Interaction Design and Architectures最新文献

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Aging with ICTs in the 21st century 21世纪的ICT老龄化
IF 1.3
Interaction Design and Architectures Pub Date : 2018-03-10 DOI: 10.55612/s-5002-036-001psi
Sergio Sayago, J. Blat, Margarida Romero, K. Sawchuk
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引用次数: 0
Citizen, Territory and Technologies: Smart Learning Contexts and Practices 公民,领土和技术:智能学习环境和实践
IF 1.3
Interaction Design and Architectures Pub Date : 2017-12-20 DOI: 10.55612/s-5002-035-001psi
Ó. Mealha, M. Divitini
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引用次数: 4
'Pervasive Participation – New Horizons for Citizen Involvement and User Experience' “普及参与——公民参与和用户体验的新视野”
IF 1.3
Interaction Design and Architectures Pub Date : 2017-12-20 DOI: 10.55612/s-5002-035-001pfs
Sarah-Kristin Thiel, Peter Fröhlich, Matthias Baldauf, Glenda Amayo Caldwell
{"title":"'Pervasive Participation – New Horizons for Citizen Involvement and User Experience'","authors":"Sarah-Kristin Thiel, Peter Fröhlich, Matthias Baldauf, Glenda Amayo Caldwell","doi":"10.55612/s-5002-035-001pfs","DOIUrl":"https://doi.org/10.55612/s-5002-035-001pfs","url":null,"abstract":"Over the last decade, various governments across the globe have invested in efforts aimed at a more participatory governance that would bring citizens and representatives closer together while benefiting both sides. These efforts include informing citizens about ongoing and future plans in city making, facilitating dialogues between those two groups, as well as empowering citizens to resolve issues themselves. Holding advantages for the different stakeholders, involving citizens in various stages of decision-making processes might not only increase transparency and eventually trust, but also raise their acceptance of the decisions being made. The aim is to ultimately improve satisfaction and the quality of life [1]. Recent technological advances in participation processes allow the ability to place the efforts described above into practice. In an attempt to also mitigate common barriers to engagement (e.g. spatial, temporal; [2]), practitioners and scholars have started to move away from traditional approaches to public participation and towards technology-mediated approaches, referred to as e-participation [3]. In essence, this approach describes the utilization of information and communication technology (ICT) to broaden and deepen participation in policy development processes [4]. ICT enables citizens to connect with one another as well as with their elected representatives with little effort. However, the challenge is to engage them and capture their interests. The first generation of tools facilitating citizen engagement employed were geographic information systems (GIS). These allowed citizens to respond to questions from the city administration concerning particular locations in the city (e.g. where to build new bikeways). GIS tools mainly provided citizens with information on ongoing and current plans as well as gave them the opportunity to provide feedback on those. To that extent, these map-based engagement tools in their original form and function implemented an information provision and top-down engagement [5]. A practical restriction of GIS-based engagement systems is that due to their complexity (i.e. detailed maps) they are usually best viewed on larger screens or laptops. Although GIS-based systems allow engagement anytime while mitigating barriers of traditional engagement forms (e.g. opening hours of town hall meetings), they are still place-bound. The same issue applies to early web-based engagement platforms. However, these allowed citizens to not only respond to predefined topics but also introduce their own concerns by raising issues and proposing ideas, hence enabling bottom-up engagement. In this focus section, we present the current state and new horizons for the next generation of e-participation: Pervasive Participation [6]. The goal of this research field is to unleash the potential of feature-rich smartphones and instrumented urban environments for the domain of citizen engagement. The main idea of this concept is to ","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2017-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41374915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Temporalities of Engagement: challenges of co-design in public spaces 参与的时间:公共空间共同设计的挑战
IF 1.3
Interaction Design and Architectures Pub Date : 2017-09-20 DOI: 10.55612/s-5002-034-001pfs
A. Culén, Dagny Stuedahl
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引用次数: 0
Emerging Design: Transforming the STEAM Learning Landscape with the Support of Digital Technologies 新兴设计:在数字技术的支持下改变STEAM学习格局
IF 1.3
Interaction Design and Architectures Pub Date : 2017-09-20 DOI: 10.55612/s-5002-034-001psi
Daniel Spikol, Jalal Nouri, Teresa C. Pargman, M. Milrad
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引用次数: 2
Connecting Learning Design and Learning Analytics 连接学习设计和学习分析
IF 1.3
Interaction Design and Architectures Pub Date : 2017-06-20 DOI: 10.55612/s-5002-033-001psi
Davinia Hernández Leo, M. Rodríguez-Triana, P. Inventado, Y. Mor
{"title":"Connecting Learning Design and Learning Analytics","authors":"Davinia Hernández Leo, M. Rodríguez-Triana, P. Inventado, Y. Mor","doi":"10.55612/s-5002-033-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-033-001psi","url":null,"abstract":"Learning Design or, as some prefer, Design for Learning [1][2][3], is an emerging field of educational research and practice. Its practitioners are interested in understanding how the intuitive processes undertaken by teachers and trainers can be made visible, shared, exposed to scrutiny, and consequently made more effective and efficient. Mor and Craft [4] define learning design as “the creative and deliberate act of devising new practices, plans of activity, resources and tools aimed at achieving particular educational aims in a given context”. The emphasis on this activity as both “creative and deliberate” highlights the dual nature of design, and in particular learning design, as both a creative practice and a rigorous inquiry.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":" ","pages":""},"PeriodicalIF":1.3,"publicationDate":"2017-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46486470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The Future of Human-Building Interaction: An HCI Perspective 人机交互的未来:HCI视角
IF 1.3
Interaction Design and Architectures Pub Date : 2017-03-20 DOI: 10.55612/s-5002-032-001psi
Hamed S. Alavi, Elizabeth F. Churchill, D. Lalanne
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引用次数: 0
Transforming books and the reading experience through interactive technologies 通过互动技术改变书籍和阅读体验
IF 1.3
Interaction Design and Architectures Pub Date : 2017-03-01 DOI: 10.55612/s-5002-032-001pfs
M. Obaid, Ilgım Veryeri Alaca, Paweł W. Woźniak, Lars Lischke, M. Billinghurst
{"title":"Transforming books and the reading experience through interactive technologies","authors":"M. Obaid, Ilgım Veryeri Alaca, Paweł W. Woźniak, Lars Lischke, M. Billinghurst","doi":"10.55612/s-5002-032-001pfs","DOIUrl":"https://doi.org/10.55612/s-5002-032-001pfs","url":null,"abstract":"For thousands of years people have been reading words etched in stone, written in ink, or printed on paper. However, recent technological changes are creating a revolution in reading, and the development of interactive computer interfaces has enabled the creation of dynamic reading experiences. At a time when computers were too large to move from desktops, Alan Kay imagined the DynaBook [4], a portable computer and reading device that could be used by children to enhance their education, which was seen as visionary. With roots in the Memex of Vannevar Bush [1], Ted Nelson’s vision of Hypertext [2], and Englebart’s NLS system [3] early computers from the 1970s and ’80s explored new ways of viewing and manipulating text. Thirty years later, and the recent development of smart phones, handheld tablets and ubiquitous networking has enabled Kay’s vision to become a reality. Today a person can have access to an entire library in the palm of their hand, and easily search through huge collections of information. The latest generation of interactive technologies such as Augmented Reality [5], multi-touch interactive tables [6], and tangible user interfaces [7] can transform the reading experience even further. However, there is a lot of research that needs to be conducted to see how these types of emerging technologies can potentially improve the reading experience. In this special issue, we have brought together four papers that represent the latest advances in interactive reading technologies. In the first of these, Girard et al. [8] describe how e-reading could be improved by understanding the experience of people who are attached to their e-readers. This builds on a recent trend in human computer interaction to explore how people become emotionally attached to their devices [9]. Girard conducts interviews with nine people who report high levels of emotional attachment to their e-readers. Based on the analysis of the interviews they provide some interesting design guidelines come to light that could be used to significantly improve the e-reader experience. For example, enabling users to be able to configure and change the display settings of the e-reader according to their own preferences, and in doing so giving them a feeling of control over the device. Ribeiro et al. [10] describe how smart environments can be designed for storytelling geared towards children. Many previous researchers have focused on enhancing the electronic book, but in contrast Ribeiro explores how the reading environment itself could be improved. Using the Design Based Research approach [11] they conducted focus groups with teachers from a local primary school to come up with some prototype interface ideas. One of these is the “Reader’s Theatre” which allows children to act out stories in front of their classmates with multisensory feedback. The design method successfully enabled the exploration of design space dimensions with a human centred approach using input from teachers an","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":" ","pages":""},"PeriodicalIF":1.3,"publicationDate":"2017-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45711784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Smart Learning Ecosystems and Regional Development 智能学习生态系统与区域发展
IF 1.3
Interaction Design and Architectures Pub Date : 2016-12-20 DOI: 10.55612/s-5002-031-001psi
A. Martens, R. Vasiu, A. Wolff
{"title":"Smart Learning Ecosystems and Regional Development","authors":"A. Martens, R. Vasiu, A. Wolff","doi":"10.55612/s-5002-031-001psi","DOIUrl":"https://doi.org/10.55612/s-5002-031-001psi","url":null,"abstract":"In ‘Participatory bottom-up self-evaluation of schools’ smartness: an Italian case study’ and ‘An investigation of actors’ differences in the perception of learning ecosystems’ smartness: the case of University of Aveiro’, the authors explore the requirements for a smart learning ecosystem, how can they be measured and – most critically – how do the learners themselves perceive the learning opportunities. On a university campus, how does this change by the different actors of the university?","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":"1 1","pages":""},"PeriodicalIF":1.3,"publicationDate":"2016-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71005458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
On making
IF 1.3
Interaction Design and Architectures Pub Date : 2016-09-20 DOI: 10.55612/s-5002-030-001psi
P. Marti, Joep W. Frens, B. Hengeveld, Pierry Levy
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引用次数: 0
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