Psychology of Popular Media Culture最新文献

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The social effect of exposure to mental illness media portrayals: Influencing interpersonal interaction intentions. 接触精神疾病媒体描述的社会效应:影响人际交往意向。
Psychology of Popular Media Culture Pub Date : 2020-04-01 DOI: 10.1037/PPM0000217
J. Riles
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引用次数: 13
Natural in the eyes of the (be)holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers. (be)持有者眼中的自然:一项关于自然映射电子游戏控制器享受中的新颖性和学习效果的调查。
Psychology of Popular Media Culture Pub Date : 2020-04-01 DOI: 10.1037/PPM0000215
Benny Liebold, N. Bowman, Daniel Pietschmann
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引用次数: 8
Emojis affect processing fluency on social media. 表情符号会影响社交媒体上的处理流畅性。
Psychology of Popular Media Culture Pub Date : 2020-04-01 DOI: 10.1037/PPM0000219
Thomas A. Daniel, Alecka L. Camp
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引用次数: 37
Dancing bears and talking toasters: A content analysis of supernatural elements in children’s media. 会跳舞的熊和会说话的烤面包机:儿童媒体中超自然元素的内容分析。
Psychology of Popular Media Culture Pub Date : 2020-04-01 DOI: 10.1037/PPM0000222
T. Goldstein, Kayla Alperson
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引用次数: 15
Movie smoking and teen smoking behavior: A critical methodological and meta-analytic review. 电影吸烟与青少年吸烟行为:一项批判性方法论和元分析综述。
Psychology of Popular Media Culture Pub Date : 2020-04-01 DOI: 10.1037/PPM0000212
C. Ferguson, R. Nielsen, P. Markey
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引用次数: 3
“Get out of my selfie!” Narcissism, gender, and motives for self-photography among emerging adults. “滚出我的自拍!”新兴成人的自恋、性别和自拍动机。
Psychology of Popular Media Culture Pub Date : 2020-01-09 DOI: 10.1037/ppm0000272
Erin A. Koterba, Faith Ponti, Kaitlyn Ligman
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引用次数: 7
Do computer games jeopardize educational outcomes? A prospective study on gaming times and academic achievement. 电脑游戏会危害教育成果吗?游戏时间与学业成绩的前瞻性研究。
Psychology of Popular Media Culture Pub Date : 2020-01-01 DOI: 10.1037/PPM0000204
Timo Gnambs, Lukasz Stasielowicz, Ilka Wolter, Markus Appel
{"title":"Do computer games jeopardize educational outcomes? A prospective study on gaming times and academic achievement.","authors":"Timo Gnambs, Lukasz Stasielowicz, Ilka Wolter, Markus Appel","doi":"10.1037/PPM0000204","DOIUrl":"https://doi.org/10.1037/PPM0000204","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"69-82"},"PeriodicalIF":0.0,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"57305769","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
The impact of weight-biased media on weight attitudes, self-attitudes, and weight-biased behavior. 体重偏见媒体对体重态度、自我态度和体重偏见行为的影响。
Psychology of Popular Media Culture Pub Date : 2020-01-01 DOI: 10.1037/PPM0000232
Sarah Savoy, P. Boxer
{"title":"The impact of weight-biased media on weight attitudes, self-attitudes, and weight-biased behavior.","authors":"Sarah Savoy, P. Boxer","doi":"10.1037/PPM0000232","DOIUrl":"https://doi.org/10.1037/PPM0000232","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"31-44"},"PeriodicalIF":0.0,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"57306055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Once upon a game: Exploring video game nostalgia and its impact on well-being. 游戏往事:探索电子游戏怀旧情绪及其对幸福感的影响。
Psychology of Popular Media Culture Pub Date : 2020-01-01 DOI: 10.1037/PPM0000208
Tim Wulf, N. Bowman, John A. Velez, Johannes Breuer
{"title":"Once upon a game: Exploring video game nostalgia and its impact on well-being.","authors":"Tim Wulf, N. Bowman, John A. Velez, Johannes Breuer","doi":"10.1037/PPM0000208","DOIUrl":"https://doi.org/10.1037/PPM0000208","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"83-95"},"PeriodicalIF":0.0,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"57305834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Every (Insta)Gram counts? Applying cultivation theory to explore the effects of Instagram on young users’ body image. 每(Insta)克数?运用培养理论探讨Instagram对年轻用户身体形象的影响。
Psychology of Popular Media Culture Pub Date : 2019-12-12 DOI: 10.1037/ppm0000268
Jan-Philipp Stein, E. Krause, P. Ohler
{"title":"Every (Insta)Gram counts? Applying cultivation theory to explore the effects of Instagram on young users’ body image.","authors":"Jan-Philipp Stein, E. Krause, P. Ohler","doi":"10.1037/ppm0000268","DOIUrl":"https://doi.org/10.1037/ppm0000268","url":null,"abstract":"Recent research suggests that social networks have replaced traditional media as the main channel by which beauty ideals are conveyed—often resulting in body dissatisfaction and reduced self-esteem among users. While social comparison theory provides an empirically sound approach to these effects, we argue that additional insight may be offered by cultivation theory and its structured exploration of cognitive, attitudinal, and behavioral outcome variables. Thus, the present study scrutinizes the social network Instagram as a potential cultivation system for young adults’ body image. Recruiting 228 participants aged 18 to 34 years, we systematically explore three orders of cultivation, i.e., changes in weight-related knowledge, attitudes, and selfreported dietary restraint. As we differentiate between Instagram use quantity and quality, we observe that mere usage time cannot predict the assumed outcomes; instead, only participants’ tendency to browse Instagram’s public content emerges as a relevant predictor, connecting to biased views on the physical appearance of strangers, as well as more disordered eating behavior. Considering the fact that Instagram use relates more to other-focused than to self-focused perceptions in our study, we argue that cultivation theory can indeed complement social comparison theory in the current understanding of media-transmitted body images. (195 words) Significance statement: This paper lends both a theoretical foundation as well as empirical support to the argument that highly-visual social media constitute a meaningful cultivation system for body-related attitudes and behaviors among young adults. Our research illustrates how the frequent exposure to the virtual self-presentation of others may affect the way people look at strangers’ bodies or indulge in disordered eating—even if their own body esteem remains intact.","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49565786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
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