Automatic Classification of Locomotion in Sport: A Case Study from Elite Netball.

Q2 Computer Science
P. D. Smith, A. Bedford
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引用次数: 2

Abstract

Abstract In team sport Human Activity Recognition (HAR) using inertial measurement units (IMUs) has been limited to athletes performing a set routine in a controlled environment, or identifying a high intensity event within periods of relatively low work load. The purpose of this study was to automatically classify locomotion in an elite sports match where subjects perform rapid changes in movement type, direction, and intensity. Using netball as a test case, six athletes wore a tri-axial accelerometer and gyroscope. Feature extraction of player acceleration and rotation rates was conducted on the time and frequency domain over a 1s sliding window. Applying several machine learning algorithms Support Vector Machines (SVM) was found to have the highest classification accuracy (92.0%, Cohen’s kappa Ƙ = 0.88). Highest accuracy was achieved using both accelerometer and gyroscope features mapped to the time and frequency domain. Time and frequency domain data sets achieved identical classification accuracy (91%). Model accuracy was greatest when excluding windows with two or more classes, however detecting the athlete transitioning between locomotion classes was successful (69%). The proposed method demonstrated HAR of locomotion is possible in elite sport, and a far more efficient process than traditional video coding methods.
运动中运动的自动分类:以优秀无板篮球为例。
在团队运动中,使用惯性测量单元(imu)的人类活动识别(HAR)仅限于运动员在受控环境中执行一套常规动作,或在相对低负荷的时间段内识别高强度事件。本研究的目的是在精英运动比赛中,受试者在运动类型、方向和强度上的快速变化,对运动进行自动分类。以篮球为测试对象,六名运动员佩戴了三轴加速度计和陀螺仪。在1秒滑动窗口的时域和频域上对球员的加速度和旋转速率进行特征提取。应用多种机器学习算法,发现支持向量机(SVM)的分类准确率最高(92.0%,Cohen’s kappa Ƙ = 0.88)。使用加速度计和陀螺仪的特征映射到时域和频域,达到了最高的精度。时域和频域数据集实现了相同的分类准确率(91%)。当排除两个或更多类别的窗口时,模型准确性最高,然而,检测运动员在运动类别之间的过渡是成功的(69%)。该方法证明了运动HAR在精英运动中是可行的,并且比传统的视频编码方法要高效得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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