{"title":"The Role of Envy in Linking Active and Passive Social Media use to Memory Functioning.","authors":"Neika Sharifian, Afsara B Zaheed, Laura B Zahodne","doi":"10.1037/ppm0000318","DOIUrl":"https://doi.org/10.1037/ppm0000318","url":null,"abstract":"<p><p>Social media use has previously been shown to have negative implications for cognition. Scarce research has examined underlying pathways through which social media use may influence cognition. One potential pathway involves the consequences of social comparison, such that those who use social media more frequently may feel worse about themselves and more envious toward others. In turn, these negative socioemotional states could compromise memory. Further, whether an individual uses social media actively or passively may moderate these associations. Using an online adult lifespan sample (<i>n</i>=592), the current cross-sectional study examined whether socioemotional consequences of social comparison (self-esteem and envy) mediated relationships between social media use and memory (everyday memory failures and episodic memory) and whether active/passive use moderated these associations. Mediation models revealed that higher envy, but not lower self-esteem, partially explained the relationship between higher social media use and more self-reported everyday memory failures. Neither envy nor self-esteem mediated the relationship between higher social media use and lower objective episodic memory performance. Additionally, higher social media use was associated with higher envy to a greater extent for active users compared to passive users. These findings may suggest that high social media use has negative ramifications for both subjective and objective memory and that increased feelings of envy may partially explain these effects for subjective, but not objective, memory.</p>","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"11 1","pages":"80-89"},"PeriodicalIF":0.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8993128/pdf/nihms-1656634.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"10463890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kaitlyn Burnell, Madeleine J George, Allycen R Kurup, Marion K Underwood
{"title":"\"Ur a freakin goddess!\": Examining Appearance Commentary on Instagram.","authors":"Kaitlyn Burnell, Madeleine J George, Allycen R Kurup, Marion K Underwood","doi":"10.1037/ppm0000341","DOIUrl":"https://doi.org/10.1037/ppm0000341","url":null,"abstract":"<p><p>Frequent use of highly visual online platforms such as Instagram may be linked to greater body image concerns. One prominent feature of Instagram is the ability to receive feedback in the form of likes and comments. The goal of this cross-sectional study (conducted in laboratory and online) was to examine college students' receipt of appearance commentary on their most recent Instagram posts, and how this relates to their self-reported body image concerns. The Instagram commentary that 337 students (<i>M</i> <sub>age</sub>=20.39) received on their posts was observationally coded for positivity and negativity. Receiving positive appearance commentary was common and linked to greater appearance-related social media consciousness, and, weakly, to body surveillance. There were no associations with self-objectification, appearance-contingent self-worth, facial satisfaction, and body dissatisfaction. Negative appearance commentary was not associated with body image concerns. Photos depicting only the self were especially likely to elicit positive appearance commentary. Females received more positive appearance commentary compared to males, whereas males received more negative appearance commentary. Future research should examine long-term effects of receiving appearance comments via Instagram.</p>","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"10 4","pages":"422-433"},"PeriodicalIF":0.0,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8740949/pdf/nihms-1665483.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"39914193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jacqueline Nesi, Sophia Choukas-Bradley, Anne J Maheux, Savannah R Roberts, Christina Sanzari, Laura Widman, Mitchell J Prinstein
{"title":"Selfie Appearance Investment and Peer Feedback Concern: Multi-Method Investigation of Adolescent Selfie Practices and Adjustment.","authors":"Jacqueline Nesi, Sophia Choukas-Bradley, Anne J Maheux, Savannah R Roberts, Christina Sanzari, Laura Widman, Mitchell J Prinstein","doi":"10.1037/ppm0000342","DOIUrl":"10.1037/ppm0000342","url":null,"abstract":"<p><p>Sharing \"selfies\" on social media is common among adolescents. The frequency with which adolescents post selfies may be less important than behaviors and cognitions underlying selfie-posting, and these practices may differ by gender. This multi-method study explored selfie practices in a school-based sample of 639 adolescents (<i>M</i> <sub>age</sub>=17.6; 53.5% female). Participants completed self-report measures of selfie practices, body esteem, depressive symptoms, and peer behaviors. In addition, a subset of participants' social media pages (<i>n</i> = 245) were observationally-coded for numbers of selfies, followers, and likes. Factor analyses revealed two distinct selfie practices: <i>selfie appearance investment</i> and <i>selfie peer feedback concern</i>. Girls posted selfies more frequently, and reported greater levels of appearance investment and concern over peer feedback on selfies compared to boys. Multiple group structural equation models indicated that for boys and girls, <i>selfie appearance investment</i> was associated with depressive symptoms. For girls only, <i>selfie peer feedback concern</i> was associated with excessive reassurance-seeking and lower body esteem. No associations were revealed between observationally-coded measures of selfie-posting frequency and psychosocial outcomes. Overall, findings suggest that frequency of selfie-posting may be less relevant for understanding adolescent adjustment than investment in and concern over the selfie-posting experience.</p>","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"10 4","pages":"488-499"},"PeriodicalIF":0.0,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8735707/pdf/nihms-1666675.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"39801099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"When the camera does lie: Selfies are dishonest indicators of dominance.","authors":"Amberley Gale, Michael B. Lewis","doi":"10.1037/ppm0000260","DOIUrl":"https://doi.org/10.1037/ppm0000260","url":null,"abstract":"Photographic self-portraits, or selfies, are used for a variety of reasons. Research has shown that selfies taken from below make the person appear more dominant. The current research explores whether selfies offer an honest depiction of a person’s personality. It was also explored how people change the visual properties of selfies for different situations. Seventy five participants took two selfies of themselves in two scenarios: either for a CV for a job application or for a dating website. Participants’ personality characteristics of warmth and dominance were also recorded. Differences in the two scenarios showed that participants were more likely to rotate their head slightly for the dating scenario than for the CV scenario and they were also more likely to use a lower camera angle for the CV scenario than the dating scenario suggesting that they were aware that a lower camera angle makes one appear more dominant. Personality characteristics correlated with elevation of the selfies. People who were more dominant tended to use a higher camera angle, which, ironically, previous research shows produces an image that appears less dominant. Selfies, therefore, can be seen as a dishonest depiction of personality.","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"447-455"},"PeriodicalIF":0.0,"publicationDate":"2020-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46084174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fandom, social media, and identity work: The emergence of virtual community through the pronoun “we”.","authors":"S. Lee, Jin-young Tak, Eunjoo Kwak, T. Lim","doi":"10.1037/ppm0000259","DOIUrl":"https://doi.org/10.1037/ppm0000259","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"436-446"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41541707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Apologies in the #MeToo moment.","authors":"G. Nigro, E. Ross, Talia Binns, Ceria Kurtz","doi":"10.1037/ppm0000261","DOIUrl":"https://doi.org/10.1037/ppm0000261","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"403-411"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46064321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Potard, Audrey Henry, A. H. Boudoukha, R. Courtois, Alexandre Laurent, Baptiste Lignier
{"title":"Video game players’ personality traits: An exploratory cluster approach to identifying gaming preferences.","authors":"C. Potard, Audrey Henry, A. H. Boudoukha, R. Courtois, Alexandre Laurent, Baptiste Lignier","doi":"10.1037/PPM0000245","DOIUrl":"https://doi.org/10.1037/PPM0000245","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"499-512"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43254110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Danielle Lindner, M. Trible, Ilana B. Pilato, C. Ferguson
{"title":"Examining the effects of exposure to a sexualized female video game protagonist on women’s body image.","authors":"Danielle Lindner, M. Trible, Ilana B. Pilato, C. Ferguson","doi":"10.1037/PPM0000251","DOIUrl":"https://doi.org/10.1037/PPM0000251","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"553-560"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48301518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Markey, James D. Ivory, Erica B. Slotter, M. Oliver, Omar M. Maglalang
{"title":"He does not look like video games made him do it: Racial stereotypes and school shootings.","authors":"P. Markey, James D. Ivory, Erica B. Slotter, M. Oliver, Omar M. Maglalang","doi":"10.1037/ppm0000255","DOIUrl":"https://doi.org/10.1037/ppm0000255","url":null,"abstract":"","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"493-498"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44740203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Ferguson, Anthony M. Bean, R. Nielsen, M. Smyth
{"title":"Policy on unreliable game addiction diagnoses puts the cart before the horse.","authors":"C. Ferguson, Anthony M. Bean, R. Nielsen, M. Smyth","doi":"10.1037/PPM0000249","DOIUrl":"https://doi.org/10.1037/PPM0000249","url":null,"abstract":"Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as ‘game addiction’. Particularly following the release of the World Health Organization’s (WHO) “gaming disorder” diagnoses, policy makers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea’s shutdown policy, the efficacy of current policy efforts remain in doubt. Given continued controversies regarding whether pathological gaming (PG) or gaming disorder (GD) is best conceptualized as a unique disorder rather than symptomatic of other, underlying disorders, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. In 2018 the World Health Organization (WHO) announced the release of their “gaming disorder” diagnosis, marking the first time that video gaming could be labeled as an addiction and a clinical disorder. Gaming disorder was defined by the WHO as gaming to an extent that it interferes with other life activities. The WHO did not provide further specific symptoms or clinical information, aside from classifying it as an addictive behavior, leaving much interpretation in the hands of clinicians. As clinicians rely heavily on clearly defined criteria, this may be considered an unorthodox approach not just to psychological research, but clinical research and utility which impacts millions of people everyday who seek out psychological services. By contrast, the American Psychiatric Association has proposed a category for further study, “internet gaming disorder” (IGD) which provides specific symptoms which are very similar to substance abuse and gambling disorder symptoms1. Research into this area has been convoluted at best suggesting the proposed criteria may not be measuring any meaningful construct which should be of concern to policy makers. However, as research on gaming overuse has been conducted for years prior without consistent results, the lack of solid conclusions should not be surprising. Even with the controversies surrounding problematic video gaming, clinics have been developed across the world to treat pathological gaming (PG) and gaming disorder (GD), even before the WHO’s official diagnosis. While some countries had already enacted policies designed to curb gaming overuse, potentially using poorly informed methods ultimately causing more harm than good, it appears probable that more countries may follow suit with policy efforts to curb gaming overuse. But are su","PeriodicalId":46995,"journal":{"name":"Psychology of Popular Media Culture","volume":"9 1","pages":"533-540"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47119114","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}