SIGGRAPH Asia 2015 Courses最新文献

筛选
英文 中文
How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up 如何写一篇SIGGRAPH论文:选择一个好的研究课题,做研究,然后写出来的指南
SIGGRAPH Asia 2015 Courses Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818154
D. Salesin
{"title":"How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up","authors":"D. Salesin","doi":"10.1145/2818143.2818154","DOIUrl":"https://doi.org/10.1145/2818143.2818154","url":null,"abstract":"","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"18 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131652761","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Making digital characters: creation, deformation, and animation 制作数字人物:创作、变形和动画
SIGGRAPH Asia 2015 Courses Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818172
Wan-Chun Ma, Taehyun Rhee, Y. Yoshiyasu
{"title":"Making digital characters: creation, deformation, and animation","authors":"Wan-Chun Ma, Taehyun Rhee, Y. Yoshiyasu","doi":"10.1145/2818143.2818172","DOIUrl":"https://doi.org/10.1145/2818143.2818172","url":null,"abstract":"Digital characters have been taken an very important role for filmmaking and video games over the last decade. Now we are at the border that the difference between digital characters and real ones are vanishing. In this course we will introduce the fundamental knowledge of how to create digital characters. A state-of-the-art workflow consists of three stages: creating of the facial and body puppet, applying the right deformation techniques to the puppet, and driving the puppet with keyframe animation or motion capture data through retargeting. Our goal is to present the best practice guide in terms of making digital humans for visual production. We start with an general overview of the process on how to make digital characters. It then focuses on the details about production of facial and body puppets through 3D acquisition of geometry and texture, template registration techniques that are based on generic deformation or morphable models, using deformation transfer to automatically create believable poses, and how to use motion capture data to enhance the current poses. The second part of the course will introduce various important deformation techniques such as skinning, pose space deformation, and how to do volumetric deformation based on real body medical imaging data. Finally several animation techniques will be presented to show how to make puppets perform.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114378102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Capturing reality for computer graphics applications 捕捉现实的计算机图形应用程序
SIGGRAPH Asia 2015 Courses Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818160
J. Unger, A. Gardner, P. Larsson, F. Banterle
{"title":"Capturing reality for computer graphics applications","authors":"J. Unger, A. Gardner, P. Larsson, F. Banterle","doi":"10.1145/2818143.2818160","DOIUrl":"https://doi.org/10.1145/2818143.2818160","url":null,"abstract":"classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818160 SIGGRAPH Asia 2015","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127634378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Rapid interactive real-time application prototyping for media arts and stage performance 用于媒体艺术和舞台表演的快速交互式实时应用原型
SIGGRAPH Asia 2015 Courses Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818148
Miao Song, Serguei A. Mokhov, S. Mudur, P. Grogono
{"title":"Rapid interactive real-time application prototyping for media arts and stage performance","authors":"Miao Song, Serguei A. Mokhov, S. Mudur, P. Grogono","doi":"10.1145/2818143.2818148","DOIUrl":"https://doi.org/10.1145/2818143.2818148","url":null,"abstract":"We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect, Wii, iDevice-based controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and live performances using real-time interactive graphics. We share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2. We include various presentation options ranging from half-day to 1-hour style with the default of half-day and making the course delivery more flexible; topics can be modularly added or subtracted per the syllabi that follow.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126625797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Art and technology at Pixar, from toy story to today 皮克斯的艺术和技术,从玩具总动员到今天
SIGGRAPH Asia 2015 Courses Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818155
Ryusuke Villemin, C. Hery, Sonoko Konishi, T. Tejima, David G. Yu
{"title":"Art and technology at Pixar, from toy story to today","authors":"Ryusuke Villemin, C. Hery, Sonoko Konishi, T. Tejima, David G. Yu","doi":"10.1145/2818143.2818155","DOIUrl":"https://doi.org/10.1145/2818143.2818155","url":null,"abstract":"Pixar’s Hydra is a real-time render engine designed for the assets and workflows used in the production of animated feature films. Hydra delivers high performance with the scalability to support interactive animation of fully rigged characters as well as the pre-cached data sets used for large crowds, detailed set dressing, and dynamic special effects. The implementation takes full advantage of the latest GPU techniques including multi-threaded data preparation, GPU compute, and instanced, indirect drawing. Hydra incorporates OpenSubdiv and an extensible shading system to support the high-fidelity needed to allow production artists to work with confidence and in context. Topics include: • architecture details • OpenSubdiv and Universal Scene Description (USD) integration • GPU parallel instancing and frustum culling • use in Presto and 3rd party DCC tools","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122215480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Advances in geometry and reflectance acquisition (course notes) 几何与反射率获取进展(课程笔记)
SIGGRAPH Asia 2015 Courses Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818165
Michael Weinmann, R. Klein
{"title":"Advances in geometry and reflectance acquisition (course notes)","authors":"Michael Weinmann, R. Klein","doi":"10.1145/2818143.2818165","DOIUrl":"https://doi.org/10.1145/2818143.2818165","url":null,"abstract":"The demands for digital 3D content for numerous applications such as video games, movies, virtual prototyping, advertisement, virtual reality, augmented reality or even digital preservation of cultural heritage objects has led to a need for efficient and accurate automatic acquisition systems for both geometry and reflectance. This short course sheds light on the acquisition ecosystem with three of its most important components that consist in accurate acquisition methods for geometry and reflectance as well as strategies towards an efficient acquisition pipeline to fulfill the demands of industry with respect to mass digitization of 3D contents. In this context, this course provides a thorough overview of the standard methods for the acquisition of both geometry and reflectance of surfaces with different types of reflectance behavior ranging from diffuse over opaque to specular surfaces or even translucent and transparent surfaces. These standard acquisition techniques are - by design - only well-suited for a limited range of surface materials and, hence, not adequate if no prior information with respect to the surface reflectance behavior is available. For this reason, we also discuss recent advances towards an efficient, fully automatic acquisition in the scope of the concluding remarks.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130531274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 52
SIGGRAPH Asia 2015 Courses SIGGRAPH亚洲2015课程
SIGGRAPH Asia 2015 Courses Pub Date : 1900-01-01 DOI: 10.1145/2818143
{"title":"SIGGRAPH Asia 2015 Courses","authors":"","doi":"10.1145/2818143","DOIUrl":"https://doi.org/10.1145/2818143","url":null,"abstract":"","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124601311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信