{"title":"Studying appropriation of everyday technologies: a cognitive approach","authors":"Antti Salovaara","doi":"10.1145/1520340.1520447","DOIUrl":"https://doi.org/10.1145/1520340.1520447","url":null,"abstract":"The ways in which users appropriate uses of technology - or invent new ones - have attracted interest in CSCW-oriented research, but much less has been written on its cognitive foundations, although concepts such as practical problem-solving, perception, and action are central to its understanding. I attempt to address this gap here by triangulating the phenomenon both theoretically and methodologically. In this paper, a reflection of the process provides a starting point for a study with a more focused research question.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125998320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tyler J. Gunn, Hong Zhang, Edward Mak, Pourang Irani
{"title":"An evaluation of one-handed techniques for multiple-target selection","authors":"Tyler J. Gunn, Hong Zhang, Edward Mak, Pourang Irani","doi":"10.1145/1520340.1520638","DOIUrl":"https://doi.org/10.1145/1520340.1520638","url":null,"abstract":"Recent research has revealed that a large population of mobile users usually use one hand when interacting with mobile devices. However, very few techniques have been developed to support multiple-target selection. In this paper, we introduce Burst and ZoomTap, two techniques that aim to facilitate accurate and fast multiple-target acquisition with one-handed thumb operation on touch-based mobile devices. We compare our two techniques to Shift in a controlled experiment. The results show that for multiple-target selection, Burst and ZoomTap can outperform Shift; also according to the questionnaire, participants prefer Burst and ZoomTap to Shift.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126036912","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Kim, Maurice Chu, Oliver Brdiczka, James Begole
{"title":"Predicting shoppers' interest from social interactions using sociometric sensors","authors":"T. Kim, Maurice Chu, Oliver Brdiczka, James Begole","doi":"10.1145/1520340.1520692","DOIUrl":"https://doi.org/10.1145/1520340.1520692","url":null,"abstract":"Marketing research has longed for better ways to measure consumer behavior. In this paper, we explore using sociometric data to study social behaviors of group shoppers. We hypothesize that the interaction patterns among shoppers will convey their interest level, predicting probability of purchase. To verify our hypotheses, we observed co-habiting couples shopping for furniture. We have verified that there are sensible differences in customer behavior depending on their interest level. When couples are interested in an item they observe the item for a longer duration of time and have a more balanced speaking style. A real-time prediction model was constructed using a decision tree with a prediction accuracy reaching 79.8% and a sensitivity of 63%.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126181451","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The ténéré: design for supporting energy conservation behaviors","authors":"Ju-Whan Kim, Yun-Kyung Kim, T. Nam","doi":"10.1145/1520340.1520372","DOIUrl":"https://doi.org/10.1145/1520340.1520372","url":null,"abstract":"We present the Ténéré, electric power extension cords, designed to support people's energy conservation behaviors. The focus of design solutions was to provide appropriate energy awareness information in meaningful and emotional ways while products are being used. A narrative of tree was used to indicate energy use. The Tree of Tenere was the most isolated tree in the world. The tree is dead now and replace by a tree-like sculpture. It symbolizes the environmental consequences of human activity. When users overuse electricity, the graphics of the tree is transformed to the sculpture. This interactive graphics on the product encourages sustainable behaviors. Users are expected to be impressed and change their energy behaviors. Also we verified narrative-embedding approach is considerable method for industrial design field.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"34 Suppl 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123504520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Calibration-free gaze tracking using a binocular 3D eye model","authors":"Takashi Nagamatsu, J. Kamahara, Naoki Tanaka","doi":"10.1145/1520340.1520543","DOIUrl":"https://doi.org/10.1145/1520340.1520543","url":null,"abstract":"This paper presents a calibration-free method for estimating the point of gaze (POG) on a display by using two pairs of stereo cameras. By using one pair of cameras and two light sources, the optical axis of the eye and the position of the center of the cornea can be estimated. This estimation is carried out by using a spherical model of the cornea. One pair of cameras is used for the estimation of the optical axis of the left eye, and the other pair is used for the estimation of the optical axis of the right eye. The point of intersection of optical axis with the display is termed the point of the optical axis (POA). The POG is approximately estimated as the midpoint of the line joining POAs of both the eyes with the display. We have developed a prototype system based on this method and demonstrated that the midpoint of POAs was closer to the fiducial point that the user gazed at than each POA.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123506547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive slide: an interactive playground to promote physical activity and socialization of children","authors":"Joan Soler-Adillon, N. Parés","doi":"10.1145/1520340.1520343","DOIUrl":"https://doi.org/10.1145/1520340.1520343","url":null,"abstract":"We present a novel playground platform that will hopefully help in countering two important issues in children in the developed world: lack of physical activity and lack of socialization. The system underlying the platform will eventually adapt automatically to and modulate the amount of physical activity of children by applying a new notion in interaction: that of \"interaction tempo\". The concept of beats per minute seems especially adequate as the base structure of a physically-based activity. As an exertion interface we expect that, through the design of collaborative experiences, it will also enhance socialization of children.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123788467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Acquiring a professional \"second life\": problems and prospects for the use of virtual worlds in business","authors":"Katie Bessière, Jason B. Ellis, W. Kellogg","doi":"10.1145/1520340.1520416","DOIUrl":"https://doi.org/10.1145/1520340.1520416","url":null,"abstract":"The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we have introduced dozens of new users to teambuilding activities in the Second Life® environment, meeting both enthusiasm and skepticism. We document five issues for professional users of virtual environments: initial motivation, technical difficulties, interacting competently, becoming socially proficient, and finding compelling activities. Based on these we describe a training strategy to enable professional users of virtual worlds.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125386081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Myers, M. Burnett, S. Wiedenbeck, Amy J. Ko, M. Rosson
{"title":"End user software engineering: CHI: 2009 special interest group meeting","authors":"B. Myers, M. Burnett, S. Wiedenbeck, Amy J. Ko, M. Rosson","doi":"10.1145/1520340.1520393","DOIUrl":"https://doi.org/10.1145/1520340.1520393","url":null,"abstract":"End users create software whenever they write, for instance, educational simulations, spreadsheets, or dynamic e-business web applications. Researchers are working to bring the benefits of rigorous software engineering methodologies to these end users to try to make their software more reliable. Unfortunately, errors are pervasive in end-user software, and the resulting impact is sometimes enormous. This special interest group meeting will bring together the community of researchers who are addressing this topic with the companies that are creating and using end-user programming tools.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116404125","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tangible message bubbles for children's communication and play","authors":"Kimiko Ryokai, Hayes Raffle, A. Brooks","doi":"10.1145/1520340.1520706","DOIUrl":"https://doi.org/10.1145/1520340.1520706","url":null,"abstract":"We introduce Tangible Message Bubbles, a new composition and communication tool that invites youngsters to express and record their everyday expressions, play with these original recordings, and share these personal creations with their friends and family. We present a design rationale that focuses on supporting both co-located and remote collaboration, and on balancing play with tool design. Results from pilot evaluations with our initial prototypes informed us with ways to leverage the physical properties of the toys and support playful exploration of children's recorded video messages for sharing.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116466646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perceived productivity and the social rules for laptop use in work meetings","authors":"Lisa Kleinman","doi":"10.1145/1520340.1520590","DOIUrl":"https://doi.org/10.1145/1520340.1520590","url":null,"abstract":"People multitask with laptops in organizational meetings and this may impact a team's productivity and group dynamics. This paper discusses the results from fieldwork at a Fortune 500 software development company and survey data from a sample of 40 information workers across the United States on the topic of technological multitasking in group meetings. Preliminary results suggest that there is a perceived loss of productivity when using laptops during meetings and that the type of meeting is the strongest determinant for when technological multitasking occurs.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122708108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}