格斗游戏玩法的视觉分析

Suguru Ito, Tomohiro Harada, R. Thawonmas
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摘要

在本文中,我们将对一款格斗游戏的玩法进行视觉分析。近年来,游戏流媒体在以Twitch为代表的平台上表现活跃。为了应对观看此类流媒体的用户数量的增加,我们小组最近提出了一种通过AI生成游戏玩法并将其提供给观众的方法。然而,有必要事先验证生成的游戏玩法是否适合流媒体。因此,在本文中,我们定位了这一问题,并描述了我们的改进计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Visual Analysis of Gameplay in a Fighting Game
In this paper, we perform a visual analysis of gameplay in a fighting game. In recent years, game streaming is actively performed on platforms typified by Twitch. In order to cope with an increase in the number of users watching such streaming, a method for generating gameplay by AI and providing it to spectators has been recently proposed by our group. However, it is necessary to verify beforehand whether the generated gameplay is appropriate for streaming. Therefore, in this paper, we locate such an issue and describe our improvement plan.
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