Diego Chapinal-Heras , Díaz-Sánchez Carlos , Gómez-García Natalia , España-Chamorro Sergio , Pagola-Sánchez Lucía , Parada López de Corselas Manuel , Rey-Álvarez Zafiria Manuel Elías
{"title":"Photogrammetry, 3D modelling and printing: The creation of a collection of archaeological and epigraphical materials at the university","authors":"Diego Chapinal-Heras , Díaz-Sánchez Carlos , Gómez-García Natalia , España-Chamorro Sergio , Pagola-Sánchez Lucía , Parada López de Corselas Manuel , Rey-Álvarez Zafiria Manuel Elías","doi":"10.1016/j.daach.2024.e00341","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00341","url":null,"abstract":"<div><p>The aim of this contribution is to present the <em>Experimenting Digital Antiquity</em> Project undertaken at the Complutense University in 2021–2022. The initiative consisted of encouraging new teaching methodologies by creating a collection of copies of ancient finds printed with 3D technology. This required a series of carefully organised steps that can be summarised as training students in the skills needed to carry out the photogrammetry of artifacts preserved in museums and ultimately printing the 3D models they prepared. The results, an initial collection of 21 artifacts, laid the foundations for work that has continued since then.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00341"},"PeriodicalIF":0.0,"publicationDate":"2024-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000262/pdfft?md5=dbd49efefe220c430dc98919ce816319&pid=1-s2.0-S2212054824000262-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140905866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digital restoration and 3D visualisation of the early Neolithic pottery from Ryńsk, Poland","authors":"Kamil Adamczak , Mateusz Osiadacz , Łukasz Kowalski , Grażyna Szczepańska , Dariusz Kamiński , Klaudia Wesołowska , Jolanta Małecka-Kukawka , Stanisław Kukawka , Magdalena Kozicka","doi":"10.1016/j.daach.2024.e00337","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00337","url":null,"abstract":"<div><p>The archaeological site of Ryńsk in north-central Poland produced sound evidence of long-distance journeys of people and pottery from the 6th millennium BC in Central Europe by yielding a sophisticated ceramic footed bowl that can be traced to the Carpathian Basin region. Archaeology indicates that the earliest ceramic vessels had a different functional, social and ritual role, but it is difficult to convey information on the significant role of pottery in ancient societies in a way that would pique the interest of the general public. This paper presents the digital restoration and 3D visualisation of the footed bowl from Ryńsk and other accompanying ceramics that may assist in feeding the historical imagination and education about the ancient pottery making of the LBK people and can be used to provide a wider audience with new forms of engagement and interaction with the archaeological heritage of the region.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00337"},"PeriodicalIF":0.0,"publicationDate":"2024-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000225/pdfft?md5=15f79f984181c53ffb7ec58be19e095a&pid=1-s2.0-S2212054824000225-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140843360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"La teak: Painted animation as an educational media maintaining tree sustainability AR 3D filter-based","authors":"Nurlaila, Agus Nursalim, Andi Suryadi","doi":"10.1016/j.daach.2024.e00339","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00339","url":null,"abstract":"<div><p>Forests which are often given the nickname the lungs of the world are starting to dwindle day by day. There are many cases of illegal logging for the benefit of private industry individuals without thinking about the impact that will be caused. The bad influence that appears is not only felt now but also in the future. Education regarding the existence of a tree is deemed necessary to be made. Taking into account these problems, this study aims to create a combined work of art that carries the idea of the tree itself. Artwork is made from two elements of art, namely painting, and animation. Many say that there is a wall between traditional art and digital art. This research also intends to prove that the two types of art can be united. The method of creating works is in the form of static paintings which are used as tracker/marker objects for making augmented reality (AR) animations. The results of the creation of works in this study show that they can provide knowledge to the wider community regarding the importance of trees and instill in them a sense of love for the environment, as well as provide more experience to the community regarding new media.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"34 ","pages":"Article e00339"},"PeriodicalIF":0.0,"publicationDate":"2024-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141164111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rhys Williams, Tim Thompson, Caroline Orr, Gillian Taylor
{"title":"Developing a 3D strategy: Pipelines and recommendations for 3D structured light scanning of archaeological artefacts","authors":"Rhys Williams, Tim Thompson, Caroline Orr, Gillian Taylor","doi":"10.1016/j.daach.2024.e00338","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00338","url":null,"abstract":"<div><p>Archaeology has faced increased pressure to digitise collections and make artefacts available and accessible to a wider audience. 3D imaging involves producing a 3D digital or printed model of an object or site. 3D models have the potential to augment the traditional approaches to museum engagement whilst breaking down the barriers to access, whether through providing 3D printed proxies in museums or sharing digital models online. 3D imaging has clear value in archaeology and public engagement but there is no standardisation or accessible pipelines available for achieving professional 3D imaging output. There is very little consensus in 3D modelling and worldwide, digital collections are being created with no methodological consistency. This research observed each stage necessary for producing high-quality 3D models with structured light scanning (SLS) technology. SLS was effective on a range of textures that may be encountered in archaeological scenarios, although highly reflective objects, or pale objects with black areas, may fail to be captured even with an altered strategy. In order to make the 3D model most representative of the archaeological find, it is recommended that a range of scanner settings such as brightness or shutter speed are tested on the object before committing these settings to the rest of the scans. Generalised 3D scanning pipelines are provided to inform archaeological teams on a 3D digital and printing strategy.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00338"},"PeriodicalIF":0.0,"publicationDate":"2024-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000237/pdfft?md5=ca46ff003d506a5cde9a618cd49082ae&pid=1-s2.0-S2212054824000237-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140650080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Romanesque portal from Olbin - 3D digital recomposition","authors":"Franciszek Hackemer","doi":"10.1016/j.daach.2024.e00336","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00336","url":null,"abstract":"<div><p>The aim of the study was to define the original shape of the 12<sup>th</sup>-century portal built into the wall of the Church of St. Mary Magdalene in Wrocław. The portal is a remnant of a priceless monument of Romanesque architecture in the region - the Benedictine Abbey in Olbin, which was demolished by order of the city council in 1529. The portal was subjected to very extensive alterations and conservation treatments, which strongly affected its form. Previous studies have linked two other stonework pieces to it - the tympanum and the archivolt, which were probably separated from the portal in 1529. An attempt at reconstruction was made using digital photogrammetric 3D models of the portal, tympanum and archivolt. The juxtaposition of these in 3D software, cutting the model into separate stonework elements, changing its layout and modelling of non-preserved parts allowed the development of three proposals for 3D the reconstruction of the 12<sup>th</sup>-century portal.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00336"},"PeriodicalIF":0.0,"publicationDate":"2024-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140605540","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Advanced interactive digital storytelling in digital heritage applications","authors":"Selma Rizvic , Dusanka Boskovic , Bojan Mijatovic","doi":"10.1016/j.daach.2024.e00334","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00334","url":null,"abstract":"<div><p>Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse (Barbara and Haahr, 2022). In this paper we introduce the Advanced Interactive Digital Storytelling methodology (A-IDS), as a combination of IDS with gameplay elements. We show that applications created using this methodology offer unique immersive experiences of historical objects and events to museum visitors and online. In this paper, we describe it on a use case of the Trebinje Fortresses VR project. Austrian-Hungarian Fortresses around Trebinje, Bosnia and Herzegovina, are in decay, hardly accessible, and completely neglected. They can be explored in Virtual Reality through an application that combines Interactive Digital Storytelling narrated by officers who used to inhabit them with gameplays where the users become carrier pigeons in the first mission and get a task to accomplish in a fortress underground, in the second. If successful, they get the opportunity to explore digitized museum exhibits found in the fortress. The application is installed in the Trebinje Museum. The quality of user experience will be proven through an evaluation study.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00334"},"PeriodicalIF":0.0,"publicationDate":"2024-04-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140605541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Utilization of digital image processing approach for a faster measurement of pottery fragments area compared to conventional techniques of weighing","authors":"Aghil Aghili","doi":"10.1016/j.daach.2024.e00326","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00326","url":null,"abstract":"<div><p>In this research, we utilized a real-time and non-destructive digital measuring system to measure the entire areas of archaeological pottery fragments. This approach provides a novel classification method as an alternative to weighing pottery in situ. We provided a rapid method for determining the overall surface area of the fragments using a newly developed portable device. This device utilizes RGB and gray-scale 2D image processing technology, along with an electronic system. In contrast to typical analyses, we utilized image enhancement, edge extraction, segmentation, Sobel filter, and linking techniques through MATLAB software to thoroughly examine and quantify the external and internal surface of a fragment. The system can calculate the dimensions of the fragments accurately and quickly. Additionally, it automatically generates a file containing the measured data in a timely manner. Researchers or students have the ability to remotely access this record or access it as the primary user. The results of our study demonstrated that our system outperforms traditional measurement methods in terms of accuracy, while also requiring less time. Moreover, the suggested system can be employed to examine the morphology of bones and the rate of deterioration in metal or ceramic artifacts for museums or archives. The device's structure is characterized by its innovative, efficient, and functional design. Another potential alternative to consider is offering users a user interface or additional means of accessing and analyzing object details through the use of a digital scale. The efficiency and outputs of our system were determined to be markedly distinct from the conventional method, based on the analysis of the tables and figures.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00326"},"PeriodicalIF":0.0,"publicationDate":"2024-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140605539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Viewpoints on AR and VR in heritage tourism","authors":"Maysam Shafiee Roodposhti , Faezeh Esmaeelbeigi","doi":"10.1016/j.daach.2024.e00333","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00333","url":null,"abstract":"<div><p>In recent years, the emerging digital technologies of VR and AR have had practical applications for visitors in the tourism sector. The purpose of this study was to identify the usage of VR and AR in heritage tourism based on the experience of tourists. Twenty-two thousand user reviews about AR and VR from websites in the field of tourism were extracted by Python and analyzed with text mining techniques. The usages are classified into six main categories: Introducing the heritage, helping to recognize the heritage, encouraging the desire to visit and facilitating the possibility of visiting the heritage, the effectiveness of managing the costs of the visit, and the possibility of sensory experience. These six categories, in the form of “heritage identification” and “heritage experience,” enhance visitors' information about heritage destinations, increase the quality of the visit experience, and ultimately improve visitor satisfaction. The results of this study can inform tourism marketing and future technology integration. Therefore, this area should be paid attention to by tourism professionals, and the advantages can be harnessed to create sustainable virtual experiences.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00333"},"PeriodicalIF":0.0,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140351054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carolina Cabrero González , Antonio Garrido Almonacid , Juan Antonio Cámara Serrano
{"title":"Approach to the visual landscape of the Gor river megalithic necropolises (Granada, Spain)","authors":"Carolina Cabrero González , Antonio Garrido Almonacid , Juan Antonio Cámara Serrano","doi":"10.1016/j.daach.2024.e00335","DOIUrl":"https://doi.org/10.1016/j.daach.2024.e00335","url":null,"abstract":"<div><p>This paper presents the results of several visibility analysis carried out upon the 151 preserved megaliths of the Gor valley (Granada, Andalusia, Spain) as well as upon the 5 known settlements in the area with Chalcolithic chronology. In order to analyse the relationship between megaliths, settlements and territory during the Late Prehistory in Southeastern Iberia, the analyses carried out have been intervisibility and individual, cumulative and total or inherent viewshed. The results underline the existence of a noticeable network of visual connection between the megaliths as a whole, as well as with the settlements, especially in the middle river course. This interrelationship is only broken by some more distant necropolises that were already noted as they differ from the rest in both topographical and formal aspects. The results of cumulative and total viewshed show the existence of a defined strategy to choose megaliths locations, in order to visually control areas of the terrain that are not naturally privileged as observation points. The conclusions clearly point to the existence of an increasing network aimed at achieving the demarcation and total control over the exploited territory, creating a new landscape mainly linked to funerary monuments, from which ancestors tie past to present for defining territorial appropriation.</p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"33 ","pages":"Article e00335"},"PeriodicalIF":0.0,"publicationDate":"2024-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212054824000201/pdfft?md5=8c5f039aee9135976bb49bc405cf503c&pid=1-s2.0-S2212054824000201-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140546003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}