Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces最新文献

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Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design 角色扮演游戏(RPG)的虚拟桌面(VTT)和diy互动界面(DYI)作为乡土设计的例子
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-20 DOI: 10.1145/3532104.3571455
J. Argasiński
{"title":"Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design","authors":"J. Argasiński","doi":"10.1145/3532104.3571455","DOIUrl":"https://doi.org/10.1145/3532104.3571455","url":null,"abstract":"Pop culture-driven nostalgia for the times of the second half of the 20th century - with their music, aesthetics and entertainment, in combination with the increased need for casual interpersonal contacts observed during the COVID-19 pandemic led to a kind of renaissance of classic tabletop board and Role-Playing Games. At the same time, the pandemic necessity of isolation has led to the emergence of new solutions in the field of social but remote entertainment - specially through software called Virtual Tabletops (VTT). In classic RPGs such as \"Dungeons and Dragons\" players often use boards, mockups, models, dioramas and miniatures for tactical orientation in situations where it is essential from the mechanics point of view (e.g. during combat sequences). Virtual game tables allowed for this types of props to be digitized including automation of some mechanical activities related to the game (statistics of objects, markers for area effects, fields of view, fogs of war etc.). This turned out to be so attractive that some players began to mix the classic pen and paper RPG’s gameplay (requiring the physical presence of players at the table and face to face communication), with virtual tools which then allow for projection onto table’s surface, walls or to the TVs, tablets and smartphones. This niche but extremely interesting example of vernacular practices in computer based media seem worth further investigation.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116170975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Immersive Analytics Spaces and Surfaces 沉浸式分析空间和表面
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-20 DOI: 10.1145/3532104.3571471
M. Serrano, Kadek Ananta Satriadi, Yalong Yang, Barrett Ens, Arnaud Prouzeau, S. Zollmann
{"title":"Immersive Analytics Spaces and Surfaces","authors":"M. Serrano, Kadek Ananta Satriadi, Yalong Yang, Barrett Ens, Arnaud Prouzeau, S. Zollmann","doi":"10.1145/3532104.3571471","DOIUrl":"https://doi.org/10.1145/3532104.3571471","url":null,"abstract":"Immersive Analytics has now fully emerged as a research topic in the Visualisation and Human-Computer Interaction research communities. While evidence of its benefits has been accumulating, we have still attained only a basic understanding of the extent to which they can support human sensemaking, This workshop aims to define a roadmap for new directions in leveraging the benefits of spatial interaction to support sensemaking. In particular the main goal of this workshop will be to focus on understanding the benefits and applications of immersive interactive spaces and surfaces (e.g. body, walls, smartphones or other interactive surfaces such as tabletops) for enhancing human sensemaking.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122324463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces 游戏设计原型研讨会:头脑风暴和设计具有沉浸式表面的协作和创意游戏原型
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-20 DOI: 10.1145/3532104.3571472
E. Champion, S. McCallum
{"title":"Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces","authors":"E. Champion, S. McCallum","doi":"10.1145/3532104.3571472","DOIUrl":"https://doi.org/10.1145/3532104.3571472","url":null,"abstract":"This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116126547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Swipe-and-Tap Functional Programming 滑动和点击函数式编程
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-20 DOI: 10.1145/3532104.3571459
Michael Homer, C. Anslow
{"title":"Swipe-and-Tap Functional Programming","authors":"Michael Homer, C. Anslow","doi":"10.1145/3532104.3571459","DOIUrl":"https://doi.org/10.1145/3532104.3571459","url":null,"abstract":"Programming on touch-screen devices is notoriously difficult, with conventional programming affordances typically unavailable or unhelpful. Here we present a novel touch-screen programming environment for a style of functional programming that more closely matches typical touch-screen needs, where all editing operations are driven by concrete data values and selected by swipe and tap gestures. The environment provides live editing and supports exploratory programming, with direct display of all calculation values and earlier phases of development always available to edit in-place.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125796441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Perceived Affordances in Programmable Matter 可编程物质的感知能力
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-20 DOI: 10.1145/3532104.3571463
K.S.Hema Priya
{"title":"Perceived Affordances in Programmable Matter","authors":"K.S.Hema Priya","doi":"10.1145/3532104.3571463","DOIUrl":"https://doi.org/10.1145/3532104.3571463","url":null,"abstract":"The advantages of additive manufacturing technology combined with recent research in material sciences has led to the development of programmable matter- objects that can change their form or function or both in a pre-decided manner based on the user input or the environmental stimuli. Programmable matter is allowing us to develop a new paradigm of interactive and smart products. While these products are functional, they may or may not incorporate cues in their form that conveys information about how to interact with the product – a property termed as perceived affordance. Research on perceived affordances of programmable matter is lacking. We wish to bridge that gap by understanding what perceived affordance means in the context of programmable matter, and how to design products to create better perceived affordances.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129075247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Spatialphonic360: Accuracy of the Arbitrary Sound Image Presentation using Surrounding Parametric Speakers Spatialphonic360:使用周围参数扬声器的任意声音图像呈现的准确性
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-20 DOI: 10.1145/3532104.3571462
N. Kuratomo, Hiroki Uchida, T. Ebihara, N. Wakatsuki, K. Mizutani, K. Zempo
{"title":"Spatialphonic360: Accuracy of the Arbitrary Sound Image Presentation using Surrounding Parametric Speakers","authors":"N. Kuratomo, Hiroki Uchida, T. Ebihara, N. Wakatsuki, K. Mizutani, K. Zempo","doi":"10.1145/3532104.3571462","DOIUrl":"https://doi.org/10.1145/3532104.3571462","url":null,"abstract":"Digital content coexisting with the real world is increasing, and richer acoustic content is also being sought. In this study, we propose a \"Spatialphonic360,\" which enables users to perceive stereophonic sound in all surroundings at arbitrary positions and in arbitrary postures. Through participant experiments, we compared the system’s accuracy with that of conventional systems. The results showed that Spatialphonic360 could localize any sound image regardless of the user’s posture. This research contributes to the improvement of the flexibility of stereophonic sound technology.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121092511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation 通过自适应可视化和数字增强钢琴学习和即兴演奏
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-11-09 DOI: 10.1145/3532104.3571464
J. A. Deja
{"title":"Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation","authors":"J. A. Deja","doi":"10.1145/3532104.3571464","DOIUrl":"https://doi.org/10.1145/3532104.3571464","url":null,"abstract":"The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation remain the least-explored areas. In this PhD, we address this gap by redesigning the piano augmentation as an interactive and adaptive space. Specifically, we will explore how to support learners with adaptive visualisations through a two-pronged approach: (1) by designing adaptive visualisations based on the proficiency of the learner to support regular piano playing and (2) by assisting them with expert annotations projected on the piano to encourage improvisation. To this end, we will build a model to understand the complexities of learners’ spatiotemporal data and use these to support learning. We will then evaluate our approach through user studies enabling practice and improvisation. Our work contributes to how adaptive visualisations can push music instrument learning and support multi-target selection tasks in immersive spaces.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123038202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
GesPlayer: Using Augmented Gestures to Empower Video Players GesPlayer:使用增强手势来授权视频播放器
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces Pub Date : 2022-10-21 DOI: 10.1145/3532104.3571456
Xiang Li, Yuzheng Chen, Xiaohang Tang
{"title":"GesPlayer: Using Augmented Gestures to Empower Video Players","authors":"Xiang Li, Yuzheng Chen, Xiaohang Tang","doi":"10.1145/3532104.3571456","DOIUrl":"https://doi.org/10.1145/3532104.3571456","url":null,"abstract":"In this paper, we introduce GesPlayer, a gesture-based empowered video player that explores how users can experience their hands as an interface through gestures. We provide three semantic gestures based on the camera of a computer or other smart device to detect and adjust the progress of video playback, volume, and screen brightness, respectively. Our goal is to enable users to control video playback simply by their gestures in the air, without the need to use a mouse or keyboard, especially when it is not convenient to do so. Ultimately, we hope to expand our understanding of gesture-based interaction by understanding the inclusiveness of designing the hand as an interactive interface, and further broaden the state of semantic gestures in an interactive environment through computational interaction methods.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125037331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces 2022年互动表面和空间会议论文集
{"title":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","authors":"","doi":"10.1145/3532104","DOIUrl":"https://doi.org/10.1145/3532104","url":null,"abstract":"","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121029274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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