{"title":"游戏设计原型研讨会:头脑风暴和设计具有沉浸式表面的协作和创意游戏原型","authors":"E. Champion, S. McCallum","doi":"10.1145/3532104.3571472","DOIUrl":null,"url":null,"abstract":"This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.","PeriodicalId":431929,"journal":{"name":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces\",\"authors\":\"E. Champion, S. McCallum\",\"doi\":\"10.1145/3532104.3571472\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.\",\"PeriodicalId\":431929,\"journal\":{\"name\":\"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3532104.3571472\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3532104.3571472","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces
This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.