Agostino Bozzo, Daniele Panozzo, E. Puppo, N. Pietroni, Luigi Rocca
{"title":"Adaptive Quad Mesh Simplification","authors":"Agostino Bozzo, Daniele Panozzo, E. Puppo, N. Pietroni, Luigi Rocca","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/095-102","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/095-102","url":null,"abstract":"We present an improved algorithm for the progressive simplification of quad meshes, which adapts the resolution of the mesh to details of the modeled shape. We extend previous work [TPC∗10], by simplifying the approach and combining it with the concept of Fitmaps introduced in [PPT∗10]. The new algorithm has several advantages: it is simpler and more robust; it does not need a parametrization of the input shape; it is adaptive; and it preserves projectability of the output mesh to the input shape, thus supporting displacement mapping. We present experimental results on a variety of datasets, showing relevant improvement over previous results under several aspects.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128110672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Preparation of Finite Element Models: The Use of an a Posteriori Mechanical Criterion","authors":"R. Ferrandes, P. Marin, J. Léon, F. Giannini","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/205-211","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/205-211","url":null,"abstract":"A geometrical model needs to be simplified to perform a FE (Finite Element) analysis. Several tasks of shape processing are required during the FE model preparation phase. An appropriate geometric model and a suitable set of geometric and mechanical operators may significantly improve the efficiency of the whole process. Our approach is based on the use of a reference geometric model that is the polyhedral representation of a component. To simplify the component shape, we utilize some geometric operators associated to mechanical hypotheses, so that all the component shape changes take into account the mechanical hypotheses related to the FE model. Since a priori criteria acting before the FEM solving process cannot efficiently quantify the influence of a shape simplification on the accuracy of FE simulation results, a mechanical a posteriori criterion has been implemented, which analyses the impact of shape changes on the simulation to tune the simplification process. Therefore, we perform a first FE computation on the simplified model and use the results to assess the mechanical influence of shape simplifications that have acted on the model. If some details prove to have influence on the mechanical behaviour, the model on which the FE analysis is performed needs to be redefined. Therefore, we are able to adapt the model according to a desired accuracy of the analysis results. In this article, we describe all the process that has to beset up to perform this adaptive modelling of components.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"2017 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114680740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Callieri, F. Ponchio, Paolo Cignoni, Roberto Scopigno
{"title":"Easy Access to Huge 3D Models of Works of Art","authors":"M. Callieri, F. Ponchio, Paolo Cignoni, Roberto Scopigno","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/029-035","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/029-035","url":null,"abstract":"Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the Cultural Heritage domain one of the ideal fields of use of these devices. Given this particular application domain, two issues arise: how to visualize at interactive rates these complex data on commodity computers (both locally and on web), and how to improve the ease of use of the visualization tools (as potential users are often not expert with interactive graphics). We present a new visualization system designed to support easy implementation of multimedia kiosk for museums or expositions, which has also been extended to web-based usage. The system allows naive users to inspect a large complex 3D model at interactive frame rates on off-the-shelf PC’s, presenting the 3D model and all the multimedia data that has been linked to selected points of its surface. A main goal in the design of the system was to provide the user with a very easy and natural interaction approach, based on a straightforward “point and click” metaphor. Visualization efficiency is obtained by adopting a continuous level-of-detail (LOD) representation, where on-line automatic selection of the best-fit level of detail (according to the current view frustum) is coupled with visibility culling and ready-to-render representation of the geometry.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115718337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Gestural Interaction for Robot Motion Control","authors":"Giuseppe Broccia, Marco Livesu, R. Scateni","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2011/061-066","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2011/061-066","url":null,"abstract":"Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration field takes strong advantage from this kind of interaction since users who have no robotics knowledge are allowed to teach new tasks to robots easier than ever before. In this work we present a cheap and easy way to implement humanoid robot along with a visual interaction interface allowing users to control it. The visual system is based on the Microsoft Kinect’s RGB-D camera. Users can deal with the robot just by standing in front of the depth camera and mimicking a particular task they want to be performed by the robot. Our framework is cheap, easy to reproduce, and does not strictly depend on the particular underlying sensor or gesture recognition system.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"203 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116874471","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A New Descreening Technique in the Frequency Domain","authors":"S. Battiato, F. Stanco","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/137-142","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/137-142","url":null,"abstract":"In this paper a new algorithm to obtain a continuous tone image starting from a halftoned one is proposed. This descreening technique is based on Butterworth filtering in the frequency domain. It removes the pattern of the original screen leaving unchanged the colors in the image. The proposed algorithm ensures fast and effective results, and can be used also by non-qualified operators.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125481595","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rendering Order Optimization for SVGStat Improvement","authors":"S. Battiato, G. Puglisi","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/065-071","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/065-071","url":null,"abstract":"Vector representation of digital images offers a number of advantages over the more common raster representation, such as scalability and resolution independence. Many efforts have been made to deploy scalable raster standards for photographic imagery addressed to portable applications. However, they lack the flessibility and simplicity of vector representation. Vector graphics is a new and little explored alternative to the more common representation. In this paper we present our raster to vector technique, called SVGStat, improved with a new boundaries simplification algorithm.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"22 6S 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122811936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Survey on Exploiting Grids for Ray Tracing","authors":"Biagio Cosenza","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/089-096","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/089-096","url":null,"abstract":"Grid is one of the first data structure introduced at the very beginning of computer graphics. Grids are used in several applications of computer graphics, especially in rendering algorithms. Lately, in ray tracing dynamic scenes, grid has received attention for its appealing linear time building time. In this paper, we aim to survey several aspects behind the use of grids in ray tracing. In particular we investigate grid traversal algorithms, building techniques and several approaches for hierarchical grids.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114280541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Bordegoni, F. Ferrise, M. Ambrogio, G. Caruso, F. Bruno, F. Caruso
{"title":"Environment based on Augmented Reality and Interactive Simulation for Product Design Review","authors":"M. Bordegoni, F. Ferrise, M. Ambrogio, G. Caruso, F. Bruno, F. Caruso","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/027-034","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2008/027-034","url":null,"abstract":"The aesthetic impact of a product is an important parameter that makes the difference among products technologically similar and with same functionalities. Product shape, which is strictly connected to the aesthetic impact, has different meanings if seen from the design and the engineering point of view. The conceptual design of shape of aesthetic products is usually performed by designers at the beginning of the product development cycle. Subsequent engineering design and studies, such as structural and fluid-dynamic analyses, lead to several design reviews where the original shape of the object is often modified. The design review process is time consuming, requires the collaboration and synchronization of activities performed by various experts having different competences and roles, and is performed using different tools and different product representations. Then, computer aided tools supporting conceptual design and analysis activities within the same environment are envisaged. The paper presents the conceptual description of an environment named PUODARSI that allows designers to modify the shape of a product and evaluate in real-time the impact of these changes on the results of the structural and fluid dynamic analyses in an Augmented Reality (AR) collaborative environment. Main problems in integrating tools developed for different purposes, such as, haptic interaction, FEM and CFD analyses, AR visualization concern the feasibility of the integration, the data exchange, and the choice of those algorithms that allow all that while guaranteeing low computational time. The paper describes the main issues related to the choice of hardware and software technologies, and the PUODARSI system implementation.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123202366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A study on textures and their perceptual visual dimensions as application for flexible and effective scientific visualization","authors":"Francesca Taponecco","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/123-127","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/123-127","url":null,"abstract":"The use of textures is fundamental in several areas of Computer Graphics, Computer Vision and Image Processing. In this work, we focus on their main relevant attributes, in order to define and design textures as effective visual representations for use in scientific visualization. We concentrate on the problem of visualizing complex multivariate and multi-dimensional datasets as well as in synthesizing multi-fields and temporal evolution of vectorial datasets visualization. Textures features, such as directionality, color and shape are particularly suited for use in a synthesis algorithm, and they serve as effective seed primitives, which can incorporate many visual dimensions for intuitive and flexible data mapping and encoding. As special application, we propose a level-based visualization approach, with a special focus on systematic layering of information for scientific datasets.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123374737","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Use of Shader Technology for Realistic Presentation of Train Prototypes in Virtual Reality","authors":"G. Gironimo, S. Papa","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/105-109","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/105-109","url":null,"abstract":"The aim of the paper is to make up a virtual showroom and work-through of a train model in order to allow railway companies showing new trains prototypes, in phase of concept, and present their new design in more exhaustive way than simply technical documentation. The possibility of applying Virtual Reality (VR) methodologies to make a scene more realistic as possible is a great advantage for the effectiveness of the presentation, in order to increase their competitivity. Shader technology allows the programmers to have control over shape, appearance (such as colour, lighting, reflection) and animation of objects, in order to make very realistic real-time rendering. In the paper the authors describe the use of shader technology in Virtual Design 2 (VD2) for realistic presentation of train prototypes in VR. The software VD2 is an extensive tool that allows following many phases of product development, from the creation of showroom for realistic presentations supporting shader technology to the assembly simulation or ergonomics analysis. Moreover, the possibility of interfacing with a wide range of input/output devices and the possibility to access to the API made this software to be chosen for Virtual Reality applications in the VR laboratory of the Competence Center for the Qualification of Transportation Systems founded by Campania Region (www.centrodicompetenzatrasporti.unina.it).","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125588692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}