移情媒体、情感和游戏化:从第四次工业革命到大流行后社会:移情媒体、情感和游戏化:从第四次工业革命到大流行后社会

IF 0.2 Q4 COMMUNICATION
Nello Barile, G. Bovalino
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引用次数: 0

摘要

第四次工业革命代表了最先进的技术创新前沿,它将以颠覆性的方式改变未来的经济,引入新设备,如:无人驾驶汽车、3D打印、先进机器人、新材料、数字平台、基因编辑等。“移情媒体”一词不仅指开发“情感人工智能”形式的平台和设备,还指所有能够在商业上增强人类情感本质的创新。情感、人工智能和创造力之间日益密切的关系代表了我们这个时代的一个主导趋势,例如,可以通过将最近的电影想象与市场上的一些创新进行比较来检验这一趋势。通过这种比较,我们可以理解新技术增强情感维度的方式,情感维度不仅成为人机交互的核心方面,而且更普遍地成为设计、沟通和消费的新概念的核心方面。通过分析冠状病毒造成的社会环境,我们讨论了基于三种场景的分类,这些场景似乎可以作为技术与日常生活之间关系的解释模型:1)隔离,2)整合和3)协同设计。它们中的每一个都被表达为一种体验形式,在这种体验中,媒体是媒介,因此是能够创造、培养和承载特定感受和情绪的环境。媒体被转变为移情工具,因为正如该术语的词源所预示的那样,它们允许“一起受苦”,产生不同类型的体验分享
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Media empatici, emozioni e gamification: dalla quarta rivoluzione industriale alla società postpandemica = Empathic media, emotions and gamification: from the Fourth Industrial Revolution to the postpandemic society
The Fourth Industrial Revolution represents the most advanced frontier of technological innovation that will transform the economy of the future in a disruptive way, introducing new devices such as: self-guided vehicles, 3D printing, advanced robotics, new materials, digital platforms, gene editing etc. The expression "empathic media" means not only the platforms and devices that develop forms of "emotional artificial intelligence", but also all those innovations who have been able to enhance the emotional nature of the human being in commercial terms. The ever closer relationship between emotions, artificial intelligence and creativity represents a dominant trend of our time that can be examined, for example, by comparing the recent cinematographic imagination with some innovations on the market. Through this comparison we can understand the way in which new technologies enhance the emotional dimension that has become a central aspect not only in human-machine interaction but also more generally of a new concept of design, communication and consumption. By analyzing the social context created as a consequence of the coronavirus, we discuss a classification based on three scenarios that it seems they can work as interpretative models of the relation between technology and everyday life: 1) Isolation, 2) Integration and 3) Co-design. Each of them is expressed as a form of experience in which the media are the medium and therefore the environment capable of creating, nurturing and hosting particular feelings and emotions. The media are transfigured as empathic tools because they allow "suffering together", as the etymology of the term prefigures, producing different types of experiential sharing
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