Using video game development to engage undergraduate students of assembly language programming

J. Kawash, R. Collier
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引用次数: 5

Abstract

It is widely accepted that the instruction of programming in assembly language is often a challenging and frustrating experience, both to educators and undergraduate students. Although little can be done to simplify the curriculum, it is absolutely crucial that frustration not compel students to abandon the subject. Our use of game development in a second-year course affords a unique opportunity to present this complex subject, without omission, in such a way as to create an experience that most students find entertaining. The results of a class survey indicated that 65% of participants agree or strongly agree that the experience was enjoyable (with only 11% in disagreement). We conclude that this ensures a sufficiently engaging experience that offsets the tedium inherent to the subject. The consensus of most students was that the complexity of video game design does not detract from their enjoyment of the course and contrarily has a positive impact on their learning overall. This position is supported by additional survey results.
利用电子游戏开发吸引汇编语言编程的本科生
人们普遍认为,无论对教育工作者还是大学生来说,汇编语言编程教学往往是一种具有挑战性和令人沮丧的经历。尽管简化课程的办法很少,但绝对重要的是,不能让学生因为沮丧而放弃这门课程。我们在二年级课程中使用游戏开发提供了一个独特的机会来呈现这个复杂的主题,没有遗漏,以这种方式创造大多数学生都觉得有趣的体验。一项班级调查的结果表明,65%的参与者同意或强烈同意这种体验是愉快的(只有11%的人不同意)。我们的结论是,这确保了一个足够吸引人的体验,抵消了主题固有的乏味。大多数学生的共识是,电子游戏设计的复杂性不会影响他们对课程的享受,相反,对他们的整体学习有积极的影响。这一观点得到了其他调查结果的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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