{"title":"Cognitive dimensions of notation tailored to environments for visualization and insights","authors":"J. Ferreira, V. Segura, Renato Cerqueira","doi":"10.1145/3148456.3148507","DOIUrl":"https://doi.org/10.1145/3148456.3148507","url":null,"abstract":"Visualization diversity is a core resource for interpreting and getting insights about data. Different representations can support real-time decision-making and make more knowledge available for forecast and planning processes involving historical data analysis. Cognitive characteristics of visualization resources are crucial for visualization and insights environments. We present an initial tailored definition of Cognitive Dimensions of Notations (CDN) to support the evaluation and (re)design of such an environment. Using WISE (Weather InSights Environment) as a use case, we show evidences of how the tailored CDN can support HCI evaluation and discussions about the (re)design.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117348758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. Hayashi, Julia Posada, R. Pereira, M. Baranauskas
{"title":"Exploring principles for affectibility in the design of mobile applications","authors":"E. Hayashi, Julia Posada, R. Pereira, M. Baranauskas","doi":"10.1145/3148456.3148465","DOIUrl":"https://doi.org/10.1145/3148456.3148465","url":null,"abstract":"The objective of the design principles for Affectibility is to help designers to reason about and consider affect in the design process. The principles were proposed thinking about the context of children's education. Previous studies suggest that the use of the principles results in software that children have rather positive responses when interacting with them. In this paper we explored the principles for Affectibility in a context outside children's education. The principles were introduced to a group of prospective designers (undergraduate students), who had to create mobile applications for the World Cup. Students elicited the main concepts (using participatory techniques) for the new applications; and then developed and evaluated each other's applications. The objective of this work is to evaluate the viability of the use of the principles outside educational contexts and to understand the use designers make of the principles.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128161013","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Adriana Lopes, A. B. Marques, T. Conte, Simone Diniz Junqueira Barbosa
{"title":"MoLVERIC cards feasibility study: a technique for inspection of moLIC diagrams","authors":"Adriana Lopes, A. B. Marques, T. Conte, Simone Diniz Junqueira Barbosa","doi":"10.1145/3148456.3148477","DOIUrl":"https://doi.org/10.1145/3148456.3148477","url":null,"abstract":"During Human Computer Interaction design, the MoLIC (Modeling Language for the Conversation Interaction) interaction diagrams can be used as a basis for building other artifacts, such as mockups. However, if the MoLIC diagrams have consistency or completeness defects, such defects can be propagated to the artifacts that are built based on these MoLIC diagrams. For this reason, we should carry out an inspection in MoLIC diagrams, to prevent the propagation of defects. This paper presents a feasibility study conducted with the MoLVERIC Cards technique, a technique that helps the inspection of MoLIC diagrams. The results show the participants' perception regarding MoLVERIC Cards technique and discuss opportunities for improvement.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128599672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Eduardo Ghidini, E. Diel, João Pedro Dewes Guterres, G. Roman, M. Silveira
{"title":"Users impressions about visualization techniques in social networks context","authors":"Eduardo Ghidini, E. Diel, João Pedro Dewes Guterres, G. Roman, M. Silveira","doi":"10.1145/3148456.3148515","DOIUrl":"https://doi.org/10.1145/3148456.3148515","url":null,"abstract":"This paper introduces a study to analyse the users impressions about different visualization techniques. To achieve this, we used the Spot tool, which provides a set of different visualization techniques to users with information retrieved from Twitter. This study was conducted with a sample of 7 Twitter users who have never used this tool before. We collected their impressions and interactions with the system on each visualization technique available. When running a qualitative analysis of the data gathered, an interesting set of results were found. Advantages and disadvantages for each visualization technique introduced were found by all users. This led us to a discussion on where each kind of those techniques would be better introduced or used.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115455874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Maria Eduarda de Araújo Cardoso, Daniela de Freitas Guilhermino Trindade, Rafaella Aline Lopes da Silva Neitzel
{"title":"The accessibility in web sites in the optical of including deaf","authors":"Maria Eduarda de Araújo Cardoso, Daniela de Freitas Guilhermino Trindade, Rafaella Aline Lopes da Silva Neitzel","doi":"10.1145/3148456.3148502","DOIUrl":"https://doi.org/10.1145/3148456.3148502","url":null,"abstract":"The Web information technology promotes many facilities to people. It allows them to gain more time in performing transactions, payments, purchases and access to information. However, this type of technology has still been far from the deaf community reality, because of the lack of accessibility provided by these computer systems. In this context, this paper investigates the needs of the deaf community for access to Web sites with support for evaluation mechanisms. Initially, the accessibility guidelines for the deaf were identified using the view of several authors. Afterwards, the accessibility evaluation mechanisms were used to analyze some Web Site News. Thus, it was possible to highlight the positive and negative accessibility issues found in Web Sites.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115765063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aron Daniel Lopes, Cristiano Maciel, Vinícius Carvalho Pereira
{"title":"Applicability of the semiotic inspection method in interactive electronic games","authors":"Aron Daniel Lopes, Cristiano Maciel, Vinícius Carvalho Pereira","doi":"10.1145/3148456.3148487","DOIUrl":"https://doi.org/10.1145/3148456.3148487","url":null,"abstract":"This research investigated the use of the Semiotic Inspection Method (SIM) in digital games, by employing it in the analysis of the following games: Ingress, Kinectimals and Just Dance Now. In the research, we analyzed to what extent SIM can be used to assess the communicability of digital game interfaces, considering the semiotic idiosyncrasies of that software domain. In this paper, we present the results from the use of SIM in those games, thus pointing out some limitations of the method for the digital game domain, in terms of communicability features that could not be assessed.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124959583","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Luiz Gustavo de Souza, Simone Diniz Junqueira Barbosa
{"title":"Evaluating the moLICC notation using the cognitive dimensions of notations framework","authors":"Luiz Gustavo de Souza, Simone Diniz Junqueira Barbosa","doi":"10.1145/3148456.3148474","DOIUrl":"https://doi.org/10.1145/3148456.3148474","url":null,"abstract":"Computer Supported Collaborative Work (CSCW) denotes a class of systems with which users interact to cooperate, coordinate and communicate with one another. New challenges led various research fields to study CSCW, especially interaction design. In order to support the interaction design of collaboration based on Semiotic Engineering at a tactical level, an extension to the MoLIC (Modelling Language for Interaction as Conversation) language was proposed, allowing designers to consider the influences between users, cooperative tasks and awareness mechanisms. The extended language is called MoLICC. In this work, we present an analysis of MoLICC using the Cognitive Dimensions of Notations (CDN) framework, which allowed us to find limitations in the language. Results point to possible improvements to the language and features for a tool to support interaction design using MoLICC.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123840808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Engaging citizens with news stories through social curation: a design research project","authors":"D. Schneider, J. Souza","doi":"10.1145/3148456.3148495","DOIUrl":"https://doi.org/10.1145/3148456.3148495","url":null,"abstract":"We report on our design of Acropolis, a social computing platform that allows citizens to build and share their own narratives about long-running news stories of political nature. A key goal of this research project is to explore the following design opportunity: how can we re-design news stories in order to engage citizens in their reading and curation? We have hypothesized that one way of achieving this goal would be by effectively supporting user-curated narratives, yet allowing users to socially engage in different perspectives and plots in a story. Using a research through design methodology, we conclude the first cycle of this study with a set of design recommendations for building similar platforms.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133400425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vagner Figueredo de Santana, Fabiano Marcon de Moraes, Beatriz Sonzzini Ribeiro de Souza
{"title":"Investigating treemap visualization in inverted scale","authors":"Vagner Figueredo de Santana, Fabiano Marcon de Moraes, Beatriz Sonzzini Ribeiro de Souza","doi":"10.1145/3148456.3148490","DOIUrl":"https://doi.org/10.1145/3148456.3148490","url":null,"abstract":"Identifying maximum/minimum values in different charts is a common goal when users are interacting with visualizations. Moreover, this can be a challenging task when the user is interacting with space-filling visualizations. Space-filling methods consider a 2D area to represent values, however, low values that might be interesting for decision makers are commonly obfuscated by such approach. In this context, we conducted an eye tracking study with 12 target users to analyze how scale inversion (area proportional to 1/value) can support the identification of elements with small values represented in treemaps. Results show that when the inverted scale supports the task, users are able to identify elements individually and in a less ambiguous way, but took more time to interpret the inverted scale treemap. With the presented results, we expect that Human-Computer Interaction practitioners working on space-filling visualizations to include interactive scales to invert the visualizations scale when the task at hand involves evaluating minimum and/or maximum values.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116302026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ticianne G. R. Darin, Jaime Sánchez, Rossana Andrade
{"title":"Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind","authors":"Ticianne G. R. Darin, Jaime Sánchez, Rossana Andrade","doi":"10.1145/3148456.3148476","DOIUrl":"https://doi.org/10.1145/3148456.3148476","url":null,"abstract":"Multimodal serious video games are relevant tools to enhance the cognitive skills of people who are blind. For this purpose, it is necessary that designers and developers be able to create interfaces and interactions using the multimodal elements properly. Thus, there is a need to know the relevant elements for such applications, as well as to understand their roles and relationships. In this paper, we propose and discuss a 4-dimension classification: Interface, Interaction, Cognition, and Evaluation. Such classification was assembled from the features related to the design and evaluation of 21 multimodal video games and environments, identified via a bibliographic review based on the systematic review approach. Besides, we classify and discuss the 21 multimodal applications into the proposed classification.","PeriodicalId":423409,"journal":{"name":"Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114491763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}