Proceedings of the 2019 Conference on Creativity and Cognition最新文献

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Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework 心流状态的认知成分及其在电子游戏设计中的应用:简要框架
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326574
Kyros Jalife, Christoffer Holmgård
{"title":"Cognitive Components of Flow States and Applications to Video Game Design: A Brief Framework","authors":"Kyros Jalife, Christoffer Holmgård","doi":"10.1145/3325480.3326574","DOIUrl":"https://doi.org/10.1145/3325480.3326574","url":null,"abstract":"The concept of flow is central to many fields including video game design, but the phenomenon is poorly understood scientifically, with no agreement on the cognitive components underlying it. In this paper, we present a cognitive science-based model of the flow experience that puts the processing of information at its core. For this, we identify key theories from the literature and propose two hypotheses about the cognitive processes?the \"conditions\"?underlying flow's phenomenology. We then describe the mechanisms that facilitate the fulfillment of these conditions and propose a small number of design heuristics for eliciting flow in video games. Finally, we consider some of our model's implications for the traditional interpretation of the phenomenon and discuss the need to test our framework with empirical studies.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123954664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Can Children Learn Creativity from a Social Robot? 孩子们能从社交机器人身上学到创造力吗?
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325499
Safinah Ali, Tyler Moroso, C. Breazeal
{"title":"Can Children Learn Creativity from a Social Robot?","authors":"Safinah Ali, Tyler Moroso, C. Breazeal","doi":"10.1145/3325480.3325499","DOIUrl":"https://doi.org/10.1145/3325480.3325499","url":null,"abstract":"Children's creativity contributes to their learning outcomes and personal growth. Standardized measures of creative thinking reveal that as children enter elementary school, their creativity drops. In this work, we evaluated whether a social robotic peer can help 6-10-year-old children think creatively by demonstrating creative behavior. We designed verbal and non-verbal behaviors of the social robot that constitute interaction patterns for artificial creativity. 51 participants played the Droodle Creativity Game with the robot to generate creative titles for ambiguous images. One group of participants interacted with the creative robot, and one group interacted with the non-creative robot. Participants that interacted with the creative robot generated significantly higher number of Droodle titles, expressed greater variety in titles, and scored higher on the Droodles' creativity. We observe that children can model a social robotic peer's creativity, and hence inform robot interaction patterns for artificial creativity that can foster creativity in children.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"300 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124282335","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 54
Human Improvised Theatre Augmented with Artificial Intelligence 人工智能增强的人类即兴剧场
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326547
Piotr Wojciech Mirowski, K. Mathewson
{"title":"Human Improvised Theatre Augmented with Artificial Intelligence","authors":"Piotr Wojciech Mirowski, K. Mathewson","doi":"10.1145/3325480.3326547","DOIUrl":"https://doi.org/10.1145/3325480.3326547","url":null,"abstract":"Improvisational theatre (improv) has been proposed as a grand challenge for general artificial intelligence (AI)~citemartin2016improvisational. Current state-of-the-art conversational intelligence models lack proper grounding, language understanding, and generate meaningless meandering responses~citedziri2018augmenting. Utilizing them as improvised comedy partners (improvisors) is doomed to fail - curiously, this limitation makes their use particularly appealing. Improv theatre celebrates risk taking and failure by inviting performers to express themselves without hesitation or fear of being judged~citejohnstone1979impro. Our installation is an interactive improv workshop for a group of interested participants, culminating in a live public performance. Attendees are invited to observe and interact with AI-based improvisational theatre technology. The workshop is facilitated by two improv theatre professionals with a combined 30 years of experience in teaching, training, and touring. The performance features various AI tools for augmented creativity.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116285902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Screen Smashing: Iconoclasty in an Age of Illusionary Intelligence 砸屏:幻想智能时代的偶像破坏者
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325526
Tiffany Shlain, Ken Goldberg
{"title":"Screen Smashing: Iconoclasty in an Age of Illusionary Intelligence","authors":"Tiffany Shlain, Ken Goldberg","doi":"10.1145/3325480.3325526","DOIUrl":"https://doi.org/10.1145/3325480.3325526","url":null,"abstract":"\"Late twentieth-century machines have made thoroughly ambiguous the difference between natural and artificial, mind and body, self-developing and externally designed, and many other distinctions that used to apply to organisms and machines. Our machines are disturbingly lively, and we ourselves are frighteningly inert.\" - Donna Haraway. Simians, Cyborgs, and Women: The Reinvention of Nature. The boundaries that Haraway lamented in 1990 were further eroded by the World Wide Web, wireless networks, smartphones, and today by social media, fake news, claims about Artificial Intelligence and an impending \"Singularity\". Are all boundaries truly illusionary? Or can we question illusions of illusion by actively asserting boundaries between ourselves and our machines? Artistic collaborators Shlain and Goldberg will describe how their art projects and experiences with technology are leading them to rediscover old barricades.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123641728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Lamps, Curtains, Robots: 3 Scenarios for the Future of the Smart Home 灯具、窗帘、机器人:未来智能家居的3种场景
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329181
James Pierce
{"title":"Lamps, Curtains, Robots: 3 Scenarios for the Future of the Smart Home","authors":"James Pierce","doi":"10.1145/3325480.3329181","DOIUrl":"https://doi.org/10.1145/3325480.3329181","url":null,"abstract":"This project experiments with techniques of smart product collages and schematic scenarios to investigate smart home technologies. Focusing on smart cameras, the artist presents three scenarios and a range of design research artifacts. These scenarios and collages are presented as conceptual tools to help understand and anticipate present and future issues related to digital privacy, security, trust, accountability, and fairness.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124722736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and Engage 分享工作室:创意直播如何激发,教育和参与
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325485
C. Fraser, Joy Kim, Alison Thornsberry, Scott R. Klemmer, Mira Dontcheva
{"title":"Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and Engage","authors":"C. Fraser, Joy Kim, Alison Thornsberry, Scott R. Klemmer, Mira Dontcheva","doi":"10.1145/3325480.3325485","DOIUrl":"https://doi.org/10.1145/3325480.3325485","url":null,"abstract":"Many artists livestream their creative process, allowing viewers to learn and be inspired from the decisions -- and mistakes -- they make along the way. This paper presents the first broad look at the range of creative activities people stream. Through content analysis of livestream archives, interviews with 8 streamers, and online surveys with 165 viewers, we study current practices and challenges in creative livestream communities and compare them with prior observations of livestreaming in other domains. We observed four common types of creative livestreams: teaching, making, socializing, and performing. We identify three open questions for the research community around how to better support the goals of creative streamers and viewers: how to support richer audience interactions at scale, how to support all parts of the creative process, and how to support watching livestream archives.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126172359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 51
DAVEE: A Deaf Accessible Virtual Environment for Education 一个聋人无障碍教育虚拟环境
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326546
Prajwal Paudyal, Ayan Banerjee, Yijian Hu, Sandeep K. S. Gupta
{"title":"DAVEE: A Deaf Accessible Virtual Environment for Education","authors":"Prajwal Paudyal, Ayan Banerjee, Yijian Hu, Sandeep K. S. Gupta","doi":"10.1145/3325480.3326546","DOIUrl":"https://doi.org/10.1145/3325480.3326546","url":null,"abstract":"The post-graduate enrollment statistic for deaf and hard of hearing (DHH) in Science, Technology, Math and Engineering (STEM) fields is very low compared to the hearing population. This drastically reduces DHH representation in the Information Technology (IT) workforce or academic research. DHH students generally use sign language interpreters to understand lecture materials but technically qualified interpreters are rare. These days, traditional in-person classes are being replaced with Massive Open Online Courses (MOOC). MOOCs improve access to materials, but hinder opportunities for collaboration which is vital for the DHH population. In this work, we propose DAVEE, a Virtual Reality (VR) classroom experience that facilitates live interpretation. During live sessions, DHH students can ask questions, receive feedback and have interactions with other students. The lectures and the interpretations can also be recorded for offline viewing.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128182091","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions 面向儿童的定位系统:儿童感知和设计建议的认知地图研究
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326568
Cláudia Silva, Catia Prandi, Marta Ferreira, Valentina Nisi, N. Nunes
{"title":"Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions","authors":"Cláudia Silva, Catia Prandi, Marta Ferreira, Valentina Nisi, N. Nunes","doi":"10.1145/3325480.3326568","DOIUrl":"https://doi.org/10.1145/3325480.3326568","url":null,"abstract":"This pictorial summarizes a qualitative study of children's perceptions of mobility through their own cognitive map drawings of the journey from home to school. We engaged 27 sixth-grade students (11 to 12 year-old) from Lisbon, Portugal, and analyze their drawings extracting 12 different design recommendations. We use these recommendations to provide design suggestions in terms of i) existing functionalities of mapping applications (that can be re-used); ii) improvements for existing map and wayfinding systems; iii) children's original design suggestions. The qualitative study reported here provides contributions that could help promote sustainable mobility for children in particular, with regards to innovation but also autonomy and supervision by caregivers.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127615788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Exploring Neuroscience of Creativity Theories in designing Co-creative Agents 探索协同创造主体设计中的神经科学创新理论
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326559
Ali Algarni
{"title":"Exploring Neuroscience of Creativity Theories in designing Co-creative Agents","authors":"Ali Algarni","doi":"10.1145/3325480.3326559","DOIUrl":"https://doi.org/10.1145/3325480.3326559","url":null,"abstract":"Creativity has become a crucial topic in several disciplines such as computational creativity. Co-creativity is a rapidly growing research field in designing creative systems and artificial intelligence (AI) agents. Co-creative systems can use neuroscience to detect temporal activations to both control aspects of the user interaction and validate creativity theories. This work briefly introduces co-creative and computational creativity, presents the recent works of co-creative agent. It also introduces my future study of investigating divergent and convergent thinking in developing co-creative systems, reports my progress in research and doctoral program","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"293 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132126808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A Machine for Living In: Ubiquitous Sensing to Explore the Home as a Site of Intimate Life 居住的机器:无处不在的传感探索作为亲密生活场所的家
Proceedings of the 2019 Conference on Creativity and Cognition Pub Date : 2019-06-13 DOI: 10.1145/3325480.3329177
R. Twomey
{"title":"A Machine for Living In: Ubiquitous Sensing to Explore the Home as a Site of Intimate Life","authors":"R. Twomey","doi":"10.1145/3325480.3329177","DOIUrl":"https://doi.org/10.1145/3325480.3329177","url":null,"abstract":"A Machine for Living In is a multi-layered digital media artwork using newly available computational and sensing tools to study the home as a site of intimate life. The project has two distinct phases: the construction and inhabitation of a functional smart home system, followed by an exhibition of processed data as a multi-part digital art installation. For ACM Designing Interactive Systems / Creativity and Cognition 2019, A Machine for Living In is installed as a multi-element piece in the gallery space consisting of a sensor narrative video, overhead camera video, and digital audio. All data were originally recorded in the artist's home over a period of weeks, and here are filtered through diverse processes of machine perception. In a process of joint human-machine authorship, this system produces a complex portrait of the home: as a space of language, intimacy, bodily practice, and quotidian narrative.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"162 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116944368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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