A study on textures and their perceptual visual dimensions as application for flexible and effective scientific visualization

Francesca Taponecco
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引用次数: 1

Abstract

The use of textures is fundamental in several areas of Computer Graphics, Computer Vision and Image Processing. In this work, we focus on their main relevant attributes, in order to define and design textures as effective visual representations for use in scientific visualization. We concentrate on the problem of visualizing complex multivariate and multi-dimensional datasets as well as in synthesizing multi-fields and temporal evolution of vectorial datasets visualization. Textures features, such as directionality, color and shape are particularly suited for use in a synthesis algorithm, and they serve as effective seed primitives, which can incorporate many visual dimensions for intuitive and flexible data mapping and encoding. As special application, we propose a level-based visualization approach, with a special focus on systematic layering of information for scientific datasets.
纹理及其感知视觉维度的研究,为灵活有效的科学可视化提供应用
纹理的使用在计算机图形学、计算机视觉和图像处理的几个领域是基本的。在这项工作中,我们专注于它们的主要相关属性,以便定义和设计纹理作为科学可视化中使用的有效视觉表示。我们主要研究复杂的多元和多维数据集的可视化问题,以及向量数据集可视化的多场合成和时间演化问题。纹理特征,如方向性、颜色和形状,特别适合在合成算法中使用,它们作为有效的种子原语,可以合并许多直观和灵活的数据映射和编码的视觉维度。作为一种特殊的应用,我们提出了一种基于层次的可视化方法,特别关注科学数据集信息的系统分层。
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