2019 Nicograph International (NicoInt)最新文献

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Research on Algorithm of Sugarcane Nodes Identification Based on Machine Vision 基于机器视觉的甘蔗节点识别算法研究
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00030
Deqiang Zhou, Yunlei Fan, Ganran Deng, Fengguang He, Meili Wang
{"title":"Research on Algorithm of Sugarcane Nodes Identification Based on Machine Vision","authors":"Deqiang Zhou, Yunlei Fan, Ganran Deng, Fengguang He, Meili Wang","doi":"10.1109/NICOInt.2019.00030","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00030","url":null,"abstract":"In order to realize automatic cutting of sugarcane seeds in single bud segment, machine vision technology was used to identify sugarcane nodes. Firstly, the sugarcane color image was obtained, and the R component image of RGB color space was separated, and the median value of R component image was filtered and denoised. Second, the contour information of sugarcane image was obtained by FindContours function, and the area of interest of sugarcane image was selected by the width and height of contour. Finally, Sobel edge detection image of region of interest was acquired, and a rectangular detection operator was constructed to perform integral operation on the interested region to obtain a feature description vector of the interested region. Threshold value of the feature description vector was processed. The peak of the feature description vector was defined as the node feature point. The experimental results show that the recognition rate is 93% and the average time is 0.539 seconds.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121583732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Granular Material Display: Information Presentation System using Two Layers of Granular Material and Speakers 颗粒材料显示:使用两层颗粒材料和扬声器的信息显示系统
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00025
S. Nakanishi, Shumpei Akahoshi, Mitsunori Matsushita
{"title":"Granular Material Display: Information Presentation System using Two Layers of Granular Material and Speakers","authors":"S. Nakanishi, Shumpei Akahoshi, Mitsunori Matsushita","doi":"10.1109/NICOInt.2019.00025","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00025","url":null,"abstract":"In this paper, we propose a method of presenting information by manipulating granular material that are placed on two layers. In recent years, substantial displays, which are displays that present information by manipulating some form of material have been gaining traction in the research community. As these displays utilize materials found in nature, they are capable of blending in with the surrounding environment. To create a novel substantial display, we propose a substantial display that utilizes granular material and speakers. In the proposed system, two types of granular material with different colors and sizes are placed on two layers. By emitting sound waves from a speaker installed under the lower layer, the granular material on the lower layer rises to the upper layer and creates a pattern as the color of the granular material on each layer is different. To determine the optimal parameters, we examined four different granular material and varied the sound wave frequency. Finally, we implemented a system that allows users to emit sound waves at any arbitrary position on the canvas with two layers of granular material.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122224205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Recombination of Gesture Nodes Enables Higher Accuracy in Small Data Sets 手势节点的重组使小数据集的精度更高
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00022
Yuan Feng, Ning Xie, Yuxin Gu, Shixiao Fan, Chun Yang
{"title":"The Recombination of Gesture Nodes Enables Higher Accuracy in Small Data Sets","authors":"Yuan Feng, Ning Xie, Yuxin Gu, Shixiao Fan, Chun Yang","doi":"10.1109/NICOInt.2019.00022","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00022","url":null,"abstract":"The hand gesture conveys many information such as hand sign language, detailed operation by hand, and gesture command in policy and army. In VR application, hand motion capture becomes more and more important in order to build the immerse virtual experience. The existing digital hand glove mainly works on the key point tracking of hands in real time. However, the immerse VR system needs not only the changes of the hand position movement but also the meanings of its movement and gesture in order to create the realistic interaction. In this paper, we treat this issue as a classification problem in supervised learning. We use Principal Component Analysis (PCA) to reduce the dimension of original input and analyze its result. We recombining the new data and raw data according to analysis, reduce not only the amount of computation but also the dataset. In the experiment, we implement our method on Raspberry Pi 3 Model B+. The results demonstrate that our method successfully classify 12 different hand gestures in the accuracy rate is over 93.5% less than 1ms in the immerse system and with just 500 training data.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124719258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Verification of Applying Curiosity-Driven to Fighting Game AI 基于好奇心驱动的格斗游戏AI应用验证
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00033
Hideyasu Inoue, Yoshina Takano, R. Thawonmas, Tomohiro Harada
{"title":"Verification of Applying Curiosity-Driven to Fighting Game AI","authors":"Hideyasu Inoue, Yoshina Takano, R. Thawonmas, Tomohiro Harada","doi":"10.1109/NICOInt.2019.00033","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00033","url":null,"abstract":"In this paper, we apply a curiosity-driven intrinsic reward to reinforcement learning (RL) in a fighting game and verify its effectiveness. An actor-critic model is used for RL. Our experimental results show that the proposed AI has a better learning ability than an AI using a standard actor-critic model.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132499208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Training Data Clustering for Key-Sound Estimation in Rhythm Action Games 节奏动作游戏中键音估计的训练数据聚类
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00021
Daiki Fukunaga, K. Ochi, Y. Obuchi
{"title":"Training Data Clustering for Key-Sound Estimation in Rhythm Action Games","authors":"Daiki Fukunaga, K. Ochi, Y. Obuchi","doi":"10.1109/NICOInt.2019.00021","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00021","url":null,"abstract":"A rhythm action game is a genre of video game in which the player acts in accordance with visual symbols (charts) representing the rhythm of music. This work aims at generating a chart from the music automatically to realize easy development of rhythm action games. A key-sound is a sound object which is played in response to the player's operation. To generate a chart, it is necessary to classify the sound objects into key-sounds and the other sounds. This process can be done by machine learning, but the training data have a wide variety due to the individuality of creators, and the optimal chart is not unique. Accordingly, we divided the training data into clusters based on the classification tendency and prepared multiple models. Classification experiments using multiple models suggested the possibility of improvement, but further investigation is necessary for the selection of the optimum cluster.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121449455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Visual Analysis of Gameplay in a Fighting Game 格斗游戏玩法的视觉分析
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00031
Suguru Ito, Tomohiro Harada, R. Thawonmas
{"title":"A Visual Analysis of Gameplay in a Fighting Game","authors":"Suguru Ito, Tomohiro Harada, R. Thawonmas","doi":"10.1109/NICOInt.2019.00031","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00031","url":null,"abstract":"In this paper, we perform a visual analysis of gameplay in a fighting game. In recent years, game streaming is actively performed on platforms typified by Twitch. In order to cope with an increase in the number of users watching such streaming, a method for generating gameplay by AI and providing it to spectators has been recently proposed by our group. However, it is necessary to verify beforehand whether the generated gameplay is appropriate for streaming. Therefore, in this paper, we locate such an issue and describe our improvement plan.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115024842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Proposal of Interactive Projection Mapping by Touching Rays Visualized by Smoke 一种基于烟雾可视化的接触射线的交互式投影映射方法
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00035
Nao Kotani, S. Mizuno
{"title":"A Proposal of Interactive Projection Mapping by Touching Rays Visualized by Smoke","authors":"Nao Kotani, S. Mizuno","doi":"10.1109/NICOInt.2019.00035","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00035","url":null,"abstract":"We propose interactive projection mapping using smoke. In this projection mapping, a user enjoys rays rather than images. The user can change color of rays, move rays, and generate sound interactively by touching rays.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115210629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Study of E-Books for Infants to Learning 婴儿学习用电子书的研究
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00024
Yuankai Gao, Masatoshi Tezuka, Y. Seta, M. Kuwahara, Kazuya Ueki
{"title":"A Study of E-Books for Infants to Learning","authors":"Yuankai Gao, Masatoshi Tezuka, Y. Seta, M. Kuwahara, Kazuya Ueki","doi":"10.1109/NICOInt.2019.00024","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00024","url":null,"abstract":"In this paper, survey about e-books for infant that focus at \"learning\" for the purpose of popularizing e-books. It is a general thing to obtain knowledge and words from books. It is said that children get a lot of things from books in the process of language learning. For example, story time is important. This study looks at achieving a similar effect of parents reading e-books and books by story-telling through an application.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115167171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adding New Classes in Semantic Segmentation 添加语义分割的新类
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00029
K. Ueki
{"title":"Adding New Classes in Semantic Segmentation","authors":"K. Ueki","doi":"10.1109/NICOInt.2019.00029","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00029","url":null,"abstract":"To implement semantic segmentation and assign one of the classes to each pixel, a large amount of pixel labelled images are required. However, annotations in existing image datasets are limited both in terms of quantity and diversity owing to the heavy annotation cost. Therefore, in this study, we examined a method to readily add new classes of training images and evaluate feasibility by testing semantic segmentation on car-mounted camera images.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121836130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ontology-based 3D Relief Models Retrieval 基于本体的三维地形模型检索
2019 Nicograph International (NicoInt) Pub Date : 2019-07-01 DOI: 10.1109/NICOInt.2019.00018
Xiaolong Zhao, Tingting Li, Jiahui Mao, Meili Wang
{"title":"Ontology-based 3D Relief Models Retrieval","authors":"Xiaolong Zhao, Tingting Li, Jiahui Mao, Meili Wang","doi":"10.1109/NICOInt.2019.00018","DOIUrl":"https://doi.org/10.1109/NICOInt.2019.00018","url":null,"abstract":"To improve the precision and efficiency in 3D models management in digital relief editing, this paper proposes a 3D relief models retrieval method based on ontology semantic analysis. Firstly, according to the specific field(Chinese classical story) of relief art, we classified the models, and established the corresponding ontology for these models. Secondly, after analyzing the relationship among these models, we constructed the association between the ontologies and the rule-based semantic reasoning. Then, we used the similarity calculation based on synonyms to solved the common problem if there is no results when search a resemble word. Finally, we developed a relief models retrieval system, which can retrieve 3D models accurately. The experimental results have shown that the proposed method can effectively assist the digital relief editing when retrieving the 3D models, enhance the relativities among the relief models and improve the retrieval efficiency.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132722059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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