Rapid interactive real-time application prototyping for media arts and stage performance

Miao Song, Serguei A. Mokhov, S. Mudur, P. Grogono
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引用次数: 15

Abstract

We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect, Wii, iDevice-based controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and live performances using real-time interactive graphics. We share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2. We include various presentation options ranging from half-day to 1-hour style with the default of half-day and making the course delivery more flexible; topics can be modularly added or subtracted per the syllabi that follow.
用于媒体艺术和舞台表演的快速交互式实时应用原型
我们探索使用Jitter/Max和处理与OpenGL,着色器的交互式图形应用程序的快速原型,并具有与各种设备的连接,如Kinect, Wii,基于idevice的控件等。这种快速原型环境非常适合娱乐计算,以及艺术家和使用实时交互图形的现场表演。我们分享我们开发的专业知识,将实时图形与舞台表演与无限空间系统(ISS) v2连接起来。我们提供了各种演示选项,从半天到1小时的风格,默认半天,使课程交付更加灵活;主题可以根据后面的教学大纲模块化地增加或减少。
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