在角色中,以一种吸引人的方式体验和理解文化的基础。在不同类型的角色扮演游戏中,真人角色扮演(larp)和大型多人在线角色扮演游戏(mmorpg)在促进非物质文化表现形式和传统的学习方面具有巨大潜力,使其能够为更广泛的公众所使用。在中国,mmorpg对保护虚拟空间中的中国非物质遗产产生了积极影响,而larps,特别是聚本沙的形式,也以同样的方式发挥着重要作用。 本研究的目的是深入探讨中国的非主流文化如何在mmorpg和larps中作为一种教育工具呈现出来。带着这个目标,我们仔细阅读了MMORPG游戏——《江湖梦》和《正义在线》,以及大型游戏——《纱灯的秘密》。本研究的目的是了解这些角色扮演游戏中融入了哪些文化体验,以介绍中国的非物质文化元素,并探讨它们在表现这些非物质文化元素方面的主要差异。在对这些角色扮演游戏进行深入分析后,我认为mmorpg和larps都具有保护中国非物质文化遗产的潜力;mmorpg呈现了来自中国不同地区的国家级无形元素,而聚本沙作为一种游戏,更侧重于小范围地方的本土传统和习俗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experiencing China’s Intangible Cultural Heritage in Role-playing Games: Comparative Studies between MMORPGs and Larps
In recent years, considerable attention has been devoted to preserving intangible cultural heritage (ICH) through games. From a combined game studies and heritage studies perspective, role-playing games (RPGs) have a unique advantage in that they immerse the player in a character to experience and understand the basics of culture in an engaging way. Among different types of role-playing games, live-action role-playing (larp) and massively multiplayer online role-playing games (MMORPGs) have a great potential to promote the learning of intangible cultural expressions and traditions that make them available to a wider public. In China, MMORPGs have had a positive impact on preserving China’s intangible heritage in virtual space and larps, specifically in the form of Jubensha, are also playing an important role in the same way. The purpose of this study is to delve into how the ICH of China is being represented in MMORPGs and larps as an educational tool. With that target in mind, a close reading of selected MMORPG games -- A Dream of Jianghu and Justice Online -- and a larp game -- The Secret of the Gauze Lantern -- was conducted. The goals of this research are to understand what cultural experiences are integrated in those role-playing games to introduce Chinese ICH and explore the main differences between them in representing those intangible cultural elements. After analyzing these RPGs in-depth, I argue that both MMORPGs and larps show potential to safeguard the intangible cultural heritage of China; while MMORPGs present national-level intangible elements from different regions of China, Jubensha as a kind of larp focuses more on the indigenous traditions and customs of small-scale local areas.
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