E. Vartiainen, Peder Boberg, Oskar Qvarnström, Jonas Brönmark
{"title":"Applying augmented reality to industrial settings","authors":"E. Vartiainen, Peder Boberg, Oskar Qvarnström, Jonas Brönmark","doi":"10.1145/2459236.2459284","DOIUrl":"https://doi.org/10.1145/2459236.2459284","url":null,"abstract":"State-of-the-art mobile devices containing various sensors and interaction technologies have enabled the development of novel solutions for people working in industrial settings. In particular, introducing augmented reality into the mobile device domain could help maintenance engineers while they perform work tasks in a factory. This poster presents and discusses two concepts that explore how maintenance engineers could use augmented reality to view additional information related to equipment found in a factory setting.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"109 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133043859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Santos, Goshiro Yamamoto, Mitsuaki Terawaki, Jun Miyazaki, Takafumi Taketomi, H. Kato
{"title":"Towards participatory design for contextual visualization in education using augmented reality x-ray","authors":"M. Santos, Goshiro Yamamoto, Mitsuaki Terawaki, Jun Miyazaki, Takafumi Taketomi, H. Kato","doi":"10.1145/2459236.2459281","DOIUrl":"https://doi.org/10.1145/2459236.2459281","url":null,"abstract":"We propose Augmented Reality (AR) x-ray as an educational tool for contextual visualization--presenting virtual information in the rich context of a real environment. Teachers and students evaluated a state-of-the-art implementation of AR x-ray. Results show that realism, visibility, and perception of depth in AR x-ray are not significantly different from viewing 3D models with no occlusion cues. Moreover, teachers perceive AR x-ray useful.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127709159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Swimoid: a swim support system using an underwater buddy robot","authors":"Y. Ukai, J. Rekimoto","doi":"10.1145/2459236.2459265","DOIUrl":"https://doi.org/10.1145/2459236.2459265","url":null,"abstract":"In the field of sports and athletics, it is important for athletes to recognize their own performance by themselves to gain skills effectively. Although swimming is a popular life-long sport all around the world, it is difficult for non-professional swimmers to understand how they swim. In other sports such as baseball, golf and dancing, mirrors are utilized to examine the players' form. However, it is difficult to use the mirror for this purpose when it comes to continuous sports such as swimming, running and cycling. To solve this problem, we propose a buddy robot that has an ability to recognize, follow, and present information to the swimmer. We developed a swim support system called \"Swimoid\". The buddy robot can swim directly under the user, and present information through the display mounted over the main body. To follow the user, we utilized image processing techniques on the footages captured by two cameras mounted on the front and rear of the robot. Swimoid can augment the user's ability underwater environments in two different ways. First of all, Swimoid enables swimmers to recognize their swimming form in real time. Secondly, Swimoid could allow coaches on the pool side to give instructions to swimmers. These two functions are for improving swimming techniques. However, we also believe we can use the buddy robot for a different purposes, such as entertaining novice swimmers and we implemented a game function to get familiar with water using the touch interaction with a swimmer. As a result of user tests, we confirmed this system works properly. Finally, we measured our contribution in the research field by comparison with related works.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124503350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Investigation of fNIRS brain sensing as input to information filtering systems","authors":"Evan M. Peck, Daniel Afergan, R. Jacob","doi":"10.1145/2459236.2459261","DOIUrl":"https://doi.org/10.1145/2459236.2459261","url":null,"abstract":"Today's users interact with an increasing amount of information, demanding a similar increase in attention and cognition. To help cope with information overload, recommendation engines direct users' attention to content that is most relevant to them. We suggest that functional near-infrared spectroscopy (fNIRS) brain measures can be used as an additional channel to information filtering systems. Using fNIRS, we acquire an implicit measure that correlates with user preference, thus avoiding the cognitive interruption that accompanies explicit preference ratings. We explore the use of fNIRS in information filtering systems by building and evaluating a brain-computer movie recommender. We find that our system recommends movies that are rated higher than in a control condition, improves recommendations with increased interaction with the system, and provides recommendations that are unique to each individual.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125265687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Wagner, D. Mazzei, Alberto Betella, R. Zucca, P. Omedas, P. Verschure
{"title":"A sensing architecture for empathetic data systems","authors":"J. Wagner, D. Mazzei, Alberto Betella, R. Zucca, P. Omedas, P. Verschure","doi":"10.1145/2459236.2459253","DOIUrl":"https://doi.org/10.1145/2459236.2459253","url":null,"abstract":"Today's increasingly large and complex databases require novel and machine aided ways of exploring data. To optimize the selection and presentation of data, we suggest an unconventional approach. Instead of exclusively relying on explicit user input to specify relevant information or to navigate through a data space, we exploit the power and potential of the users' unconscious processes in addition. To this end, the user is immersed in a mixed reality environment while his bodily reactions are captured using unobtrusive wearable devices. The users' reactions are analyzed in real-time and mapped onto higher-level psychological states, such as surprise or boredom, in order to trigger appropriate system responses that direct the users' attention to areas of potential interest in the visualizations. The realization of such a close experience-based human-machine loop raises a number of technical challenges, such as the real-time interpretation of psychological user states. The paper at hand describes a sensing architecture for empathetic data systems that has been developed as part of such a loop and how it tackles the diverse challenges.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127165071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A tool for mental workload evaluation and adaptation","authors":"Inês Oliveira, N. Guimarães","doi":"10.1145/2459236.2459260","DOIUrl":"https://doi.org/10.1145/2459236.2459260","url":null,"abstract":"This paper studies the use of mental workload patterns measured from electroencephalographic (EEG) signals in the adaptation of reading activities. Mental workload is associated with the feeling of (dis) comfort of users, based on the assumption that a higher mental workload involves a greater discomfort.\u0000 There is increasing interest in the use of physiological signals for the design of interactive systems, reinforcing the link between the application behavior and the user's emotional and mental states.\u0000 Reading processes are pervasive in visual user interfaces. Previous work has integrated EEG signals in prototypical applications, designed to analyze reading tasks, and tried to identify the most relevant features for discriminating reading and non-reading mental states. In this paper we address the possibility of adjusting the reading conditions to the user's mental state.\u0000 We start by analyzing the correlation between the mental workload and the variation of some relevant HCI textual aspects, such as text size. Then we developed applications that analyze the user's mental workload and adjust the speed of text presentation to the user's mental load. The experiments have been performed in a conventional HCI lab, with non clinical EEG equipment and setup. This is an explicit and design condition, as it targets ecological reading situations.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"182 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114930547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anuruddha Hettiarachchi, Suranga Nanayakkara, Kian Peen Yeo, Roy Shilkrot, P. Maes
{"title":"FingerDraw: more than a digital paintbrush","authors":"Anuruddha Hettiarachchi, Suranga Nanayakkara, Kian Peen Yeo, Roy Shilkrot, P. Maes","doi":"10.1145/2459236.2459237","DOIUrl":"https://doi.org/10.1145/2459236.2459237","url":null,"abstract":"Research in cognitive science shows that engaging in visual arts has great benefits for children particularly when it allows them to bond with nature [7]. In this paper, we introduce FingerDraw, a novel drawing interface that aims to keep children connected to the physical environment by letting them use their surroundings as templates and color palette. The FingerDraw system consists of (1) a finger-worn input device [13] which allows children to upload visual contents such as shapes, colors and textures that exist in the real world; (2) a tablet with touch interface that serves as a digital canvas for drawing. In addition to real-time drawing activities, children can also collect a palette of colors and textures in the input device and later feed them into the drawing interface. Initial reactions from a case study indicated that the system could keep a child engaged with their surroundings for hours to draw using the wide range of shapes, colors and patterns found in the natural environment.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128912139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A method to evaluate metal filing skill level with wearable hybrid sensor","authors":"Yu Enokibori, K. Mase","doi":"10.1145/2160125.2160131","DOIUrl":"https://doi.org/10.1145/2160125.2160131","url":null,"abstract":"This paper presents a method to evaluate a person's skill level for metal filing. Metal filing by expert engineers is an important manufacturing skill that supports basic areas of industry, although most sequences are already automated with industrial robots.\u0000 However, there is no effective training method for the skill; \"coaching\" has been most weighted. Most coaching has depended on the coaches' personal viewpoints. In addition, skill levels have been assessed subjectively by the coaches. Because of these problems, learners have to spend several hundred hours to acquire the basic manufacturing skill.\u0000 Therefore, to develop an effective skill training scheme and an objective skill level assessment, we analyzed metal filing and implemented a method to evaluate metal-filing skill. We used wearable hybrid sensors that support an accelerometer and gyroscope, and collected data from 4 expert coaches and 10 learners. The data are analyzed from the viewpoint of the mechanical structure of their bodies during metal filing. Our analysis yielded three effective measures for skill assessment: \"Class 2 Lever-like Movement Measure\", \"Upper Body Rigidity Measure\", and \"Pre-Acceleration Measure\".\u0000 The weighted total measure succeeded in distinguishing the coach group and the learner group as individual skill level groups at a 95% confidence level. The highest-level learner, the lowest-level learner, and the group of other learners were also able to be distinguished as individual skill level groups at a 95% confidence level; this is the same result as an expert coach's subjective score.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120973271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Therapy: location-aware assessment and tasks","authors":"L. Carriço, M. Sá, L. Duarte, T. Antunes","doi":"10.1145/2160125.2160127","DOIUrl":"https://doi.org/10.1145/2160125.2160127","url":null,"abstract":"In this paper, we present a system that allows therapists to assess and engage patients' in activities triggered by specific stressing contexts. The system is composed by: 1) a web application that the therapist uses to specify the activities and its triggering conditions; and 2) a mobile app that measures physiologic characteristics and challenges the patient to perform the activities according to those conditions. This toolset is part of an extended cognitive behaviour therapy framework. The preliminary evaluation results are encouraging and indicate that the system can be of use and usable for direct application in therapy procedures.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125472093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A new typology of augmented reality applications","authors":"Jean-Marie Normand, M. Servieres, G. Moreau","doi":"10.1145/2160125.2160143","DOIUrl":"https://doi.org/10.1145/2160125.2160143","url":null,"abstract":"In recent years Augmented Reality (AR) has become more and more popular, especially since the availability of mobile devices, such as smartphones or tablets, brought AR into our everyday life. Although the AR community has not yet agreed on a formal definition of AR, some work focused on proposing classifications of existing AR methods or applications. Such applications cover a wide variety of technologies, devices and goals, consequently existing taxonomies rely on multiple classification criteria that try to take into account AR applications diversity. In this paper we review existing taxonomies of augmented reality applications and we propose our own, which is based on (1) the number of degrees of freedom required by the tracking of the application, as well as on (2) the visualization mode used, (3) the temporal base of the displayed content and (4) the rendering modalities used in the application. Our taxonomy covers location-based services as well as more traditional vision-based AR applications. Although AR is mainly based on the visual sense, other rendering modalities are also covered by the same degree-of-freedom criterion in our classification.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129784041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}