Jurnal Nawala Visual最新文献

筛选
英文 中文
DESAIN KEMASAN RAMAH LINGKUNGAN DARI LIMBAH KARDUS DENGAN METODE DESIGN DRIVEN MATERIAL INNOVATION 用纸箱设计的环保包装与材料驱动的创新设计方法
Jurnal Nawala Visual Pub Date : 2022-10-28 DOI: 10.35886/nawalavisual.v4i2.367
Devanny Gumulya
{"title":"DESAIN KEMASAN RAMAH LINGKUNGAN DARI LIMBAH KARDUS DENGAN METODE DESIGN DRIVEN MATERIAL INNOVATION","authors":"Devanny Gumulya","doi":"10.35886/nawalavisual.v4i2.367","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i2.367","url":null,"abstract":"Businesses' strategies have shifted to more eco-friendly and sustainable paths as customer expectations toward eco-friendly products continue to progress. Many industries have preferred sustainable packaging in recent years. Because paper waste is abundant around us, recycling it will be very beneficial to the environment. The goal of this research is to look into how to recycle paper waste using design driven material innovation (DDMI) methods. The study employs a qualitative, research-through-design approach, in which researchers conduct research by developing a design project. The research findings are prototypes of snack packaging designs made from recycled paper using the DDIM method. Furthermore, the study's findings indicate that several factors are important to DDIM: knowledge of production technology, knowledge of market trends, and knowledge integration. The study adds to the body of knowledge in product design by instructing product designers on how to create new innovative DIY materials using the DDMI method.packaging design, diy material, material innovation","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127135944","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PERANCANGAN NOVEL GRAFIS MENGENAI KEPRIBADIAN LANSIA UNTUK MENINGKATKAN INTERAKSI SERTA DUKUNGAN SOSIAL ANTARA REMAJA DENGAN LANSIA 为提高青少年与老年人之间的社会互动和支持而设计关于老年人格的漫画小说
Jurnal Nawala Visual Pub Date : 2022-10-28 DOI: 10.35886/nawalavisual.v4i2.400
Arum Nastiti Karnain
{"title":"PERANCANGAN NOVEL GRAFIS MENGENAI KEPRIBADIAN LANSIA UNTUK MENINGKATKAN INTERAKSI SERTA DUKUNGAN SOSIAL ANTARA REMAJA DENGAN LANSIA","authors":"Arum Nastiti Karnain","doi":"10.35886/nawalavisual.v4i2.400","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i2.400","url":null,"abstract":"Social support is a need of the eldery, such as emotioinal support where the eldery will have safe feeling, comfortable, valued, and needed. But without interaction, this feeling will not grow. At the age of adolescene, teenagers are the most possible group that have time to interact with the eldery, first they will face their grandparents, and when they grow up, they will face their parents whos geting older. Unfortunately, the teenagers has lack of understanding about the personality of the eldery, this affects how teenagers response to the behavior of the eldery, so more less interaction they made. This graphic novel about the personality of the eldery is desinged to increase awarness of teenagers about the eldery, to improve the welfare of the eldery and preparing teenagers entering the old age in the future. The reserach methode is using qualitative, data collected by observation, interviews, and survey. Then with the presence of a graphic novel of personalities of the eldery will increase awareness and interaction between teenagers and the eldery.","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128156949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VISUALISASI BUDAYA ASIA TENGGARA DALAM DESAIN ENVIRONMENT DI FILM ANIMASI “RAYA AND THE LAST DRAGON”
Jurnal Nawala Visual Pub Date : 2022-10-28 DOI: 10.35886/nawalavisual.v4i2.433
Sania Raihan Fadhilah
{"title":"VISUALISASI BUDAYA ASIA TENGGARA DALAM DESAIN ENVIRONMENT DI FILM ANIMASI “RAYA AND THE LAST DRAGON”","authors":"Sania Raihan Fadhilah","doi":"10.35886/nawalavisual.v4i2.433","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i2.433","url":null,"abstract":"Di era globalisasi ini, adat istiadat terlihat mulai terkikis oleh budaya modern. Banyak masyarakat yang mulai tidak mengenali adat istiadat dari tanah air mereka. Bagusnya, Walt Disney Animation Studio mengeluarkan film animasi berjudul “Raya and the Last Dragon” yang mengadaptasi budaya Asia Tenggara. Negara-negara di Asia Tenggara sendiri memiliki ciri khas fisik, latar belakang, dan budaya yang hampir serupa. Budaya di Asia Tenggara ini dinilai sangat autentik, unik, dan ethnic oleh orang-orang barat. Peneliti tertarik untuk menelaah penggunaan budaya Asia Tenggara pada desain environment di film ini. Penelitian ini menggunakan metode penelitian paradigma kualitatif. Hasil dari penelitian ini adalah terdapat unsur budaya dan arsitektur Asia Tenggara di setiap negara yang diceritakan, dapat dilihat dari ciri geografis, ukiran, bentuk bangunan, dan properti. Harapannya, dengan adanya hasil dari penelitian ini dapat menginspirasi banyak orang untuk lebih mencintai budaya sendiri dan membuat karya yang dapat memperkenalkan Indonesia kepada dunia.","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128209852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Kajian Visual Graphic User Interface (Gui) Pada Aplikasi Konseling Online Riliv Dan Bicarakan.Id
Jurnal Nawala Visual Pub Date : 2022-10-28 DOI: 10.35886/nawalavisual.v4i2.437
Anggis Rizky Wiyaringtyas, Irma Damajanti
{"title":"Kajian Visual Graphic User Interface (Gui) Pada Aplikasi Konseling Online Riliv Dan Bicarakan.Id","authors":"Anggis Rizky Wiyaringtyas, Irma Damajanti","doi":"10.35886/nawalavisual.v4i2.437","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i2.437","url":null,"abstract":"Konseling merupakan sebuah cara yang dilakukan oleh konselor dalam menyelesaikan permasalahan klien dengan tujuan mengurangi dampak buruk yang terjadi. Pada era digital seperti saat ini berbagai kegiatan dapat dilakukan secara online, begitu pula dengan kegiatan konseling, aplikasi konseling online saat ini banyak dirancang untuk mencapai tujuan konseling secara lebih fleksibel dimanapun dan kapanpun. Penelitian ini dilakukan untuk mengetahui keberhasilan visual graphic user interface (GUI) pada aplikasi Riliv dan Bicarakan.Id. Penelitian dilakukan dengan metode kualitatif dari studi literatur dan observasi elemen visual dan prinsip-prinsip desain pada user interface kedua aplikasi tersebut dengan berlandaskan teori Cooper. Dari hasil analisis ditarik kesimpulan bahwa aplikasi konseling online Riliv dan Bicarakan.Id sudah mengikuti prinsip desain user interface, namun perlu lebih diperhatikan lagi pada beberapa elemen, seperti pemilihan warna, layout, pemilihan image pendukung, dan penambahan animasi pada ikon, sehingga visual GUI pada aplikasi Riliv dan Bicarakan.Id dapat dikatakan estetik sesuai dengan teori dari Cooper.","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124461215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PERANCANGAN PROMOSI WISATA BUDAYA KAMPUNG NAGA TASIKMALAYA
Jurnal Nawala Visual Pub Date : 2022-10-28 DOI: 10.35886/nawalavisual.v4i2.417
Muhammad Iqbal Tawaqal
{"title":"PERANCANGAN PROMOSI WISATA BUDAYA KAMPUNG NAGA TASIKMALAYA","authors":"Muhammad Iqbal Tawaqal","doi":"10.35886/nawalavisual.v4i2.417","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i2.417","url":null,"abstract":"Jurnal ini berisikan tentang strategi promosi yang tepat sesuai dengan permasalahan dari Kampung Naga. Tujuan dari penelitian ini adalah merancang promosi meningkatkan jumlah pengunjung Kampung Naga. Maka solusi dari permasalahan tersebut adalah dengan membuat perancangan strategi promosi sesuai dengan pemasukan yang di miliki Dinas Pariwisata dan Budaya Kab. Tasikmalaya, sebagai payung yang mawadahi Kampung Naga. penulis melakukan upaya promosi dengan menggunakan berbagai macam media berdasarkan strategi yang digunakan yaitu AISAS. Penulis menggunakan AISAS berdasarkan analisis dan perkembangan zaman ini, strategi yang penulis gunakan ialah menjadikan Kampung Naga sebagai destinasi wisata budaya yang nyaman dan edukatif bagi konsumen, dengan menggunakan konsep “Event Trip” acara ini bertajuk “Time Travel to Kampung Naga”. Dengan menggunakan strategi tersebut diharapkan perancangan media ini menjadi solusi permasalahan dari Kampung Naga.Kata Kunci: Promosi, Wisata Budaya, Event \u0000 ","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124968601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PERAN PROFESI DESAIN KOMUNIKASI VISUAL PADA DUNIA INDUSTRI KREATIF DI ERA PASCA PANDEMIC 在大萧条后,视觉通信设计行业的作用
Jurnal Nawala Visual Pub Date : 2022-10-27 DOI: 10.35886/nawalavisual.v4i2.364
Maysitha Fitri Az Zahra
{"title":"PERAN PROFESI DESAIN KOMUNIKASI VISUAL PADA DUNIA INDUSTRI KREATIF DI ERA PASCA PANDEMIC","authors":"Maysitha Fitri Az Zahra","doi":"10.35886/nawalavisual.v4i2.364","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i2.364","url":null,"abstract":"Perkembangan pendidikan desain di Indonesia beberapa tahun terakhir meningkat pesat, khususnya pada jurusan Desain komunikasi Visual (DKV). Hal tersebut didukung dengan bertambahnya banyak cabang ilmu baru dibawah DKV dan terbukanya lapangan kerja baru dibidang DKV. Pertumbuhan tersebut tak lepas memberi dampak kepada perkembangan industri kreatif  yang memberikan banyak peluang bagi para penggiat DKV. Covid-19 merubah banyak hal terkait pekerjaan dan cara kerja seseorang. Pekerjaan yang tidak harus tatap muka dan pekerjaan yang membantu perkembangan industri kreatif di Indonesia terbuka sangat besar bagi para Desainer Komunikasi Visual. DKV kini tidak hanya sekedar ilmu pengetahuan yang hanya dapat dikenyam di Pendidikan tinggi, melainkan juga dapat diikuti melalui pelatihan tersertifikasi.","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122552959","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
ANALISIS SEMIOTIKA IKLAN GOJEK EDISI RAMADHAN 2021 DI TENGAH PANDEMI COVID-19
Jurnal Nawala Visual Pub Date : 2022-05-02 DOI: 10.35886/nawalavisual.v4i1.261
Nisa Eka Nastiti
{"title":"ANALISIS SEMIOTIKA IKLAN GOJEK EDISI RAMADHAN 2021 DI TENGAH PANDEMI COVID-19","authors":"Nisa Eka Nastiti","doi":"10.35886/nawalavisual.v4i1.261","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i1.261","url":null,"abstract":"Ramadan in 2021 is the second year that it is recommended not to go home and meet with family and friends during this Covid-19 pandemic. This is a problem for people who are used to going home because they can’t meet their family and friends. The Covid-19 pandemic has changed the habits of many brands that initially only met the needs of their consumers but are now competing to provide solutions to their consumer problems. One of them is Gojek as a top of mind application that always answers the needs of its consumers, now providing many solutions. In this Ramadhan 2021, Gojek issued an advertisement which mainly said \"Dekatkan yang jauh, kirim yang bermakna\" with Gojek, people can still give meaningful things by sending something to family and relatives even though they can't meet. This study examines the messages contained in the Ramadan Gojek advertisement in 2021. The method used in this research is qualitative by obtaining data with observation and literature studies. The results of this research analysis show that Gojek's 2021 Ramadan advertisements utilize technology to convey messages to consumers in responding to needs and problems solving during this pandemic.","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116937705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
REPRESENTASI SOSIAL MELALUI PENDEKATAN ILUSTRASI SIMBOLIK PADA POSTER NO WAR 通过“战争”海报上的象征性插图方法进行社会表现
Jurnal Nawala Visual Pub Date : 2022-05-02 DOI: 10.35886/nawalavisual.v4i1.350
E. K. Mauleti, Irwan Harnoko
{"title":"REPRESENTASI SOSIAL MELALUI PENDEKATAN ILUSTRASI SIMBOLIK PADA POSTER NO WAR","authors":"E. K. Mauleti, Irwan Harnoko","doi":"10.35886/nawalavisual.v4i1.350","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i1.350","url":null,"abstract":"Social events are part of human life, peace, conflicts occur one after another. At the end of February 2022 the world was shocked by the Russian military attack on Ukrainian territory. The world community hopes Russia can stop the attack but it still happens. In March 2022 Japan's Ogaki Poster Museum summoned poster artists (poster call) around the world to participate in voicing their opinions through art posters with the NO WAR theme, in response to the events above. The author of the article responded to this call by sending 2 posters that represented this social problem through a symbolic illustration approach on the poster. The selection through a symbolic illustration approach is considered appropriate because it can have a complex context so that the message conveyed easily and quickly reaches the audience. To underlie the design of symbolic illustrations, research and design methods are used, namely, Components of Illustration Media consist of 4 stages, namely Context, Encoders, Code, and Decoder. \u0000  \u0000Key words : \u0000Social events are part of human life, peace, conflicts occur one after another. At the end of February 2022 the world was shocked by the Russian military attack on Ukrainian territory. The world community hopes Russia can stop the attack but it still happens. In March 2022 Japan's Ogaki Poster Museum summoned poster artists (poster call) around the world to participate in voicing their opinions through art posters with the NO WAR theme, in response to the events above. The author of the article responded to this call by sending 2 posters that represented this social problem through a symbolic illustration approach on the poster. The selection through a symbolic illustration approach is considered appropriate because it can have a complex context so that the message conveyed easily and quickly reaches the audience. To underlie the design of symbolic illustrations, research and design methods are used, namely, Components of Illustration Media consist of 4 stages, namely Context, Encoders, Code, and Decoder. \u0000  \u0000Key words : Social, symbolic illustrations, posters","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121361241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
IMPLEMENTASI AUGMENTED REALITY (AR) UNTUK MEMVISUALISASIKAN PORTOFOLIO PEMODELAN 3D
Jurnal Nawala Visual Pub Date : 2022-05-02 DOI: 10.35886/nawalavisual.v4i1.337
Priya Wintar Yuhanto, Atmaja Septa Miyosa
{"title":"IMPLEMENTASI AUGMENTED REALITY (AR) UNTUK MEMVISUALISASIKAN PORTOFOLIO PEMODELAN 3D","authors":"Priya Wintar Yuhanto, Atmaja Septa Miyosa","doi":"10.35886/nawalavisual.v4i1.337","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i1.337","url":null,"abstract":"Augmented Reality (AR) merupakan inovasi teknologi dalam meningkatkan interaksi antara manusia dengan mesin. Teknologi AR memungkinkan suatu benda yang sebelumnya hanya dapat dilihat secara dua dimensi (2D), dapat muncul sebagai obyek virtual tiga demensi (3D) yang dimasukkan ke dalam lingkungan nyata secara real-time. Aplikasi media visualisai portofolio pemodelan 3D ini dapat mempermudah pengguna dalam mendapatkan informasi secara nyata (real-time), detail dan jelas. Kegunaan Portofolio dalam bidang seni  adalah sebagai bukti hasil kerja atau karya yang pernah dibuat oleh seorang seniman ataupun kumpulan dokumen seseorang, kelompok, lembaga, organisasi, perusahaan atau sejenisnya yang bertujuan untuk mendokumentasikan perkembangan suatu proses dalam mencapai tujuan yang telah ditetapkan. Portofolio dapat dipakai untuk menunjukkan kepada pihak lain dalam rangka bisnis dan kepentingan tertentu. Aplikasi visualisasi portofolio pemodelan 3D ini akan membantu dalam menyampaikan karyanya secara sederhana, cepat dan tepat. Hasil menunjukkan bahwa pengguna dapat melihat bagian sistem secara fungsional menghasilkan gambar sesuai dengan yang diharapkan. Berdasarkan pengujian dapat ditarik kesimpulan bahwa aplikasi media visualisasi portofolio pemodelan 3D ini dapat memudahkan pengguna dalam mendapatkan informasi secara realtime (nyata), detail dan informatif.","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"56 12","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120999338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
ANALISIS DESAIN KEMASAN PRODUK UMKM MAKANAN TRADISIONAL LEMPER BERBAHAN ALAMI MEMILIKI DAYA TARIK DAN KETAHANAN MUTU PRODUK 传统的甘薯食品设计分析对产品质量的吸引力和耐久性
Jurnal Nawala Visual Pub Date : 2022-05-02 DOI: 10.35886/nawalavisual.v4i1.340
Desiana Nur Indra Kusumawati, Wisnu Indra Kusumah, R. W. Wibisono T
{"title":"ANALISIS DESAIN KEMASAN PRODUK UMKM MAKANAN TRADISIONAL LEMPER BERBAHAN ALAMI MEMILIKI DAYA TARIK DAN KETAHANAN MUTU PRODUK","authors":"Desiana Nur Indra Kusumawati, Wisnu Indra Kusumah, R. W. Wibisono T","doi":"10.35886/nawalavisual.v4i1.340","DOIUrl":"https://doi.org/10.35886/nawalavisual.v4i1.340","url":null,"abstract":"\u0000 \u0000 \u0000 \u0000Permasalahan pada produk UMKM (Usaha Mikro Kecil Menengah) tradisonal yaitu belum adanya suatu analisis desain kemasan yang dapat menjadikan suatu daya tarik produk dan ketahanan produk khusunnya pada produk makanan tradisional dengan bahan kemasan alami yang tidak tahan lama. Tujuan dari penelitian ini adalah untuk menganalisi faktor-faktor dalam sebuah perancangan desain kemasan pada produk UMKM tradisional yang berasal dari bahan alami sehingga selain memiliki daya tarik juga memiliki ketahanan mutu produk. Metode yang digunakan adalah metode kualitatif yang didasarkan pada pengumpulan data literatur dan informasi dari UMKM produk tradisional studi kasus UMKM dengan produk makanan lemper yang kemudian data tersebut diolah dan dianalisis kemudian hasil analisis di jadikan bahan dalam mendesain sebuah kemasan pada produk makanan tradisional lemper. Hasil yang didapat adalah perancangan kemasan yang memiliki daya tarik pada unsur desain dan pelebelan yang yang memberikan informasi serta bentuk dan bahan kemasan yang dapat melindungi produk UMKM makanan tradisional lemper agar tidak mudah rusak. Kesimpulanya Sebelum melakukan suatu perancangan kemasan terutama pada makanan UMKM produk  tradisional lemper perlu dilakukannya sebuah analisis factor-faktor kemasan agar menghasilkan suatu rancangan yang dapat menjadikan daya tarik kemasan dan dapat melindungi produk sehingga produk memiliki daya tahan melalui kemasan yang baik. \u0000  \u0000 \u0000 \u0000 \u0000","PeriodicalId":400121,"journal":{"name":"Jurnal Nawala Visual","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129297232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信