Aron Daniel Lopes, Cristiano Maciel, Vinícius Carvalho Pereira
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Applicability of the semiotic inspection method in interactive electronic games
This research investigated the use of the Semiotic Inspection Method (SIM) in digital games, by employing it in the analysis of the following games: Ingress, Kinectimals and Just Dance Now. In the research, we analyzed to what extent SIM can be used to assess the communicability of digital game interfaces, considering the semiotic idiosyncrasies of that software domain. In this paper, we present the results from the use of SIM in those games, thus pointing out some limitations of the method for the digital game domain, in terms of communicability features that could not be assessed.