国际角色扮演杂志第13期-完整版- IJRP

Sarah Lynne Bowman, William J. White, Evan Torner, Maryanne Cullinan, Jennifer Genova, Josefin Westborg, Aditya Anupam, Shuo Xiong, Ruoyu Wen, Huijuan Zheng, Miguel Angel Bastarrachea Magnani, Ayça Durmus, Sedef Topcuoglu, Giuseppe Femia, Albert R. Spencer
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 Table of Contents
 Sarah Lynne Bowman, William J. White, and Evan Torner, \"Editorial: Transformative Play Seminar 2022: Education,Personal Development, and Meaning Making”
 This special issue is the first of a two-part series collecting the short articles presented during the Transformative Play Initiative Seminar, held at Uppsala University Campus Gotland in Visby, Sweden on October 20-21, 2022.
 Maryanne Cullinanand Jennifer Genova, “Gaming the Systems: A Component Analysis Frameworkfor the Classroom Use of RPGs”
 This article presents guidelines for constructing educational experiences with learning role-playing games (LRPGs) based on specific learning objectives, including academic skills, social emotional skills, and executive functioning skills.
 Josefin Westborg, “The Educational Role-Playing Game Design Matrix:Mapping Design Components onto Types of Education”
 This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs.
 Aditya Anupam, \"Playing the Belly of the Beast: Games for Learning Strategic Thinking in Tech Ethics\"
 This article discusses the design of an interactive digital narrative the author is developing called Lights Out Warehouse, which is geared toward engineering students in universities. The game explores ethical issues around automated labor and organizing.
 Xiong Shuo,Ruoyu Wen, andHuijuan Zheng, “The Player Category Research of Murder Mystery Games”
 This article introduces the development process of Jubensha in China. Inspired by Bartle’s (1996) Player Taxonomy the authors build a model of a player typology for MMG, including the professor, braggart, conqueror, detective, actor, politician, socializer, and viewer.
 Miguel Angel BastarracheaMagnani, “A Coin with Two Sides:Role-Playing Games as Symbolic Devices”
 This article explores RPGs through the lens of philosophy and depth psychology. He discusses their ritual and mythic nature and how these elements converge as symbols.
 Ayça Durmus andSedef Topcuoglu, “Self Arcana: A Self-Reflective, Story-Based Tarot Game”
 This article discusses the development of Self Arcana, a role-playing game involving drawing one’s own tarot cards and engaging in storytelling in order to achieve greater self-insight. The authors offer a duoethnography featuring their experiences designing and playing the game.
 Giuseppe Femia, “A Reparative Play in Dungeons & Dragons”
 This article highlights RPGs’ potential for reparative play in which participants can express queer identities. The author includes an autoethnographic account of his experiences in Dungeons & Dragons, which allowed him to express his assexuality in meaningful ways.
 Albert R. Spencer, “The Vampire Foucault:Erotic Horror Role-Playing Games as a Technologies of the Self”
 This article describes the potential of erotic horror role-playing games such as in the World of Darkness to provide opportunities for transformative bleed.","PeriodicalId":470138,"journal":{"name":"International Journal of Role-Playing","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"International Journal of Role-playing 13 -- Full Issue -- IJRP\",\"authors\":\"Sarah Lynne Bowman, William J. White, Evan Torner, Maryanne Cullinan, Jennifer Genova, Josefin Westborg, Aditya Anupam, Shuo Xiong, Ruoyu Wen, Huijuan Zheng, Miguel Angel Bastarrachea Magnani, Ayça Durmus, Sedef Topcuoglu, Giuseppe Femia, Albert R. Spencer\",\"doi\":\"10.33063/ijrp.vi13.303\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"IJRP 13: Full Issue
 Table of Contents
 Sarah Lynne Bowman, William J. White, and Evan Torner, \\\"Editorial: Transformative Play Seminar 2022: Education,Personal Development, and Meaning Making”
 This special issue is the first of a two-part series collecting the short articles presented during the Transformative Play Initiative Seminar, held at Uppsala University Campus Gotland in Visby, Sweden on October 20-21, 2022.
 Maryanne Cullinanand Jennifer Genova, “Gaming the Systems: A Component Analysis Frameworkfor the Classroom Use of RPGs”
 This article presents guidelines for constructing educational experiences with learning role-playing games (LRPGs) based on specific learning objectives, including academic skills, social emotional skills, and executive functioning skills.
 Josefin Westborg, “The Educational Role-Playing Game Design Matrix:Mapping Design Components onto Types of Education”
 This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs.
 Aditya Anupam, \\\"Playing the Belly of the Beast: Games for Learning Strategic Thinking in Tech Ethics\\\"
 This article discusses the design of an interactive digital narrative the author is developing called Lights Out Warehouse, which is geared toward engineering students in universities. The game explores ethical issues around automated labor and organizing.
 Xiong Shuo,Ruoyu Wen, andHuijuan Zheng, “The Player Category Research of Murder Mystery Games”
 This article introduces the development process of Jubensha in China. Inspired by Bartle’s (1996) Player Taxonomy the authors build a model of a player typology for MMG, including the professor, braggart, conqueror, detective, actor, politician, socializer, and viewer.
 Miguel Angel BastarracheaMagnani, “A Coin with Two Sides:Role-Playing Games as Symbolic Devices”
 This article explores RPGs through the lens of philosophy and depth psychology. He discusses their ritual and mythic nature and how these elements converge as symbols.
 Ayça Durmus andSedef Topcuoglu, “Self Arcana: A Self-Reflective, Story-Based Tarot Game”
 This article discusses the development of Self Arcana, a role-playing game involving drawing one’s own tarot cards and engaging in storytelling in order to achieve greater self-insight. The authors offer a duoethnography featuring their experiences designing and playing the game.
 Giuseppe Femia, “A Reparative Play in Dungeons & Dragons”
 This article highlights RPGs’ potential for reparative play in which participants can express queer identities. The author includes an autoethnographic account of his experiences in Dungeons & Dragons, which allowed him to express his assexuality in meaningful ways.
 Albert R. Spencer, “The Vampire Foucault:Erotic Horror Role-Playing Games as a Technologies of the Self”
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引用次数: 0

摘要

IJRP 13:完整版 目录 Sarah Lynne Bowman, William J. White和Evan Torner,“社论:变革游戏研讨会2022:教育,个人发展和意义创造” 本期特刊是由两部分组成的系列文章中的第一期,收集了2022年10月20日至21日在瑞典维斯比的乌普萨拉大学哥特兰校区举行的“变革游戏倡议研讨会”上发表的短文。Maryanne Cullinanand Jennifer Genova,“游戏系统:rpg课堂使用的组件分析框架” 本文提出了基于特定学习目标(包括学术技能、社交情感技能和执行功能技能)构建学习型角色扮演游戏(lrpg)教育体验的指导原则。Josefin Westborg,“教育角色扮演游戏设计矩阵:将设计组件映射到教育类型” 本文为理解学习和角色扮演游戏的不同方面提供了分类,包括设置、目的、框架、处理类型和学习目标。游戏类型包括休闲类、独立教育类rpg、教育类rpg和教育类rpg。Aditya Anupam,《扮演野兽的肚子:学习技术伦理中的战略思维的游戏》 本文讨论了作者正在开发的一种名为“熄灯仓库”的交互式数字叙事设计,该设计面向大学工程专业的学生。这款游戏探讨了围绕自动化劳动和组织的道德问题。 熊硕,温若玉,郑慧娟,“谋杀悬疑游戏的玩家类别研究” 本文介绍了聚本沙在中国的发展历程。受Bartle(1996)的《玩家分类法》的启发,作者为MMG构建了一个玩家类型模型,包括教授、吹牛大王、征服者、侦探、演员、政治家、社交者和观众。Miguel Angel BastarracheaMagnani,《硬币的两面:角色扮演游戏作为象征设备》 本文将从哲学和深度心理学的角度探讨rpg。他讨论了它们的仪式和神话性质,以及这些元素如何融合为符号。 ayrada Durmus和sedef Topcuoglu,《Self Arcana:一款基于自我反思的故事塔罗牌游戏》 本文将讨论《Self Arcana》的开发过程,这是一款角色扮演游戏,玩家可以通过抽自己的塔罗牌并参与故事叙述,从而获得更大的自我洞察力。作者提供了一份关于他们设计和玩游戏的经验的多重人种志。 Giuseppe Femia,《A Reparative Play in Dungeons》;龙“& # x0D;这篇文章强调了rpg在修复性游戏中的潜力,玩家可以在其中表达酷儿身份。作者将自己在《地下城》中的经历写成了一篇民族志。龙,这让他能够以有意义的方式表达他的性取向。 Albert R. Spencer,《吸血鬼福柯:情色恐怖角色扮演游戏作为一种自我技术》 这篇文章描述了情色恐怖角色扮演游戏的潜力,例如《黑暗世界》提供了变革流血的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
International Journal of Role-playing 13 -- Full Issue -- IJRP
IJRP 13: Full Issue Table of Contents Sarah Lynne Bowman, William J. White, and Evan Torner, "Editorial: Transformative Play Seminar 2022: Education,Personal Development, and Meaning Making” This special issue is the first of a two-part series collecting the short articles presented during the Transformative Play Initiative Seminar, held at Uppsala University Campus Gotland in Visby, Sweden on October 20-21, 2022. Maryanne Cullinanand Jennifer Genova, “Gaming the Systems: A Component Analysis Frameworkfor the Classroom Use of RPGs” This article presents guidelines for constructing educational experiences with learning role-playing games (LRPGs) based on specific learning objectives, including academic skills, social emotional skills, and executive functioning skills. Josefin Westborg, “The Educational Role-Playing Game Design Matrix:Mapping Design Components onto Types of Education” This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs. Aditya Anupam, "Playing the Belly of the Beast: Games for Learning Strategic Thinking in Tech Ethics" This article discusses the design of an interactive digital narrative the author is developing called Lights Out Warehouse, which is geared toward engineering students in universities. The game explores ethical issues around automated labor and organizing. Xiong Shuo,Ruoyu Wen, andHuijuan Zheng, “The Player Category Research of Murder Mystery Games” This article introduces the development process of Jubensha in China. Inspired by Bartle’s (1996) Player Taxonomy the authors build a model of a player typology for MMG, including the professor, braggart, conqueror, detective, actor, politician, socializer, and viewer. Miguel Angel BastarracheaMagnani, “A Coin with Two Sides:Role-Playing Games as Symbolic Devices” This article explores RPGs through the lens of philosophy and depth psychology. He discusses their ritual and mythic nature and how these elements converge as symbols. Ayça Durmus andSedef Topcuoglu, “Self Arcana: A Self-Reflective, Story-Based Tarot Game” This article discusses the development of Self Arcana, a role-playing game involving drawing one’s own tarot cards and engaging in storytelling in order to achieve greater self-insight. The authors offer a duoethnography featuring their experiences designing and playing the game. Giuseppe Femia, “A Reparative Play in Dungeons & Dragons” This article highlights RPGs’ potential for reparative play in which participants can express queer identities. The author includes an autoethnographic account of his experiences in Dungeons & Dragons, which allowed him to express his assexuality in meaningful ways. Albert R. Spencer, “The Vampire Foucault:Erotic Horror Role-Playing Games as a Technologies of the Self” This article describes the potential of erotic horror role-playing games such as in the World of Darkness to provide opportunities for transformative bleed.
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