{"title":"Effects of spatial locations and luminance on finding and re-finding information in a desktop environment","authors":"J. M. Moon, W. Fu","doi":"10.1145/1520340.1520487","DOIUrl":"https://doi.org/10.1145/1520340.1520487","url":null,"abstract":"We studied how spatial locations and luminance affect finding and re-finding information in a desktop environment. In an experiment conducted with computer icons, fixed locations led to more frequent accesses to icons while change of luminance led to worse recall of icon titles and locations. Results are consistent with the notion that information search behavior is adaptive to the cost-benefit structure of the interface, and search strategies are adaptive to different external representations of icons. Results also suggest that both external representations and human information processes are critical in determining the effectiveness of different GUI designs.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122779274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Weigh your waste: a sustainable way to reduce waste","authors":"Alex Gartland, Paulina Piasek","doi":"10.1145/1520340.1520414","DOIUrl":"https://doi.org/10.1145/1520340.1520414","url":null,"abstract":"An increased concern for the environment has brought about an arena to develop and experiment with new devices to support sustainable design. The 'Weigh Your Waste' (WYW) device will allow the user to monitor their waste charges and provide a platform for the user to learn and explore areas such as: recycling, reusing old items, how to make compost and many other green activities. Some districts are encouraged to recycle by paying for their waste according to its weight. Similarly, some businesses are subject to a 'pay by weight' scheme. The WYW system proposes to tackle issues for users in these schemes. However, users that are not subject to these schemes can still benefit from the device by using it as a learning tool.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117034245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Saltate!: a sensor-based system to support dance beginners","authors":"Dieter Drobny, M. Weiss, Jan O. Borchers","doi":"10.1145/1520340.1520598","DOIUrl":"https://doi.org/10.1145/1520340.1520598","url":null,"abstract":"We present Saltate!, a wireless prototype system to support beginners of ballroom dancing. Saltate! acquires data from force sensors mounted under the dancers' feet, detects steps, and compares their timing to the timing of beats in the music playing. If it detects mistakes, Saltate! emphasizes the beats in the music acoustically to help the dancing couple stay in sync with the music.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117070433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The changing face of digital science: new practices in scientific collaborations","authors":"C. Aragon, S. Poon, Cláudio T. Silva","doi":"10.1145/1520340.1520749","DOIUrl":"https://doi.org/10.1145/1520340.1520749","url":null,"abstract":"The confluence of two major trends in scientific research is leading to an upheaval in standard scientific practice. A new generation of scientists, working in large-scale collaborations, is repurposing social software for use in collaborative science. Existing social tools such as chat, IM, and FriendFind are being adopted and modified for use as group problem-solving facilities. At the same time, exponentially greater and more complex datasets are being generated at a rate that is challenging the limits of current hardware, software, and human cognitive capability. A concerted effort to develop new software tools to handle this data tsunami is redefining the collaboratory and represents a new frontier for computer supported cooperative work. We are hoping this workshop can build community among researchers studying and/or building software for scientific collaborations.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128558302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kimiko Ryokai, M. J. Lee, Jonathan Micah Breitbart
{"title":"Multimodal programming environment for kids: a \"thought bubble\" interface for the Pleo robotic character","authors":"Kimiko Ryokai, M. J. Lee, Jonathan Micah Breitbart","doi":"10.1145/1520340.1520687","DOIUrl":"https://doi.org/10.1145/1520340.1520687","url":null,"abstract":"We introduce a mixed physical and digital programming environment for children to control robotic characters. We present our design rationale, our initial prototype, report the results from our initial evaluation, and discuss ongoing work.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128605157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A personalized walk through the museum: the CHIP interactive tour guide","authors":"Ivo Roes, N. Stash, Yiwen Wang, Lora Aroyo","doi":"10.1145/1520340.1520479","DOIUrl":"https://doi.org/10.1145/1520340.1520479","url":null,"abstract":"More and more museums aim at enhancing their visitors' museum experiences in a personalized, intensive and engaging way inside the museum. The CHIP1 (Cultural Heritage Information Personalization) project offers various online and mobile tools to the users to be their own curators, e.g. browsing the online collections, planning personalized museum tours, getting recommendations about interesting artworks to see, and quickly finding their ways in the museum. In this paper we present the new version of the personalized museum guide2 offered on a mobile device in the physical museum space. We maintain a dynamic user model to ensure high relevance of recommended artworks and museum tours and in this way (1) support personalized interaction both online and in the museum and (2) provide an intuitive bridge between the online and on-site experiences. We apply semantic Web technologies to enrich the museum collection and guarantee serendipity, novelty and relevance of the recommendations.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129580584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"WattBot: a residential electricity monitoring and feedback system","authors":"Dane Petersen, J. Steele, Joe Wilkerson","doi":"10.1145/1520340.1520413","DOIUrl":"https://doi.org/10.1145/1520340.1520413","url":null,"abstract":"Electricity production emits carbon dioxide and other gases into the atmosphere, adversely influences global climate change, depletes limited natural resources, and negatively impacts the lives of those who live near power plants. We designed a residential electricity monitoring and feedback system called WattBot, that allows users to track their home energy usage and encourages them to reduce consumption. Our solution is an application for the Apple iPhone and iPod touch that receives data from a wireless hub, allowing users to view, compare and analyze their electricity usage over time.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126752114","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design models for interactive problem-solving: context & ontology, representation & routines","authors":"K. Butler, Jiajie Zhang","doi":"10.1145/1520340.1520659","DOIUrl":"https://doi.org/10.1145/1520340.1520659","url":null,"abstract":"We describe and illustrate a new framework for the design of interactive problem-solving based on recent research on the psychology of distributed cognition.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121188575","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Steven C. Seow, Dennis R. Wixon, S. Mackenzie, Giulio Jacucci, A. Morrison, Andy Wilson
{"title":"Multitouch and surface computing","authors":"Steven C. Seow, Dennis R. Wixon, S. Mackenzie, Giulio Jacucci, A. Morrison, Andy Wilson","doi":"10.1145/1520340.1520736","DOIUrl":"https://doi.org/10.1145/1520340.1520736","url":null,"abstract":"Natural user interfaces (NUI) such as multitouch and surface computing are positioned as the next major evolution in computing and user interfaces. Just graphical user interfaces (GUIs) brought unprecedented interaction capabilities to their command-line predecessors, we believe multitouch and surface computing will spawn novel ways to interact with media and improve social usage patterns. Since experimentation and deployment are currently limited, the exploration of applications and interfaces in this area is still at an early stage.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127974212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"When user experience met agile: a case study","authors":"Michael Budwig, Soo-Ryun Jeong, K. Kelkar","doi":"10.1145/1520340.1520434","DOIUrl":"https://doi.org/10.1145/1520340.1520434","url":null,"abstract":"In mid-2007, one part of the technology organization at our company decided to develop a very large project using scrum, an agile programming methodology. The decision to go with scrum was made from a software development perspective and how the user experience (UX) teams doing the design work would fit into that methodology was not clear. As a result, the UX teams faced many challenges and we have had to evolve our approach to how UX teams work with development scrum teams. This case study details our UX teams' experiences working with scrum for the past 18 months, describing the challenges and issues that we faced, and the solutions that we implemented to resolve those issues. We recommend best practices for UX teams working in scrum, particularly in a fast-paced and large corporate environment. We hope that others can avoid the common pitfalls that we faced in our initial adjustment to agile and scrum.","PeriodicalId":402696,"journal":{"name":"CHI '09 Extended Abstracts on Human Factors in Computing Systems","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121601768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}