Meehae Song, Tamiko Tadeo, Ioana Sandor, Servet Ulas, S. DiPaola
{"title":"BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives","authors":"Meehae Song, Tamiko Tadeo, Ioana Sandor, Servet Ulas, S. DiPaola","doi":"10.1145/3313950.3313978","DOIUrl":null,"url":null,"abstract":"In this paper we present our bio-responsive virtual reality (VR) experience that explores visual forms of entrainment through amorphous nature-inspired phenomena that evolves and reacts to a tightly coupled real-virtual immersive space controlled through two immersants' physiological data. Multiple layers of real-time visuals inspired by nature phenomena are generated in 3D the experiential VR space which are controlled through two immersants' EEG, heart rate and gestures in real-time. In this paper, we present our system framework and setup and present our work-in-progress prototype.","PeriodicalId":392037,"journal":{"name":"Proceedings of the 2nd International Conference on Image and Graphics Processing","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference on Image and Graphics Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3313950.3313978","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
In this paper we present our bio-responsive virtual reality (VR) experience that explores visual forms of entrainment through amorphous nature-inspired phenomena that evolves and reacts to a tightly coupled real-virtual immersive space controlled through two immersants' physiological data. Multiple layers of real-time visuals inspired by nature phenomena are generated in 3D the experiential VR space which are controlled through two immersants' EEG, heart rate and gestures in real-time. In this paper, we present our system framework and setup and present our work-in-progress prototype.