Digital Applications in Archaeology and Cultural Heritage最新文献

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The portrait of King Sargon II: 3D scanning, filtering and computational imaging for semantic data extraction 国王萨尔贡二世的画像:用于语义数据提取的3D扫描、滤波和计算成像
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2025-11-27 DOI: 10.1016/j.daach.2025.e00484
Filippo Diara, Stefano de Martino
{"title":"The portrait of King Sargon II: 3D scanning, filtering and computational imaging for semantic data extraction","authors":"Filippo Diara,&nbsp;Stefano de Martino","doi":"10.1016/j.daach.2025.e00484","DOIUrl":"10.1016/j.daach.2025.e00484","url":null,"abstract":"<div><div>This research work, inscribed into the European Project ITSERR Italian Strengthening of ESFRI RI Resilience, is related to metric analyses from computational imaging and filtering of the 3D high resolution model of the portrait of King Sargon II. The limestone relief fragment (TO 10407, 89 cm in height and 52 in width), which portrays the Neo-Assyrian king (721-705 BC), is one of the masterpieces in the archaeological collection of Musei Reali in Torino. This relief comes from the ancient city of Dur-Šarrukin (Khorsabad) in northern Iraq that was founded by Sargon II and was his royal residence.</div><div>The fragment was 3D documented with Artec Space Spider structured-light scanner which has a point accuracy of 0.05 mm of and a 3D resolution 0.1 mm. This produced a detailed mesh that could be used for post-processing analysis to extract semantic data and comprehend details that were hardly apparent: in fact, this fragment is a part of a bigger relief decoration coming from the royal palace but it has been detached and partially brushed for masking damages and cutting imperfections. Computational imaging analyses (Deviation analyses, Multi-Scale Integral Invariant filter, virtual Reflectance Transformation Imaging) allowed non-invasive and precise metric investigations on decoration, unlocking new micrometric details useful for formulating updated hypotheses on decorative apparatus: thanks to these analyses, the lost decorations of the relief have been revealed and are now prominently displayed, then the original decorative apparatus have been reconstructed.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00484"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145685172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Localised decorrelation stretch (L-DCS) for improved visibility of large, dense rock art scenes 局部去相关拉伸(L-DCS),用于提高大型、密集岩石艺术场景的可视性
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-02-23 DOI: 10.1016/j.daach.2026.e00522
Benedict Dyson, Andrea Jalandoni, Paul S.C. Taçon
{"title":"Localised decorrelation stretch (L-DCS) for improved visibility of large, dense rock art scenes","authors":"Benedict Dyson,&nbsp;Andrea Jalandoni,&nbsp;Paul S.C. Taçon","doi":"10.1016/j.daach.2026.e00522","DOIUrl":"10.1016/j.daach.2026.e00522","url":null,"abstract":"<div><div>DStretch® is widely known within the study of rock art and is used across the field of archaeology to enhance the visibility of faded or difficult to see motifs. DStretch calculates enhancements based on all RGB values in an image and so often struggles to decorrelate local areas with high correlation, particularly if there is a wide distribution of RGB values such as in dense rock art scenes, orthomosaics, or 3D model textures. Local decorrelation stretch (L-DCS) automatically separates an image into overlapping windows, performing decorrelated stretching on each, and merging them back into a single image. The results retained greater fine details in motifs and improved significantly the visibility of “hidden” motifs in densely painted areas when compared to DStretch. The flexibility afforded by our approach and the consistency of results in different scenarios make L-DCS a robust approach for automated DCS on larger datasets without manual intervention.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00522"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147395163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multidisciplinary approaches and digital technologies in the study of Early Christian architecture: The Sacellum of SS. Teuteria and Tosca in Verona (mid 5th-early 6th century) 早期基督教建筑研究中的多学科方法和数字技术:维罗纳SS. Teuteria和Tosca的Sacellum(5世纪中期至6世纪初)
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-02-28 DOI: 10.1016/j.daach.2026.e00521
Angelo Passuello , Pietro Becherini , Stefano Bertocci , Francesco Salvestrini
{"title":"Multidisciplinary approaches and digital technologies in the study of Early Christian architecture: The Sacellum of SS. Teuteria and Tosca in Verona (mid 5th-early 6th century)","authors":"Angelo Passuello ,&nbsp;Pietro Becherini ,&nbsp;Stefano Bertocci ,&nbsp;Francesco Salvestrini","doi":"10.1016/j.daach.2026.e00521","DOIUrl":"10.1016/j.daach.2026.e00521","url":null,"abstract":"<div><div>This study presents a multidisciplinary investigation into the <em>Sacellum</em> of SS. Teuteria and Tosca in Verona, an early Christian chapel dated between the mid-5th and early 6th centuries. Conducted as part of the <em>CaMeRoofs</em> project under the HORIZON-MSCA framework (2024-2026), the research aims to reconstruct the architectural evolution and historical context of this unique monument through the integration of archaeological, architectural, and digital methodologies. The project builds upon a two-year preliminary study at the University of Florence (2021-2023) and employs state-of-the-art digital technologies to produce unprecedented documentation.</div><div>Digital survey campaigns utilized Terrestrial Laser Scanning (TLS), UAV-based and ground-based photogrammetry (Structure from Motion), and 3D modeling, resulting in high-resolution point clouds and colour-mapped models. These technologies enabled accurate geometric documentation and virtual navigation, as well as detailed stratigraphic, morphological, and material analyses. The integration of archival research and structural diagnostics supported a revised phasing of the monument, revealing both early Christian features – such as opus spicatum masonry, cruciform layout, and lantern vault – and Romanesque additions from the second half of the 12th century.</div><div>Unpublished findings include a reevaluation of the <em>Sacellum</em>'s original architecture, challenging prior assumptions by demonstrating its alignment with free Greek cross plans similar to the Mausoleum of Galla Placidia in Ravenna, rather than the inscribed Greek cross typology. This study underscores the critical value of digital survey tools for conservation and heritage enhancement and contributes new data to the fields of early Christian archaeology and architectural history.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00521"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"147395166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An evolving scenario in the study of illuminated manuscripts: innovative approaches to research questions 在照明手稿的研究一个不断发展的场景:创新的方法来研究问题
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-01-09 DOI: 10.1016/j.daach.2026.e00496
Alessandra Chirivì, Eva Pietroni, Matteo Greco, Andrea Pandurino, Alberto Bucciero
{"title":"An evolving scenario in the study of illuminated manuscripts: innovative approaches to research questions","authors":"Alessandra Chirivì,&nbsp;Eva Pietroni,&nbsp;Matteo Greco,&nbsp;Andrea Pandurino,&nbsp;Alberto Bucciero","doi":"10.1016/j.daach.2026.e00496","DOIUrl":"10.1016/j.daach.2026.e00496","url":null,"abstract":"<div><div>The paper provides an overview of the innovative digital services and tools implemented within three research projects aimed at increasing knowledge and promoting the enhancement of illuminated manuscripts: Codex 4D, DataSpace-ISPC and Illuminated Manuscripts Hub. These very fragile and complex artifacts are contemplated in their dual role as physical objects and carriers of symbolic content. They are investigated and presented in their multiple tangible and intangible elements (codicological, palaeographic, art historical, material, etc.). Despite the peculiarities of the different actions, we propose an innovative multidisciplinary approach to the construction of cultural ecosystems and virtual representations able to integrate several information levels and making them accessible to both the research community and the general public in interactive virtual and mixed reality environments. To connect these various digital resources, the use of a knowledge graph governed by a semantic reference model was tested. The data visualisation approach employed a multimodal strategy using interoperable frameworks. Beginning with semantic representation, the method enables multidimensional information exploration through a knowledge graph, 2D visualisation systems using the IIIF standard, and interactive 3D environments powered by ATON. Each application provides specific tools for managing data entry and curation activities.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00496"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145976791","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Application of the RTI (Reflectance Transformation Imaging) technique on coins from Tel Dor, Israel: some considerations RTI(反射变换成像)技术在以色列Tel Dor硬币上的应用:一些考虑
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-01-06 DOI: 10.1016/j.daach.2026.e00495
Vagner Porto , Maria Cristina Kormikiari , Tamar Hodos , Juliana Hora , Guilherme Rodrigues , Jessica Mendes , Cleberson Moura , Ana Rigolon , Carlos Sousa
{"title":"Application of the RTI (Reflectance Transformation Imaging) technique on coins from Tel Dor, Israel: some considerations","authors":"Vagner Porto ,&nbsp;Maria Cristina Kormikiari ,&nbsp;Tamar Hodos ,&nbsp;Juliana Hora ,&nbsp;Guilherme Rodrigues ,&nbsp;Jessica Mendes ,&nbsp;Cleberson Moura ,&nbsp;Ana Rigolon ,&nbsp;Carlos Sousa","doi":"10.1016/j.daach.2026.e00495","DOIUrl":"10.1016/j.daach.2026.e00495","url":null,"abstract":"<div><div>This paper presents the initial phase of the project <em>Cultural Contacts in</em> Judaea-Palaestina <em>During the Roman Period</em>. The study focuses on Roman-period numismatic resources discovered in Area G of the Tel Dor archaeological site in Israel. The aim was to catalog these items using photographic techniques to aid in their identification, as many exhibited wear and/or oxidation due to their place of origin. The methods applied included axial photography and Reflectance Transformation Imaging (RTI), conducted by two research teams—one on-site and another working remotely. These approaches made it possible to accurately reclassify coins and identify previously unclassified ones, demonstrating the positive contribution of these tools to material culture research.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00495"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145976793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing culturally-informed activities for interactive learning in Southeast Asia: A pilot study 为东南亚的互动式学习设计文化信息活动:一项试点研究
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-01-27 DOI: 10.1016/j.daach.2026.e00504
V. Sithira Vadivel , Insu Song , Abhishek Bhati
{"title":"Designing culturally-informed activities for interactive learning in Southeast Asia: A pilot study","authors":"V. Sithira Vadivel ,&nbsp;Insu Song ,&nbsp;Abhishek Bhati","doi":"10.1016/j.daach.2026.e00504","DOIUrl":"10.1016/j.daach.2026.e00504","url":null,"abstract":"<div><div>Southeast Asia (SEA) countries, including Singapore, Malaysia, Vietnam, Brunei, Indonesia, Philippines, and Thailand, have explored the use of Information Communication Tools (ICT) in schools to provide quality and accessible education. ICT plays a vital role in SEA for education: schools now heavily rely on mobile and internet technologies in and out of the classroom. <strong>However</strong>, the adoption of ICT in SEA could have been faster, especially in countries surrounding Singapore, and this would have led to a more efficient and effective use of ICT with better learning outcomes and better learning experiences for students. Despite government initiatives to promote the use of ICT in schools, a previous comprehensive survey of ICT uses in Southeast Asia showed that the uptake of e-learning technology in SEA countries was less than optimal, and teachers and students have shown significant resistance to using ICT. SEA cultural values and practices are believed to be factors in this response. The authors have developed and proposed new cultural metaphors to improve the suitability of ICT design for SEA. A survey of key cultural metaphors dating back 5000 years of history has allowed new symbiotic metaphors to be discovered. Drawing on a pilot study conducted in Brunei and Indonesia (n = 133; n = 76), we examine how a culturally embedded digital game—based on the traditional gasing activity—affects students’ learning experiences and outcomes. The findings suggest that cultural metaphors may foster emotional resonance and engagement, although further controlled studies are needed to establish causal relationships.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00504"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146077690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Geometric reconstruction of ribbed domes covering the Ishrat-Khana Mausoleum in Samarkand 覆盖撒马尔罕伊斯拉特-卡纳陵墓的肋形圆顶的几何重建
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-01-12 DOI: 10.1016/j.daach.2026.e00494
Muhammed Emin Akyürek
{"title":"Geometric reconstruction of ribbed domes covering the Ishrat-Khana Mausoleum in Samarkand","authors":"Muhammed Emin Akyürek","doi":"10.1016/j.daach.2026.e00494","DOIUrl":"10.1016/j.daach.2026.e00494","url":null,"abstract":"<div><div>Ishrat-Khana Mausoleum in Samarkand, a Timurid artifact, represents a significant example of the 15th century with its ribbed domes, opening a new era in the region's architecture. However, it was surveyed only once by hand drawing and has been standing in ruins due to its geometric complexity. Subsequent restoration attempts, on the other hand, contain serious faults. This study is about the geometric reconstruction of Ishrat-Khana's superstructure to contribute to possible restorations. The study offers one of the first comprehensive studies on ribbed domes in Transoxania, filling a significant gap in the literature. The geometry of the ribbed domes has been analyzed according to some design parameters inspired by historical drawings. The analyses revealed that restorations in the central hall and the masjid contain methodical errors, while the restitution drawings are also incorrect for the southern hall and the basement. As a result, a specific formulation for drawing a potential comprehensive restoration has been proposed.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00494"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145976792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gamifying cultural heritage: A comparative study of handheld and wearable MR technologies 游戏化文化遗产:手持式和可穿戴式磁共振技术的比较研究
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2025-11-22 DOI: 10.1016/j.daach.2025.e00477
Leman Figen Gül , Derya Güleç Özer , Elif Sezen Yağmur-Kilimci , Emirhan Coşkun , Begum Moralioglu , Varlık Yücel
{"title":"Gamifying cultural heritage: A comparative study of handheld and wearable MR technologies","authors":"Leman Figen Gül ,&nbsp;Derya Güleç Özer ,&nbsp;Elif Sezen Yağmur-Kilimci ,&nbsp;Emirhan Coşkun ,&nbsp;Begum Moralioglu ,&nbsp;Varlık Yücel","doi":"10.1016/j.daach.2025.e00477","DOIUrl":"10.1016/j.daach.2025.e00477","url":null,"abstract":"<div><div>This article presents a comparative, technology-focused analysis with the creation of a game-based route for Yedikule Fortress as its core focus, undertaken as a part of a comprehensive research initiative. We present the development of a narrative-driven, gamified route delivered via two platforms: an Android-based Augmented Reality (AR) tablet application and a Mixed Reality (MR) head-mounted display (HoloLens 2). The route incorporates game elements—such as trivia, treasure hunts, and object completion—within a narrative framework to foster deeper engagement with the site's historical and cultural layers. Employing an experimental mixed-method approach, we iteratively designed, implemented, and refined the experience on both platforms, guided by expert feedback. Special attention was given to aligning game mechanics with the site's spatial and interpretative context, adapting to each platform's affordances for user interaction and narrative delivery. Our findings contribute to the understanding and advancement of spatial computing in creating engaging, educational, and culturally meaningful digital heritage experiences.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00477"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145685171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D reconstruction of cultural heritage sites; A case study of Patan Durbar Square 文物遗址三维重建;帕坦杜巴广场的案例研究
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2025-12-19 DOI: 10.1016/j.daach.2025.e00492
Pratik Shrestha, Sujan Kapali, Vishal Pokharel, Jyoti Tandukar, Santosh Giri, Amrit Aryal
{"title":"3D reconstruction of cultural heritage sites; A case study of Patan Durbar Square","authors":"Pratik Shrestha,&nbsp;Sujan Kapali,&nbsp;Vishal Pokharel,&nbsp;Jyoti Tandukar,&nbsp;Santosh Giri,&nbsp;Amrit Aryal","doi":"10.1016/j.daach.2025.e00492","DOIUrl":"10.1016/j.daach.2025.e00492","url":null,"abstract":"<div><div>Over time, cultural heritage sites deteriorate, making it vital to document their original state for future generations. We present an efficient system for 3D modeling and reconstruction of cultural heritage, demonstrated on Patan Durbar Square. Short video clips were captured from various angles using an iPhone 13, and individual frames were extracted to form overlapping datasets of about 900–1300 frames per site. Using COLMAP for camera pose and sparse point cloud estimation, Gaussian splatting reconstructed both geometry and appearance. However, the baseline implementation introduced artifacts and required extensive training. We therefore evaluated multiple strategies, including Splatfacto and artifact removal and segmentation methods. Combining GroundingDINO and SAM effectively removed people and birds, while Splatfacto with masking and bilateral grids produced high-quality reconstructions. The proposed pipeline enables accurate, scalable, and efficient 3D documentation of cultural heritage sites.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00492"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145840217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From pre-trip to post-trip in improving the Tourist Experience (TE) with AR and VR in cultural heritage tourism 从旅行前到旅行后,AR和VR在文化遗产旅游中提升游客体验
Digital Applications in Archaeology and Cultural Heritage Pub Date : 2026-03-01 Epub Date: 2026-01-27 DOI: 10.1016/j.daach.2026.e00503
Maysam Shafiee Roodposhti , Faezeh Esmaeelbeigi
{"title":"From pre-trip to post-trip in improving the Tourist Experience (TE) with AR and VR in cultural heritage tourism","authors":"Maysam Shafiee Roodposhti ,&nbsp;Faezeh Esmaeelbeigi","doi":"10.1016/j.daach.2026.e00503","DOIUrl":"10.1016/j.daach.2026.e00503","url":null,"abstract":"<div><div>This study presents a novel framework for enhancing tourist experience management in cultural heritage tourism through Augmented Reality (AR) and Virtual Reality (VR) technologies. Using a systematic literature review and meta-synthesis, the research examines how these technologies function across the three stages of the tourist journey—pre-trip, during-trip, and post-trip—with particular attention to their role in interpreting, communicating, and enriching cultural heritage. The findings indicate that AR and VR not only support tourists’ decision-making and destination awareness in the pre-trip phase but also provide immersive, educational, and context-rich experiences at heritage sites during the trip. In the post-trip stage, these technologies contribute to memory retention, feedback generation, and long-term engagement with cultural heritage. By highlighting key touchpoints and functional contributions of immersive technologies, this study proposes an integrated framework that can support the design of innovative digital heritage services and strengthen satisfaction, learning, and loyalty in cultural heritage tourism.</div></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"40 ","pages":"Article e00503"},"PeriodicalIF":0.0,"publicationDate":"2026-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"146077689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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