Applicability of the semiotic inspection method in interactive electronic games

Aron Daniel Lopes, Cristiano Maciel, Vinícius Carvalho Pereira
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Abstract

This research investigated the use of the Semiotic Inspection Method (SIM) in digital games, by employing it in the analysis of the following games: Ingress, Kinectimals and Just Dance Now. In the research, we analyzed to what extent SIM can be used to assess the communicability of digital game interfaces, considering the semiotic idiosyncrasies of that software domain. In this paper, we present the results from the use of SIM in those games, thus pointing out some limitations of the method for the digital game domain, in terms of communicability features that could not be assessed.
符号检验方法在互动电子游戏中的适用性
本研究调查了数字游戏中的符号学检验方法(SIM),并将其用于分析以下游戏:《Ingress》、《Kinectimals》和《Just Dance Now》。在研究中,我们分析了SIM在多大程度上可以用于评估数字游戏界面的可沟通性,考虑到该软件领域的符号学特质。在本文中,我们展示了在这些游戏中使用SIM的结果,从而指出了该方法在数字游戏领域的一些局限性,即无法评估的可沟通性特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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