{"title":"Using video game development to engage undergraduate students of assembly language programming","authors":"J. Kawash, R. Collier","doi":"10.1145/2512276.2512281","DOIUrl":"https://doi.org/10.1145/2512276.2512281","url":null,"abstract":"It is widely accepted that the instruction of programming in assembly language is often a challenging and frustrating experience, both to educators and undergraduate students. Although little can be done to simplify the curriculum, it is absolutely crucial that frustration not compel students to abandon the subject. Our use of game development in a second-year course affords a unique opportunity to present this complex subject, without omission, in such a way as to create an experience that most students find entertaining. The results of a class survey indicated that 65% of participants agree or strongly agree that the experience was enjoyable (with only 11% in disagreement). We conclude that this ensures a sufficiently engaging experience that offsets the tedium inherent to the subject. The consensus of most students was that the complexity of video game design does not detract from their enjoyment of the course and contrarily has a positive impact on their learning overall. This position is supported by additional survey results.","PeriodicalId":404291,"journal":{"name":"Proceedings of the 14th annual ACM SIGITE conference on Information technology education","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121735810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"QuizPower: a mobile app with app inventor and XAMPP service integration","authors":"Dave Meehan, Mihaela Sabin","doi":"10.1145/2512276.2512300","DOIUrl":"https://doi.org/10.1145/2512276.2512300","url":null,"abstract":"This paper details the development of a mobile app for the Android operating system using MIT App Inventor language and development platform. The app, Quiz Power, provides students a way to study course material in an engaging and effective manner. At its current stage the app is intended strictly for use in a mobile app with App Inventor course, although it provides the facility to be adapted for other courses by simply changing the web data store. Development occurred during the spring semester of 2013. Students in the course played a vital role in providing feedback on course material, which would be the basis for the structure of the quiz as well as the questions. The significance of the project is the integration of the MIT App Inventor service with a web service implemented and managed by the department.","PeriodicalId":404291,"journal":{"name":"Proceedings of the 14th annual ACM SIGITE conference on Information technology education","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133232362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Project selection for student participation in humanitarian FOSS","authors":"H. Ellis, G. Hislop, Michelle Purcell","doi":"10.1145/2512276.2512326","DOIUrl":"https://doi.org/10.1145/2512276.2512326","url":null,"abstract":"Student involvement in Free and Open Source Software projects provides rich potential for learning. However, the selection of such projects for use within a class can present difficulties due to the large number of available projects, and the wide range of size, complexity, domains, and communities in those projects. This workshop will provide guidance and hands-on experience in selecting a project based on a known methodology for project selection.","PeriodicalId":404291,"journal":{"name":"Proceedings of the 14th annual ACM SIGITE conference on Information technology education","volume":"194 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121720124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}