Renz Anthony Supangan, Leo Alfred S. Acosta, Jose Lorenzo S. Amarado, E. Blancaflor, M. Samonte
{"title":"A gamified learning app for children with ADHD","authors":"Renz Anthony Supangan, Leo Alfred S. Acosta, Jose Lorenzo S. Amarado, E. Blancaflor, M. Samonte","doi":"10.1145/3313950.3313966","DOIUrl":"https://doi.org/10.1145/3313950.3313966","url":null,"abstract":"Special Education is an Educational Service provided by private or public schools that cater students with disabilities. Attention Deficit Hyperactivity Disorder (ADHD) is a common behavioral disorder that begins at infancy stage. But it can also develop during teenage state and even in adulthood. This study focused on providing an interactive supplementary tool in assisting ADHD children in learning Mathematics, Language and Basic Hygiene. This gamified system was designed for an Android mobile application of Level 1 lectures in animated presentation. This tool was made available in order for the parents and teachers track students or ADHD children's progress through different activities taken in the e-tutor system. In conclusion, the user acceptance testing showed that the Android application was approved in content and suitable to use for special education services.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121148441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Face replacement based on 2D dense mapping","authors":"Han Guo, Dongmei Niu, Xiangyu Kong, Xiuyang Zhao","doi":"10.1145/3313950.3313964","DOIUrl":"https://doi.org/10.1145/3313950.3313964","url":null,"abstract":"Face replacement, also known as face swapping, is a worth investing problem in privacy protection, intelligent human-computer interaction and video effects. In our paper, a new approach is proposed to transform identities of the input images into a target identity while preserving poses and facial features. It is considered that 2D face replacement can be replaced by the problem of 2D graphics dense mapping using 3D morphable models projection. For mapping the input facial region and the target, our method uses planar parameterization and affine transformation to establish a one-to-one dense mapping between 2D graphics. It can enable to reduce the effect on the rotation of non-frontal faces without image preprocessing. Our method then adjusts positions of eyes to keep gaze direction of the input images, and stitches the transformed image and the target image based on seamless cloning to show the authenticity of the images.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130458736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multiplet selection: a practical study of multi-faces recognition for student attendance system","authors":"Zhiyao Zhang, Benjamin Ma Di","doi":"10.1145/3313950.3313954","DOIUrl":"https://doi.org/10.1145/3313950.3313954","url":null,"abstract":"This paper presents a new approach, Multiplet Selection, for multi-faces recognition and its application in student attendance system. Instead of using a linear classifier such as SVM to classify face feature vectors, we adopt a \"multiplet selection\" approach such that Euclidean distances score between each identity's Anchor face [4] and a random input face are computed. Together with a pre-determined threshold parameter, this score is used for input face-identity pair association. We also develop a student attendance system based on the proposed multi-face recognition algorithm. And testing results video are available at the following URL: https://youtu.be/OZOgcw7B1YI.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122423972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Target recognition in SAR images via graph wavelet transform and 2DPCA","authors":"Yu-Long Qiao, Yue Zhao, Xiao-yong Men","doi":"10.1145/3313950.3313956","DOIUrl":"https://doi.org/10.1145/3313950.3313956","url":null,"abstract":"In this paper, we propose a new classification method based on graph wavelet filter banks and 2DPCA for target recognition in synthetic aperture radar (SAR) image. Graph wavelet transformation can provide multi-scale analysis similar to traditional wavelet transform, and it effectively detects image edge information in irregular domain. Therefore, the radar image is transformed into a graph wavelet domain using the Meyer spectral kernel function. Due to the two-dimensional PCA (2DPCA), developed from PCA, is common in pattern recognition and can extract features from two-dimensional SAR image directly, we introduce it to get features. The vectors derived from 2DPCA at different scales are then applied into the metasample-based sparse representation classifier (MSRC). Experiments on the moving and stationary acquisition and recognition (MSTAR) dataset demonstrate that the proposed method leads to an improvement in the recognition rate.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122859238","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Meehae Song, Tamiko Tadeo, Ioana Sandor, Servet Ulas, S. DiPaola
{"title":"BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives","authors":"Meehae Song, Tamiko Tadeo, Ioana Sandor, Servet Ulas, S. DiPaola","doi":"10.1145/3313950.3313978","DOIUrl":"https://doi.org/10.1145/3313950.3313978","url":null,"abstract":"In this paper we present our bio-responsive virtual reality (VR) experience that explores visual forms of entrainment through amorphous nature-inspired phenomena that evolves and reacts to a tightly coupled real-virtual immersive space controlled through two immersants' physiological data. Multiple layers of real-time visuals inspired by nature phenomena are generated in 3D the experiential VR space which are controlled through two immersants' EEG, heart rate and gestures in real-time. In this paper, we present our system framework and setup and present our work-in-progress prototype.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123463469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Samonte, Frances Casey D. Guce, Janina Mikaela P. Peraja, Gwynel Daniel V. Sambile
{"title":"Assistive gamification and speech recognition E-tutor system for speech impaired students","authors":"M. Samonte, Frances Casey D. Guce, Janina Mikaela P. Peraja, Gwynel Daniel V. Sambile","doi":"10.1145/3313950.3313968","DOIUrl":"https://doi.org/10.1145/3313950.3313968","url":null,"abstract":"In a single school year, 5,857 young Filipino students have been found to suffer from evident speech or language impairments. The Philippines has this number of children, all of whom experience a great disadvantage in learning and communication, both of which are crucial and very much needed. Speech impairment does not necessarily mean that the person cannot speak but rather finding it difficult to do so. It is a condition that can affect the academic performance of a child because of the difficulty in communicating by stuttering and such. The deaf or the hard-of-hearing (HoH) also sometimes develop this kind of impairment due to development issues. This paper concentrates on the design of a Gamified E-Tutor System that utilizes speech recognition in teaching Statistics to senior high school students with speech impairment with the help of Filipino Sign Language (FSL). The said components (gamification/speech recognition) were integrated into the system to improve the learning engagement of students with speech impairment and supplement the speech therapies they go through. By integrating gamification elements with learning strategies for students with disabilities, a speech therapist can use this system to supplement their sessions and monitor their status, as well as their progress. Through this E-Learning system, information regarding gamification elements may be extracted to help determine the most effective learning components for students with speech impairment.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128473894","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Emerging applications of reversible data hiding","authors":"Dongdong Hou, Weiming Zhang, Jiayang Liu, Siyan Zhou, Dongdong Chen, Nenghai Yu","doi":"10.1145/3313950.3313952","DOIUrl":"https://doi.org/10.1145/3313950.3313952","url":null,"abstract":"Reversible data hiding (RDH) is one special type of information hiding, by which the host sequence as well as the embedded data can be both restored from the marked sequence without loss. Beside media annotation and integrity authentication, recently some scholars begin to apply RDH in many other fields innovatively. In this paper, we summarize these emerging applications, including steganography, adversarial example, visual transformation, image processing, and give out the general frameworks to make these operations reversible. As far as we are concerned, this is the first paper to summarize the extended applications of RDH.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123102526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Proceedings of the 2nd International Conference on Image and Graphics Processing","authors":"","doi":"10.1145/3313950","DOIUrl":"https://doi.org/10.1145/3313950","url":null,"abstract":"","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126502237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}