International Journal of Computer Science in Sport最新文献

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Wireless inertial sensor system for hammer throwing 抛锤无线惯性传感器系统
International Journal of Computer Science in Sport Pub Date : 2021-03-01 DOI: 10.2478/ijcss-2022-0001
Stefan Tiedemann, Gwen Spelly, K. Witte
{"title":"Wireless inertial sensor system for hammer throwing","authors":"Stefan Tiedemann, Gwen Spelly, K. Witte","doi":"10.2478/ijcss-2022-0001","DOIUrl":"https://doi.org/10.2478/ijcss-2022-0001","url":null,"abstract":"Abstract The aim of this study is to integrate an inertial sensor inside a hammer to allow a realtime feedback. In the first step we build our own prototype to measure the radial acceleration. In the second step there is a validation with an infrared camera system. It is a comparison between the radial acceleration along the wire axis, that is measured by the sensor against the velocity that is delivered by the infrared camera system. As a result, significant correlation was observed between the measured velocity and the acceleration (r = 0.99, p < 0.001). These suggest that this system can used in the training to improve the technique of the hammer throw.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"21 1","pages":"1 - 8"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42013714","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Can Elite Australian Football Player’s Game Performance Be Predicted? 澳大利亚优秀足球运动员的比赛表现可以预测吗?
International Journal of Computer Science in Sport Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0004
J. Fahey-Gilmour, J. Heasman, B. Rogalski, B. Dawson, P. Peeling
{"title":"Can Elite Australian Football Player’s Game Performance Be Predicted?","authors":"J. Fahey-Gilmour, J. Heasman, B. Rogalski, B. Dawson, P. Peeling","doi":"10.2478/ijcss-2021-0004","DOIUrl":"https://doi.org/10.2478/ijcss-2021-0004","url":null,"abstract":"Abstract In elite Australian football (AF) many studies have investigated individual player performance using a variety of outcomes (e.g. team selection, game running, game rating etc.), however, none have attempted to predict a player’s performance using combinations of pre-game factors. Therefore, our aim was to investigate the ability of commonly reported individual player and team characteristics to predict individual Australian Football League (AFL) player performance, as measured through the official AFL player rating (AFLPR) (Champion Data). A total of 158 variables were derived for players (n = 64) from one AFL team using data collected during the 2014-2019 AFL seasons. Various machine learning models were trained (cross-validation) on the 2014-2018 seasons, with the 2019 season used as an independent test set. Model performance, assessed using root mean square error (RMSE), varied (4.69-5.03 test set RMSE) but was generally poor when compared to a singular variable prediction (AFLPR pre-game rating: 4.72 test set RMSE). Variation in model performance (range RMSE: 0.14 excusing worst model) was low, indicating different approaches produced similar results, however, glmnet models were marginally superior (4.69 RMSE test set). This research highlights the limited utility of currently collected pre-game variables to predict week-to-week game performance more accurately than simple singular variable baseline models.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"20 1","pages":"55 - 78"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41624156","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Comparison of the Evaluation of Performance Preconditions in Tennis with the Use of Equal and Expertly Judged Criteria Weights 用平等和熟练判断标准权重评价网球运动中成绩前提条件的比较
International Journal of Computer Science in Sport Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0005
J. Zháněl, P. Holecek, A. Zderčík
{"title":"Comparison of the Evaluation of Performance Preconditions in Tennis with the Use of Equal and Expertly Judged Criteria Weights","authors":"J. Zháněl, P. Holecek, A. Zderčík","doi":"10.2478/ijcss-2021-0005","DOIUrl":"https://doi.org/10.2478/ijcss-2021-0005","url":null,"abstract":"Abstract Tennis performance is influenced by various factors, among which physical performance factors play an important role. The aim of the study was an analysis of possibilities of the use of Saaty’s method for assessing the level of performance prerequisites and comparing the results obtained using equal weights and various weights. The research on Czech female players (U12; n = 211) was based on the results of the TENDIAG1 test battery (9 items) and the results were processed by FuzzME software and relevant statistical methods (correlation coefficient r, Student´s t-test, effect size index d). The results of Saaty’s method show that the most important athletic performance criteria for tennis coaches are the leg reaction time and the running speed, while the least important are endurance and strength. The evaluation using various criteria weights offers a finer scale for assessing athletes’ performance prerequisites despite the proven high degree of association between the results obtained with equal and various weights and the insignificant difference of mean values. The results have shown possibilities for the use of a fuzzy approach in sports practice and motivate further research towards broadening the structure or the number of evaluation criteria.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"20 1","pages":"79 - 91"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48612124","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Strictness vs. flexibility: Simulation-based recognition of strategies and its success in soccer 严格性与灵活性:基于模拟的策略识别及其在足球中的成功
International Journal of Computer Science in Sport Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0003
J. Perl, Jonas Imkamp, D. Memmert
{"title":"Strictness vs. flexibility: Simulation-based recognition of strategies and its success in soccer","authors":"J. Perl, Jonas Imkamp, D. Memmert","doi":"10.2478/ijcss-2021-0003","DOIUrl":"https://doi.org/10.2478/ijcss-2021-0003","url":null,"abstract":"Abstract Introduction: Recognition and optimization of strategies in sport games is difficult in particular in case of team games, where a number of players are acting “independently” of each other. One way to improve the situation is to cluster the teams into a small number of tactical groups and to analyze the interaction of those groups. The aim of the study is the evaluation of the applicability of SOCCER© simulation in professional soccer by analyzing and simulation of the tactical group interaction. Methods: The players’ positions of tactical groups in soccer can be mapped to formation-patterns and then reflect strategic behaviour and interaction. Based on this information, Monte Carlo-Simulation allows for generating strategies, which – at least from the mathematical point of view – are optimal. In practice, behaviour can be orientated in those optimal strategies but normally is changing depending on the opponent team’s activities. Analyzing the game under the aspect of such simulated strategies revealed how strictly resp. flexible a team follows resp. varies strategic patterns. Approach: A Simulation- and Validation-Study on the basis of 40 position data sets of the 2014/15 German Bundesliga has been conducted to analyze and to optimize such strategic team behaviour in professional soccer. Results: The Validation-Study demonstrated the applicability of our tactical model. The results of the Simulation-Study revealed that offensive player groups need less tactical strictness in order to gain successful ball possession whereas defensive player groups need tactical strictness to do so. Conclusion: The strategic behaviour could be recognized and served as basis for optimization analysis: offensive players should play with a more flexible tactical orientation to stay in possession of the ball, whereas defensive players should play with a more planned orientation in order to be successful. The strategic behaviour of tactical groups can be recognized and optimized using Monte Carlo-based analysis, proposing a new and innovative approach to quantify tactical performance in soccer.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"20 1","pages":"43 - 54"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41868929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Optimizing Team Sport Training With Multi-Objective Evolutionary Computation 基于多目标进化计算的团队运动训练优化
International Journal of Computer Science in Sport Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0006
M. Connor, David Fagan, B. Watters, F. McCaffery, Michael O'Neill
{"title":"Optimizing Team Sport Training With Multi-Objective Evolutionary Computation","authors":"M. Connor, David Fagan, B. Watters, F. McCaffery, Michael O'Neill","doi":"10.2478/ijcss-2021-0006","DOIUrl":"https://doi.org/10.2478/ijcss-2021-0006","url":null,"abstract":"Abstract This research introduces a new novel method for mathematically optimizing team sport training models to enhance two measures of athletic performance using an evolutionary computation based approach. A common training load model, consisting of daily training load prescriptions, was optimized using an evolutionary multi-objective algorithm to produce improvements in the mean match-day running intensity across a competitive season. The optimized training model was then compared to real-world observed training and performance data to assess the potential improvements in performance that could be achieved. The results demonstrated that it is possible to increase and maintain a stable level of match-day running performance across a competitive season whilst adhering to model-based and real-world constraints, using an intelligently optimized training design compared a to standard human design, across multiple performance criteria (BF+0 = 5651, BF+0 = 11803). This work demonstrates the value of evolutionary algorithms to design and optimize team sport training models and provides support staff with an effective decision support system to plan and prescribe optimal strategies to enhance in-season athlete performance.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"20 1","pages":"92 - 105"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45200369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Validation of Velocity Measuring Devices in Velocity Based Strength Training 基于速度的力量训练中速度测量装置的验证
International Journal of Computer Science in Sport Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0007
Thorben Menrad, Jürgen Edelmann-Nusser
{"title":"Validation of Velocity Measuring Devices in Velocity Based Strength Training","authors":"Thorben Menrad, Jürgen Edelmann-Nusser","doi":"10.2478/ijcss-2021-0007","DOIUrl":"https://doi.org/10.2478/ijcss-2021-0007","url":null,"abstract":"Abstract To control and monitor strength training with a barbell various systems are on the consumer market. They provide the user with information regarding velocity, acceleration and trajectory of the barbell. Some systems additionally calculate the 1-repetition-maximum (1RM) of exercises and use it to suggest individual intensities for future training. Three systems were tested: GymAware, PUSH Band 2.0 and Vmaxpro. The GymAware system bases on linear position transducers, PUSH Band 2.0 and Vmaxpro base on inertial measurement units. The aim of this paper was to determine the accuracy of the three systems with regard to the determination of the average velocity of each repetition of three barbell strength exercises (squat, barbell rowing, deadlift). The velocity data of the three systems were compared to a Vicon system using linear regression analyses and Bland-Altman-diagrams. In the linear regression analyses the smallest coefficient of determination (R2.) in each exercise can be observed for PUSH Band 2.0. In the Bland-Altman diagrams the mean value of the differences in the average velocities is near zero for all systems and all exercises. PUSH Band 2.0 has the largest differences between the Limits of Agreement. For GymAware and Vmaxpro these differences are comparable.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"20 1","pages":"106 - 118"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49175070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Multimodal Approach for Kayaking Performance Analysis and Improvement 皮划艇性能分析与改进的多模态方法
International Journal of Computer Science in Sport Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0010
G. Nagy, Z. Komka, G. Szathmáry, Péter Katona, L. Gannoruwa, Gergely Erdös, P. Tarjányi, M. Tóth, M. Krepuska, László Grand
{"title":"Multimodal Approach for Kayaking Performance Analysis and Improvement","authors":"G. Nagy, Z. Komka, G. Szathmáry, Péter Katona, L. Gannoruwa, Gergely Erdös, P. Tarjányi, M. Tóth, M. Krepuska, László Grand","doi":"10.2478/ijcss-2020-0010","DOIUrl":"https://doi.org/10.2478/ijcss-2020-0010","url":null,"abstract":"Abstract Artificial Intelligence (AI) invades fields where sophisticated analytics has not been applied before. Modality refers to how something happens or is experienced. Multimodal datasets are beneficial for solving complex research problems with AI methods. Kayaking technique optimization has been challenging, as there seems to be no gold standard for effective paddling techniques since there are outstanding athletes with profoundly different physical capabilities and kayaking styles. Multimodal analysis can help find the most effective paddling techniques for training and competition based on individuals’ abilities. We describe the characteristics of the output power of kayak athletes and Electromyogram (EMG) measurements collected from the most critical muscles, and the relationship between these modalities. We propose metrics (weighted arithmetic mean difference and variability of power output and stroke duration) suitable for discerning athletes based on how efficiently and correctly they perform particular training tasks. Additionally, the described methods (asymmetry, coactivation, muscle intensity-output power) help athletes and coaches in assessing their performance and compare it with others based on their EMG activities. As the next step, we will apply machine-learning approaches on the synchronized dataset we collect with the described methods to reveal desirable EMG and stroke patterns.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"19 1","pages":"51 - 76"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43997059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Optimising Daily Fantasy Sports Teams with Artificial Intelligence 用人工智能优化日常梦幻运动队
International Journal of Computer Science in Sport Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0008
Ryan Beal, T. Norman, S. Ramchurn
{"title":"Optimising Daily Fantasy Sports Teams with Artificial Intelligence","authors":"Ryan Beal, T. Norman, S. Ramchurn","doi":"10.2478/ijcss-2020-0008","DOIUrl":"https://doi.org/10.2478/ijcss-2020-0008","url":null,"abstract":"Abstract This paper outlines a novel approach to optimising teams for Daily Fantasy Sports (DFS) contests. To this end, we propose a number of new models and algorithms to solve the team formation problems posed by DFS. Specifically, we focus on the National Football League (NFL) and predict the performance of real-world players to form the optimal fantasy team using mixed-integer programming. We test our solutions using real-world data-sets from across four seasons (2014-2017). We highlight the advantage that can be gained from using our machine-based methods and show that our solutions outperform existing benchmarks, turning a profit in up to 81.3% of DFS game-weeks over a season.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"19 1","pages":"21 - 35"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44836911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A Critical Comparison of Machine Learning Classifiers to Predict Match Outcomes in the NFL 预测NFL比赛结果的机器学习分类器的关键比较
International Journal of Computer Science in Sport Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0009
Ryan Beal, T. Norman, S. Ramchurn
{"title":"A Critical Comparison of Machine Learning Classifiers to Predict Match Outcomes in the NFL","authors":"Ryan Beal, T. Norman, S. Ramchurn","doi":"10.2478/ijcss-2020-0009","DOIUrl":"https://doi.org/10.2478/ijcss-2020-0009","url":null,"abstract":"Abstract In this paper, we critically evaluate the performance of nine machine learning classification techniques when applied to the match outcome prediction problem presented by American Football. Specifically, we implement and test nine techniques using real-world datasets of 1280 games over 5 seasons from the National Football League (NFL). We test the nine different classifier techniques using a total of 42 features for each team and we find that the best performing algorithms are able to improve one previous published works. The algoriothms achieve an accuracy of between 44.64% for a Guassian Process classifier to 67.53% with a Naïve Bayes classifer. We also test each classifier on a year by year basis and compare our results to those of the bookmakers and other leading academic papers.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"19 1","pages":"36 - 50"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42639385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Automatic Classification of Locomotion in Sport: A Case Study from Elite Netball. 运动中运动的自动分类:以优秀无板篮球为例。
International Journal of Computer Science in Sport Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0007
P. D. Smith, A. Bedford
{"title":"Automatic Classification of Locomotion in Sport: A Case Study from Elite Netball.","authors":"P. D. Smith, A. Bedford","doi":"10.2478/ijcss-2020-0007","DOIUrl":"https://doi.org/10.2478/ijcss-2020-0007","url":null,"abstract":"Abstract In team sport Human Activity Recognition (HAR) using inertial measurement units (IMUs) has been limited to athletes performing a set routine in a controlled environment, or identifying a high intensity event within periods of relatively low work load. The purpose of this study was to automatically classify locomotion in an elite sports match where subjects perform rapid changes in movement type, direction, and intensity. Using netball as a test case, six athletes wore a tri-axial accelerometer and gyroscope. Feature extraction of player acceleration and rotation rates was conducted on the time and frequency domain over a 1s sliding window. Applying several machine learning algorithms Support Vector Machines (SVM) was found to have the highest classification accuracy (92.0%, Cohen’s kappa Ƙ = 0.88). Highest accuracy was achieved using both accelerometer and gyroscope features mapped to the time and frequency domain. Time and frequency domain data sets achieved identical classification accuracy (91%). Model accuracy was greatest when excluding windows with two or more classes, however detecting the athlete transitioning between locomotion classes was successful (69%). The proposed method demonstrated HAR of locomotion is possible in elite sport, and a far more efficient process than traditional video coding methods.","PeriodicalId":38466,"journal":{"name":"International Journal of Computer Science in Sport","volume":"19 1","pages":"1 - 20"},"PeriodicalIF":0.0,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43167109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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