Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design

J. Argasiński
{"title":"Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design","authors":"J. Argasiński","doi":"10.1145/3532104.3571455","DOIUrl":null,"url":null,"abstract":"Pop culture-driven nostalgia for the times of the second half of the 20th century - with their music, aesthetics and entertainment, in combination with the increased need for casual interpersonal contacts observed during the COVID-19 pandemic led to a kind of renaissance of classic tabletop board and Role-Playing Games. At the same time, the pandemic necessity of isolation has led to the emergence of new solutions in the field of social but remote entertainment - specially through software called Virtual Tabletops (VTT). In classic RPGs such as \"Dungeons and Dragons\" players often use boards, mockups, models, dioramas and miniatures for tactical orientation in situations where it is essential from the mechanics point of view (e.g. during combat sequences). Virtual game tables allowed for this types of props to be digitized including automation of some mechanical activities related to the game (statistics of objects, markers for area effects, fields of view, fogs of war etc.). This turned out to be so attractive that some players began to mix the classic pen and paper RPG’s gameplay (requiring the physical presence of players at the table and face to face communication), with virtual tools which then allow for projection onto table’s surface, walls or to the TVs, tablets and smartphones. This niche but extremely interesting example of vernacular practices in computer based media seem worth further investigation.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3532104.3571455","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Pop culture-driven nostalgia for the times of the second half of the 20th century - with their music, aesthetics and entertainment, in combination with the increased need for casual interpersonal contacts observed during the COVID-19 pandemic led to a kind of renaissance of classic tabletop board and Role-Playing Games. At the same time, the pandemic necessity of isolation has led to the emergence of new solutions in the field of social but remote entertainment - specially through software called Virtual Tabletops (VTT). In classic RPGs such as "Dungeons and Dragons" players often use boards, mockups, models, dioramas and miniatures for tactical orientation in situations where it is essential from the mechanics point of view (e.g. during combat sequences). Virtual game tables allowed for this types of props to be digitized including automation of some mechanical activities related to the game (statistics of objects, markers for area effects, fields of view, fogs of war etc.). This turned out to be so attractive that some players began to mix the classic pen and paper RPG’s gameplay (requiring the physical presence of players at the table and face to face communication), with virtual tools which then allow for projection onto table’s surface, walls or to the TVs, tablets and smartphones. This niche but extremely interesting example of vernacular practices in computer based media seem worth further investigation.
角色扮演游戏(RPG)的虚拟桌面(VTT)和diy互动界面(DYI)作为乡土设计的例子
流行文化驱动的对20世纪下半叶时代的怀旧——音乐、美学和娱乐,再加上COVID-19大流行期间对休闲人际接触的需求增加,导致了经典桌面游戏和角色扮演游戏的复兴。与此同时,由于普遍需要隔离,在社交但远程娱乐领域出现了新的解决方案,特别是通过称为虚拟桌面(VTT)的软件。在《龙与地下城》等经典rpg中,玩家经常使用棋盘、模型、模型、立体模型和微缩模型来确定战术方向,这从机制角度来看是必要的(例如在战斗序列中)。虚拟游戏表允许这种类型的道具被数字化,包括一些与游戏相关的机械活动的自动化(对象统计,区域效果标记,视野,战争迷雾等)。事实证明,这种做法非常吸引人,以至于一些玩家开始将传统的纸笔RPG游戏玩法(要求玩家坐在桌边进行面对面交流)与虚拟工具混合在一起,虚拟工具允许玩家将游戏投影到桌面、墙壁或电视、平板电脑和智能手机上。这个小众但非常有趣的例子是基于计算机的媒体的方言实践,似乎值得进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信