游戏设计原型研讨会:头脑风暴和设计具有沉浸式表面的协作和创意游戏原型

E. Champion, S. McCallum
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引用次数: 1

摘要

这篇短文提供了游戏原型的简短理论阐述,讨论了可用的游戏原型软件和设计教育目的游戏的典型挑战,以及游戏设计研讨会的实际例子。在这些工作坊中,参与者以3 - 4人为一组,在半天或更长时间内开发自己的开放式游戏理念和相关沉浸式环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces
This short paper provides a short theoretical exposition of game prototyping, a discussion of available game prototyping software and typical challenges in designing games for educational purposes, and practical examples of game design workshops. In these workshops, the participants developed their own open-ended game ideas and related immersive environments in groups of three or four over half a day or longer.
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