制作数字人物:创作、变形和动画

Wan-Chun Ma, Taehyun Rhee, Y. Yoshiyasu
{"title":"制作数字人物:创作、变形和动画","authors":"Wan-Chun Ma, Taehyun Rhee, Y. Yoshiyasu","doi":"10.1145/2818143.2818172","DOIUrl":null,"url":null,"abstract":"Digital characters have been taken an very important role for filmmaking and video games over the last decade. Now we are at the border that the difference between digital characters and real ones are vanishing. In this course we will introduce the fundamental knowledge of how to create digital characters. A state-of-the-art workflow consists of three stages: creating of the facial and body puppet, applying the right deformation techniques to the puppet, and driving the puppet with keyframe animation or motion capture data through retargeting. Our goal is to present the best practice guide in terms of making digital humans for visual production. We start with an general overview of the process on how to make digital characters. It then focuses on the details about production of facial and body puppets through 3D acquisition of geometry and texture, template registration techniques that are based on generic deformation or morphable models, using deformation transfer to automatically create believable poses, and how to use motion capture data to enhance the current poses. The second part of the course will introduce various important deformation techniques such as skinning, pose space deformation, and how to do volumetric deformation based on real body medical imaging data. Finally several animation techniques will be presented to show how to make puppets perform.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Making digital characters: creation, deformation, and animation\",\"authors\":\"Wan-Chun Ma, Taehyun Rhee, Y. Yoshiyasu\",\"doi\":\"10.1145/2818143.2818172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital characters have been taken an very important role for filmmaking and video games over the last decade. Now we are at the border that the difference between digital characters and real ones are vanishing. In this course we will introduce the fundamental knowledge of how to create digital characters. A state-of-the-art workflow consists of three stages: creating of the facial and body puppet, applying the right deformation techniques to the puppet, and driving the puppet with keyframe animation or motion capture data through retargeting. Our goal is to present the best practice guide in terms of making digital humans for visual production. We start with an general overview of the process on how to make digital characters. It then focuses on the details about production of facial and body puppets through 3D acquisition of geometry and texture, template registration techniques that are based on generic deformation or morphable models, using deformation transfer to automatically create believable poses, and how to use motion capture data to enhance the current poses. The second part of the course will introduce various important deformation techniques such as skinning, pose space deformation, and how to do volumetric deformation based on real body medical imaging data. Finally several animation techniques will be presented to show how to make puppets perform.\",\"PeriodicalId\":425731,\"journal\":{\"name\":\"SIGGRAPH Asia 2015 Courses\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2015 Courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2818143.2818172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818143.2818172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在过去的十年中,数字角色在电影制作和电子游戏中扮演了非常重要的角色。现在我们正处于数字角色和真实角色之间的差异正在消失的边缘。在这个过程中,我们将介绍如何创建数字字符的基本知识。最先进的工作流程包括三个阶段:创建面部和身体木偶,将正确的变形技术应用于木偶,并通过重定向驱动关键帧动画或动作捕捉数据的木偶。我们的目标是在为视觉制作制作数字人方面提供最佳实践指南。我们从如何制作数字字符的过程的一般概述开始。然后,它侧重于通过三维获取几何和纹理,基于通用变形或变形模型的模板注册技术,使用变形转移来自动创建可信的姿势,以及如何使用动作捕捉数据来增强当前姿势的面部和身体木偶的制作细节。课程的第二部分将介绍各种重要的变形技术,如蒙皮,姿态空间变形,以及如何基于真实身体医学成像数据进行体积变形。最后,将介绍几种动画技术,以展示如何使木偶表演。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making digital characters: creation, deformation, and animation
Digital characters have been taken an very important role for filmmaking and video games over the last decade. Now we are at the border that the difference between digital characters and real ones are vanishing. In this course we will introduce the fundamental knowledge of how to create digital characters. A state-of-the-art workflow consists of three stages: creating of the facial and body puppet, applying the right deformation techniques to the puppet, and driving the puppet with keyframe animation or motion capture data through retargeting. Our goal is to present the best practice guide in terms of making digital humans for visual production. We start with an general overview of the process on how to make digital characters. It then focuses on the details about production of facial and body puppets through 3D acquisition of geometry and texture, template registration techniques that are based on generic deformation or morphable models, using deformation transfer to automatically create believable poses, and how to use motion capture data to enhance the current poses. The second part of the course will introduce various important deformation techniques such as skinning, pose space deformation, and how to do volumetric deformation based on real body medical imaging data. Finally several animation techniques will be presented to show how to make puppets perform.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信