{"title":"Identità diasporica cinese nel fumetto di realtà: da American Born Chinese a Primavere e Autunni = Chinese Diasporic Identity in \"reality-based comics\": from American Born Chinese to Primavere e Autunni","authors":"Martina Caschera","doi":"10.1285/I22840753N18P229","DOIUrl":"https://doi.org/10.1285/I22840753N18P229","url":null,"abstract":"Since the first decades of the XXI century, the field of comics production and comics-related investigation has expanded considerably. New genres have appeared, and new research areas have started to select them as objects of scrutiny. The present essay aims at analyzing and comparing two examples of the latest trends in comics production (i.e. graphic novels, autobiographical/autofictional comics and graphic journalism), American Born Chinese (2006) and Primavere e Autunni (2015) by intertwining the fields of media studies, transnational studies, and Chines studies. These works both focus on diasporic identities, problematizing the issue of Chinese cultural heritage and the process of accommodation and synthesis of what are (perceived as) conflictive identities. Meanwhile, these “reality-based comics” allow us to explore the potential of the new trends of comics production and problematize the very notion of visual modality as an analytical tool.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2020 1","pages":"229-248"},"PeriodicalIF":0.1,"publicationDate":"2020-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44695176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Il fumetto digitale tra sperimentazione e partecipazione : il caso Homestuck = Digital comics halfway between experimentation and participation : the example of Homestuck","authors":"G. Rizzi","doi":"10.1285/I22840753N18P45","DOIUrl":"https://doi.org/10.1285/I22840753N18P45","url":null,"abstract":"Digital comics that try to maximize the affordances of their medium seem to be condemned to in-betweenness: their strength (leveraging on unusual narrative potentials) often becomes their limit, and authors are hardly able to free themselves from the role of niche experimenters and open up to audience participation. A significant exception, however, is Homestuck, a gigantic webcomic by Andrew Hussie. Strongly connected to videogame culture and the very nature of the internet, Homestuck features animations, sounds, embedded flash games, and so on. The webcomic resulted in various transmedial branches (a videogame spin-off and several friendsims, a multi-volume soundtrack, a book epilogue) and an ongoing intermedial adaptation in book format. It has equally managed, over the years, to consolidate an extremely lively community active both in its interactions with the author (with a constant exchange of ideas and an endless readiness to subsidize his projects), in its interpretation of the canon production, and in providing an amazing extent of fan production. This contribution aims to analyze Homestuck as a possible mediation between the two inclinations (experimental and participated) of digital comics.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2020 1","pages":"45-72"},"PeriodicalIF":0.1,"publicationDate":"2020-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41833577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prodromi illuministici a Essos? Il tema della schiavitù in Game of Thrones = Enlightenment forerunners in Essos? The issue of slavery in Game of Thrones","authors":"Simona Pisanelli","doi":"10.1285/I22840753N15P39","DOIUrl":"https://doi.org/10.1285/I22840753N15P39","url":null,"abstract":"Enlightenment forerunners in Essos? The issue of slavery in Game of Thrones. Game of Thrones has won the attention of several social scientists, including those dealing with economic issues. The way the author of the novels and the TV series showrunners deal with the subject of slavery reveals a far from superficial knowledge of the 18th century abolitionist debate. The paper aims to highlight the similarities between the ideas put forward in the dialogues of Game of Thrones characters and the political, juridical and economic reflections that we find in the Enlightenment authors committed to the abolition of slavery. In both cases, it is clear that – without an adequate reconfiguration of the legislative structure and a rational reorganization of the economic system – the freeing of slaves can have uncertain outcomes.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"39-68"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48780466","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Una campagna \"producente\". Narrazioni e cultura visuale, pubblici connessi e attivismo ironico, nelle reazioni al \"Fertility Day\" = A producerly campaign. Narratives and visual culture, connected publics and ironic activism, in reactions to the \"Fertility Day\"","authors":"M. Binotto","doi":"10.1285/I22840753N15P271","DOIUrl":"https://doi.org/10.1285/I22840753N15P271","url":null,"abstract":"A producerly campaign. Narratives and visual culture, connected publics and ironic activism, in reactions to the \"Fertility Day\". Irony, disillusionment, disenchantment, parody: around these terms was articulated - at the end of the last century - the debate around the cultural forms of late modernity, on the cultural, linguistic and communicative characteristics of a capitalist social system increasingly based on the management of information and network organizational forms. The use of provocative and ironic images and narratives appears increasingly frequent to stimulate participation and engagement considered indispensable in the public debate mediated by digital platforms. The communication campaign of the \"Fertility Day\", promoted by the Italian Ministry of Health in August 2016 and aimed at raising awareness on the issue of couple fertility, has generated lively protests, particularly interesting to identify the transformations that affect the media space, the protagonism and the new modes of narration created by audiences, media actors, movements. Starting from Fiske's definition of producerly text, the article analyzes how the tension between text and socio-cultural context, like that between text and image, has made the top-down media contents proposed by FertilityDay particularly prolific of public reactions. In this contribution are presented part of the results of a research on these events, in particular, the identification of the relationship between visual content and the styles and communicative practices typical of emerging screen cultures in these social media logic.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"271-312"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46119362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fra schermi e schermaglie: le sfide del visual nello storytelling istituzionale = \"Between screens and skirmishes\": the challenges of visual in institutional storytelling","authors":"G. Ducci, A. Lovari, Lucia D'ambrosi","doi":"10.1285/I22840753N15P313","DOIUrl":"https://doi.org/10.1285/I22840753N15P313","url":null,"abstract":"Between screens and skirmishes: the challenges of visual in institutional storytelling. In the evolution of models and practices of public sector communication, it becomes increasingly important for municipalities to live with awareness the current hybrid and convergent medial ecosystem. Public sector organizations have developed their presence in online spaces, enriching their interface with citizens opening new \"digital screens\" (eg: apps, instant messaging, social media), communication environments where the visual dimension is prevalent; more recently, they experiment strategies and techniques of visual storytelling. Based on the literature on public sector communication and on the institutional uses of social media, this article presents an exploratory and qualitative study, conducted through the analysis of social media channels of selected Italian municipalities, supported by in-depth interviews with institutional communication responsible officers. The study aims at investigating the impact of visual storytelling strategies and techniques adopted in their organizations.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"313-352"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42125390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Combating extremism in a public sphere at risk: platforms' affordances, dilemmas and opportunities of social media campaigns","authors":"S. Monaci","doi":"10.1285/I22840753N15P229","DOIUrl":"https://doi.org/10.1285/I22840753N15P229","url":null,"abstract":"The spread of social media highlights controversial changes in the public sphere: new opportunities of access and expression in fact go alongside aberrant phenomena of extremist propaganda. In recent years, civil society institutions and bodies have responded to the wave of hatred and violence on social media through online awareness-raising campaigns aimed at combating ideological propaganda and offering alternative narratives to vulnerable individuals. The essay develops a critical reflection on some of these initiatives in view of social media affordances and the communication strategies adopted by promoters. What is the role of social media campaigns in consideration of the public sphere at risk? What are the limits and criticalities for issuers? What are the potential effects on audiences? Starting with a number of case histories, the contribution highlights that issuers often find themselves facing the conservative dilemma between the possibility of using social media strategically and the risk of legitimising extremist organisations that use the same media channels. The study also reveals that awareness-raising messages, developed in the form of a counter-narrative or alternative narrative, can trigger counterproductive actions such as the backfire effect which reinforce, rather than mitigate, the polarisation between individuals, particularly online, and which thereby invalidate the arguments and critical intentions of the campaigns.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"229-248"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42174960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Specchi deformanti e illusioni ottiche. Immagini pubblicitarie di genere nella lettura dei professionisti del settore = Deforming Mirrors and Optical Illusions. Gendered Advertisements in the Practitioners' Reading","authors":"P. Panarese","doi":"10.1285/I22840753N15P159","DOIUrl":"https://doi.org/10.1285/I22840753N15P159","url":null,"abstract":"Deforming Mirrors and Optical Illusions. Gendered Advertisements in the Practitioners' Reading. The relationship between gender and advertising is a classic object of socio-communicative research (Goffman 1977), investigated more in content than in public or production. Many articles have focused on sexual stereotyping (Barthel 1988; Belkaoui, Belkaoui 1976; Furnham, Bitar 1993; Furnham, Schofield 1986; Furnham, Voli 1989; Garcia-Munoz et. al. 1994; Livingstone, Green 1986; Gilly 1988; McArthur, Resko 1975; Mazzella et. al. 1992; Rak, McMullen 1987; Zayer, Otnes 2012.), neglecting other dimensions and finally producing a state of analytical exhaustion. Hence the intention to investigate the advertising production processes that lead to certain representations, analyzing where the ideas for gender portrayals come from and who determines how and what gender-based advertising should be. Forty in-depth interviews with practitioners in management roles, working in national and international advertising agencies based in Italy, equally divided by gender and professional roles (twenty women and twenty men, twenty creative directors and twenty account manager/director), have been carried out. Results have revealed the existence of shared cognitive patterns and recurring production processes. In particular, the respondents recognize the rigidity, poverty and low quality of gender images in Italian advertising and are critical towards them. At the same time, they believe that distortions in gender images are inevitable, due to (apparent) technical issues such as brevity, marketing constraints, reference to large audiences. They appreciate the most innovative gender portrayals, but they believe that Italy is not the best country to innovate. They all recognize the power of advertising in influencing audiences, but they are divided, by gender and role, both in terms of the most questionable images and in relation to their personal and professional responsibilities.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"159-184"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1285/I22840753N15P159","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46258128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"La social tv nella produzione televisiva. Il caso di Un Posto al Sole = Social TV in television production. The case history of \"Un Posto al Sole\"","authors":"F. Marrazzo","doi":"10.1285/I22840753N15P353","DOIUrl":"https://doi.org/10.1285/I22840753N15P353","url":null,"abstract":"Social TV in television production. The case history of \"Un Posto al Sole\". In recent years, social tv has become part of the cross-medial strategy of broadcasters, a new focus for advertisers and market researchers, and has been increasingly seen as a new chance of creating public value for the public service media. Starting from these premises, the aim of this contribution is to explore the ways by which social tv strategies can become part of the production processes of an Italian public service broadcasting program. The goal of this exploratory research is to understand whether in the strategy of using Facebook the promotional, or the relational dimension, is more emphasized. The research has highlighted, in particular, how social TV has not yet an autonomous relevance in the production process of the tv series chosen for this case study research (Un Posto al Sole) and how some opportunities for interaction with the audience are not still exploited with a view to a greater connection between production and consumption.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"353-372"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44258349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lo schermo performativo e il suo sguardo sugli autoritratti audiovisivi = The performative screen and its look on audiovisual self-portraits","authors":"A. Sabatino","doi":"10.1285/I22840753N15P69","DOIUrl":"https://doi.org/10.1285/I22840753N15P69","url":null,"abstract":"The performative screen and its look on audiovisual self-portraits. In the context of the film studies, the theme of self-portraiture is often explored in its relationship with the self-documentary and auto-ethnographic tendencies which, in the contemporary mediascape, have led to a reversal of the role of the spectator, involving him/her in a process of emancipation from the predominantly attentive position. Like home movies and social movies demonstrate, the spectator can now perform a series of practices that allow him/her to become exposed subject through the images of himself and produced by himself. The spectatorial look on the screen is infact involved in a process of reversibility and oscillation between the practice of making self-portraits and the self-portrait objects, becoming, at the very end of the creative process, the gaze of the screen itself. The particular relationship between the audiovisual configurations of the self and the display-screen, progressively inserted in a performative and reflexive rhetoric that significantly departs from the pictorial and literary self-portraits, is what we are investigating","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"69-88"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49031464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Videosguardi videoludici: la sua storia e le cinque notti = Eyes on video game screens: her story and five nights","authors":"Matteo Genovesi","doi":"10.1285/I22840753N15P141","DOIUrl":"https://doi.org/10.1285/I22840753N15P141","url":null,"abstract":"Eyes on video game screens: her story and five nights. The ability to simultaneously manage large amounts of information on a screen has remained the core of the videogame medium and is associated with \"multitasking\", a term borrowed from computer science and used today in the most disparate areas. In every video game, this feature tends to alternate with \"telescoping\", a term borrowed from cognitive psychology, in which the user must focus on managing the current resources available while considering their possible future uses. There are some exceptions, however. This essay will examine \"Her Story\" (Barlow 2015) and \"Five Nights at Freddy's\" (Cawthon 2014), two video games based on the same core concept: the subjective look on screens, which is the primary activity for the main character and the constant ludic premise followed by a specific polarization of knowledge for the gamer. This essay will consider these two cases to argue that multitasking and telescoping should not necessarily be linked in an alternate process in the videogame medium, but that each of them can represent an autonomous process on which a different experience can be built, articulated on specific semantic characteristics.","PeriodicalId":40441,"journal":{"name":"H-ermes-Journal of Communication","volume":"2019 1","pages":"141-154"},"PeriodicalIF":0.1,"publicationDate":"2019-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48709468","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}