Kamil Żyła , Jacek Kęsik , Sylwester Korga , Marek Miłosz , Karolina Rybak
{"title":"Scanning, modelling and dissemination of the interior appearance of wooden historic churches in the Maramures region of Romania","authors":"Kamil Żyła , Jacek Kęsik , Sylwester Korga , Marek Miłosz , Karolina Rybak","doi":"10.1016/j.daach.2024.e00351","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00351","url":null,"abstract":"<div><p>In the Maramureș region of Romania there is a large number of historic wooden churches dating back to the 17th and 18th centuries. These objects of tangible cultural heritage continue to be exposed to degradation factors. Meanwhile, their interiors hide important and historically valuable artefacts of cultural heritage. Their loss would noticeably impoverish the heritage of local communities. This article presents the problems of 3D scanning the interiors of wooden historic churches, the scanning methodology specifically developed for this occasion, the equipment used and its parameters, and the results of its application. Four examples of wooden churches from the Maramureș region were studied: modern laser scanning technologies with appropriate selection of parameters permits a satisfactorily precise scan of the interior of a wooden religious building, even in difficult lighting conditions. The methodology and equipment choice was proven to be successful and is recommended here for future projects in the region and for structures facing similar challenges.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"34 ","pages":"Article e00351"},"PeriodicalIF":0.0,"publicationDate":"2024-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000365/pdfft?md5=c9416fba03280d0b1bd51825b61c65b5&pid=1-s2.0-S2212054824000365-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141485849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alessandra Cristina Pereira , Édipo H. Cremon , Rosiclér Theodoro da Silva , e Julio Cezar Rubin de Rubin
{"title":"Predictive modeling in geoarchaeology: An evaluation of machine learning algorithms and topographic variables on the Serranópolis City - Brazil","authors":"Alessandra Cristina Pereira , Édipo H. Cremon , Rosiclér Theodoro da Silva , e Julio Cezar Rubin de Rubin","doi":"10.1016/j.daach.2024.e00350","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00350","url":null,"abstract":"<div><p>The search for predictive models in archaeology using geographical data and artificial intelligence (AI) has made progress, but there is a scarcity of studies focusing on South America. Serranópolis, in Goiás, Central-West Brazil, emerges as an ideal landscapefor applying AI and geographical data to predict archaeological sites. This study aimed to predict potential archaeological locations in Serranópolis using topographic variables and four supervised classification algorithms: C5.0, Random Forest (RF), eXtreme Gradient Boosting (XGBoost), and Gradient Boosting Machine (GBM). The methodology involved sample points representing open-air archaeological sites and rock shelters, along with randomly selected pseudo-absence samples. Eighteen topographic variables from a digital elevation model were considered. RF outperformed other algorithms, producing a probability map of site occurrence. Key predictors included sky view factor, roughness, topographic depression, and slope. The findings enhance our understanding of archaeological potential in this region, highlighting the effectiveness of RF in predictive modeling.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"34 ","pages":"Article e00350"},"PeriodicalIF":0.0,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141325144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"From shipwreck to seaworthy: A digital reconstruction of the Ma'agan Mikhael B ship","authors":"Nathan Helfman , Maayan Cohen , Josef Rott , Michelle Creisher , Deborah Cvikel","doi":"10.1016/j.daach.2024.e00346","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00346","url":null,"abstract":"<div><p>A digital 3D model of the Ma'agan Mikhael B ship was developed by resourcing excavation data, iconographic representations, and relevant documentation. A computer-aided design system was used to digitally replicate the ship, also yielding 3D prints used to refine the results. The digital model also served to test amphora cargo loading scenarios, considering maritime dictates of ship stability, accessibility, and commerce. A standard maritime-engineering analysis of stability and strength, and computational fluid dynamics analyses were performed on the digital model to evaluate hull resistance and the power of the ship's lateen sail. The simulations demonstrated that the fully loaded merchantman was seaworthy and made satisfactory speed over ground.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"34 ","pages":"Article e00346"},"PeriodicalIF":0.0,"publicationDate":"2024-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141312954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
María-Eugenia Polo, Guadalupe Duran-Dominguez, Ángel M. Felicísimo
{"title":"Proposal of metadata schema for capturing and processing 3D models in an archaeological context","authors":"María-Eugenia Polo, Guadalupe Duran-Dominguez, Ángel M. Felicísimo","doi":"10.1016/j.daach.2024.e00347","DOIUrl":"10.1016/j.daach.2024.e00347","url":null,"abstract":"<div><p>The management of cultural heritage leads to the creation of digital files that contain representations of cultural heritage elements. Over the last few decades, a number of technologies designed for creating 3D models of objects or scenes have been developed, and the number of digitisation platforms has increased. Despite the dissemination of 3D models on these platforms, generally, the methodologies used appears to be undocumented and there is a lack of standards for providing metadata for creating 3D models. In this paper, a metadata schema for 3D models of archaeological objects is proposed, addressing the possible techniques used to create and process such models and considering that not all digital objects are the same, as they are produced in different ways and with different metrics and chromatic accuracies. Additionally, a core of the most crucial components is suggested to alleviate the difficulty of producing exhaustive metadata to represent the entire procedure.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"34 ","pages":"Article e00347"},"PeriodicalIF":0.0,"publicationDate":"2024-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000328/pdfft?md5=6cc141d25b196f00d4d81395182d0d53&pid=1-s2.0-S2212054824000328-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141196973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vincent Baillet , Rémy Chapoulie , Bruno Dutailly , Francesca Galluzzi , Pascal Mora , Aurélie Mounier
{"title":"A new approach to locate, characterise and restore in 3D polychromy of Apollo’s temple at Delphi (4th century B. C.)","authors":"Vincent Baillet , Rémy Chapoulie , Bruno Dutailly , Francesca Galluzzi , Pascal Mora , Aurélie Mounier","doi":"10.1016/j.daach.2024.e00345","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00345","url":null,"abstract":"<div><p>In Ancient Greece, architecture and sculpture were painted. Nevertheless, the exact appearance of the colours used to decorate buildings remains largely unknown due to lack of evidence. The Temple of Apollo at Delphi, is no exception to this process. Since its discovery in 1894, the question of polychromy has been partially studied. This situation can be explained by the difficulty of detecting colours traces directly on the ancient blocks by simple visual observation. The majority of them are imperceptible to the naked eye. This paper aims to put a exploratory methodology based on archaeometric, photogrammetric and computer analyses in order to the locate, characterize traces of polychromy that are invisible to the naked eye and to provide new data that can be used to reconstruct the architectural polychromy of the Temple of Apollo at Delphi in the late classical period.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"34 ","pages":"Article e00345"},"PeriodicalIF":0.0,"publicationDate":"2024-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141286492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lorenzo Stacchio , Silvia Garzarella , Pasquale Cascarano , Allegra De Filippo , Elena Cervellati , Gustavo Marfia
{"title":"DanXe: An extended artificial intelligence framework to analyze and promote dance heritage","authors":"Lorenzo Stacchio , Silvia Garzarella , Pasquale Cascarano , Allegra De Filippo , Elena Cervellati , Gustavo Marfia","doi":"10.1016/j.daach.2024.e00343","DOIUrl":"10.1016/j.daach.2024.e00343","url":null,"abstract":"<div><p>Motivated by the need to leverage technologies to enhance the preservation, accessibility, quantitative data analysis, and valorization of Dance Heritage, this work introduces DanXe, a framework based on Artificial Intelligence and Extended Reality for the digitization, automatic analysis, and immersive manipulations of tangible and intangible cultural heritage material. Our contribution offers a framework to define the Digital Twin of documentary assets associated with dance heritage, enriching the storytelling of its traditions, performers, and specific languages. The implications of the proposed framework extend beyond the realm of dance, impacting various creative industries and cultural heritage preservation efforts. The approach is validated through a specific case study, linked to the artistic legacy of the dancer and choreographer Rudolf Nureyev intending to narrate his artistic impact. Moreover, we contribute with the description of an effective strategy for the comprehensive organization and analysis of all materials related to the legacy of the dancer.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00343"},"PeriodicalIF":0.0,"publicationDate":"2024-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141027523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Soňa Kalafutová , Marek Chmelík , Ladislav Olexa , Iveta Boroňová , Jana Gaľová , Eva Petrejčíková
{"title":"3D facial reconstruction and 3D printing of women skull from Bronze age, Slovakia","authors":"Soňa Kalafutová , Marek Chmelík , Ladislav Olexa , Iveta Boroňová , Jana Gaľová , Eva Petrejčíková","doi":"10.1016/j.daach.2024.e00344","DOIUrl":"10.1016/j.daach.2024.e00344","url":null,"abstract":"<div><p>Facial reconstruction of individuals from historical periods can provide more information about them. The main aim of this study was to create an anthropological facial reconstruction of a Bronze Age skull based on a new soft tissue thickness database created from a sample of the Slovak female population. Using ultrasound, we evaluated 27 facial landmarks on 50 Slovak women, aged 18–30 years with Slovak genealogical history. The Bronze Age skull was anthropologically estimated as a Caucasoid female aged 24–30 years at the time of death. The ultrasound results were analysed and compared with nine European populations. Statistical analysis showed that there is no statistical difference between these populations in the values of facial soft tissue thicknesses. Using CT and Blender software with add-ons, we created a facial approximation of the skull. We 3D printed the virtual model, which can be used for educational and scientific purposes.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00344"},"PeriodicalIF":0.0,"publicationDate":"2024-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141032181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Maurice de Kleijn , Krien Clevis , Jesús García González , Marco Roling , Jorne Jongsma , Rens de Hond , Henk Scholten , Eric M. Moormann
{"title":"Art and archaeology in an interactive time-traveling online and museum experience. A case study on the Via Appia Antica.","authors":"Maurice de Kleijn , Krien Clevis , Jesús García González , Marco Roling , Jorne Jongsma , Rens de Hond , Henk Scholten , Eric M. Moormann","doi":"10.1016/j.daach.2024.e00342","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00342","url":null,"abstract":"<div><p>This paper presents an innovative exploration of digital twinning technologies and its integration with artistic perspectives and interactive museum storytelling. It presents a physical and virtual online museum exhibition that was developed to visualize and experience changes of an archaeological landscape. Central to this exhibition was an interactive installation with a virtual 3D environment in which visitors could revisit viewpoints of past image creators like photographers, cinematographers, architects and painters. The exhibition combined digital twin technologies with artistic and archaeological research to form an immersive landscape biography.</p><p>As a study area, the exhibition focused on mile V and VI of the Via Appia Antica near Rome. For six different funerary monuments, the exact locations of 110 historical images have been revisited and geo-referenced in a virtual 3D environment. Each historical image was artistically morphed into a present-day image using video technology. Additionally, visitors could explore virtual reconstructions and 3D prints of these monuments, accompanied with 3D animations.</p><p>The paper discusses the motivation behind the design and setup of the museum and virtual exhibition, together with the technological challenges that were encountered. All tooling for this research was developed as Free and Open-Source Software (FOSS), allowing it to be reused. We discuss lessons learned and future application perspectives of the presented concept and installation. The work illustrates the power of blending cutting-edge technologies with art and storytelling to create a dynamic, accessible, and enriching experience of cultural heritage.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00342"},"PeriodicalIF":0.0,"publicationDate":"2024-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140909973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diego Chapinal-Heras , Díaz-Sánchez Carlos , Gómez-García Natalia , España-Chamorro Sergio , Pagola-Sánchez Lucía , Parada López de Corselas Manuel , Rey-Álvarez Zafiria Manuel Elías
{"title":"Photogrammetry, 3D modelling and printing: The creation of a collection of archaeological and epigraphical materials at the university","authors":"Diego Chapinal-Heras , Díaz-Sánchez Carlos , Gómez-García Natalia , España-Chamorro Sergio , Pagola-Sánchez Lucía , Parada López de Corselas Manuel , Rey-Álvarez Zafiria Manuel Elías","doi":"10.1016/j.daach.2024.e00341","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00341","url":null,"abstract":"<div><p>The aim of this contribution is to present the <em>Experimenting Digital Antiquity</em> Project undertaken at the Complutense University in 2021–2022. The initiative consisted of encouraging new teaching methodologies by creating a collection of copies of ancient finds printed with 3D technology. This required a series of carefully organised steps that can be summarised as training students in the skills needed to carry out the photogrammetry of artifacts preserved in museums and ultimately printing the 3D models they prepared. The results, an initial collection of 21 artifacts, laid the foundations for work that has continued since then.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00341"},"PeriodicalIF":0.0,"publicationDate":"2024-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000262/pdfft?md5=dbd49efefe220c430dc98919ce816319&pid=1-s2.0-S2212054824000262-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140905866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital restoration and 3D visualisation of the early Neolithic pottery from Ryńsk, Poland","authors":"Kamil Adamczak , Mateusz Osiadacz , Łukasz Kowalski , Grażyna Szczepańska , Dariusz Kamiński , Klaudia Wesołowska , Jolanta Małecka-Kukawka , Stanisław Kukawka , Magdalena Kozicka","doi":"10.1016/j.daach.2024.e00337","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00337","url":null,"abstract":"<div><p>The archaeological site of Ryńsk in north-central Poland produced sound evidence of long-distance journeys of people and pottery from the 6th millennium BC in Central Europe by yielding a sophisticated ceramic footed bowl that can be traced to the Carpathian Basin region. Archaeology indicates that the earliest ceramic vessels had a different functional, social and ritual role, but it is difficult to convey information on the significant role of pottery in ancient societies in a way that would pique the interest of the general public. This paper presents the digital restoration and 3D visualisation of the footed bowl from Ryńsk and other accompanying ceramics that may assist in feeding the historical imagination and education about the ancient pottery making of the LBK people and can be used to provide a wider audience with new forms of engagement and interaction with the archaeological heritage of the region.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00337"},"PeriodicalIF":0.0,"publicationDate":"2024-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000225/pdfft?md5=15f79f984181c53ffb7ec58be19e095a&pid=1-s2.0-S2212054824000225-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140843360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}