{"title":"The Role of Fiction in Experiments within Design, Art & Architecture","authors":"Eva Knutz, T. Markussen, P. Christensen","doi":"10.14434/ARTIFACT.V3I2.4045","DOIUrl":"https://doi.org/10.14434/ARTIFACT.V3I2.4045","url":null,"abstract":"This paper offers a typology for understanding design fiction as a new approach in design research. The typology allows design researchers to explain design fictions according to 5 criteria: (1) “What if scenarios” as the basic construal principle of design fiction; (2) the manifestation of critique; (3) design aims; (4) materializations and forms; and (5) the aesthetic of design fictions. The typology is premised on the idea that fiction may integrate with reality in many different ways in design experiments. The explanatory power of the typology is exemplified through the analyses of 6 case projects.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122410132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lab, Field, Gallery, and Beyond","authors":"I. Koskinen, T. Binder, Johan Redström","doi":"10.1080/17493460802303333","DOIUrl":"https://doi.org/10.1080/17493460802303333","url":null,"abstract":"Over the last 10 years we have seen a growing number of researchers integrating design experiments in their research inquiries. Initially, this work borrowed heavily from neighboring fields, employing a dual strategy in which design experiments and their evaluation were largely treated as separate processes that were often carried out by different people. More recently, design researchers have developed several approaches that integrate design-specific work methods into research. This paper takes a methodological look at three such established approaches that the authors call Lab, Field, and Gallery. They are described and their similarities and differences analyzed. In conclusion, whether design research today needs foundations based on the standards established for other disciplines is discussed.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130771177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Enlarged Pragmatist Inquiry Paradigm for Methodological Pluralism in Academic Design Research","authors":"G. Melles","doi":"10.1080/17493460802276786","DOIUrl":"https://doi.org/10.1080/17493460802276786","url":null,"abstract":"As part of a process of academic legitimization, design has made claims to be epistemologically and methodologically distinct from the Arts and Sciences. Among the multiple propositions that have been made about this distinctiveness little has been said about the fundamentally pragmatic nature of design research and practice. Pragmatism in both instrumental and critical forms is a robust epistemological and methodological terrain for design research, which architecture and built environment disciplines have explored as a basis for their methodological pluralism. In the newer design disciplines of industrial, interior, and communication design, theory fashions and the market (e.g. human-centred design, interaction design, retail design) predominate, and the rich heritage and relevance of pragmatism is poorly understood. An expanded pragmatist inquiry paradigm, incorporating visual and material argumentation and the opportunity for engagement with critical pragmatism, offers away beyond the current “conceits” of design. Such a theoretically and philosophically informed epistemology has particular relevance to the current debates about scholarship in design as it proposes a provisional metanarrative– pragmatism – as the broad epistemological and methodological base for methodological pluralism in design research and practice.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121441877","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Solution to the Back and Forth Problem in the Design Space Forming Process: A Method to Convert Time Issue to Space Issue","authors":"T. Taura","doi":"10.1080/17493460802276877","DOIUrl":"https://doi.org/10.1080/17493460802276877","url":null,"abstract":"This paper discusses a method for converting time issue into space issue in the design process. During the design process, we often determine something that can be evaluated only after the design process has proceeded for a while. However, in some cases, this kind of a problem (the back and forth problem) can be converted into a spatial problem. In this paper, the author approaches the design space forming process in which the function is decomposed, as an example of the back and forth problem, by extending our previous mathematical discussion and using computer simulation. The author shows that conserving the similarity between the space for the required function description and the space for the decomposed function description is a key to solve the back and forth problem. This result indicates that forming an appropriate space for the decomposed functions for searching the design solution in an efficient manner is replaced by the criterion of similarity conservation. In other words, it is possible to analyse the back and forth problem in the design process by converting it into a spatial problem.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116346847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Solid Knowledge: Notes on the Nature of Knowledge Embedded in Designed Artefacts","authors":"Anders Brix","doi":"10.1080/17493460802300933","DOIUrl":"https://doi.org/10.1080/17493460802300933","url":null,"abstract":"The great icons of industrial and architectural design are cornerstones of our material culture. They are referred to again and again in education, research, and cultural debate, and as such they have become nodal points of human discourse. The knowledge embedded in such artefacts has often been referred to as “silent knowledge”. Drawing on the one hand on an analysis of the elements of the design process and, on the other, on a simple model for knowledge construction as such, taken from the world of scientific research, this article discusses the nature of such silent knowledge. It is argued that the structure of any new knowledge contribution is the same regardless of field, be it art, philosophy, or science, whereas the phenomena involved are different.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123812037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Dealing with diversity : Issues in design research and design research methods","authors":"J. Löwgren, Y. Nagai","doi":"10.1080/17493460802276760","DOIUrl":"https://doi.org/10.1080/17493460802276760","url":null,"abstract":"Design research is a timely topic, given the current movements in art and design institutions throughout the world towards articulation, conceptualization, and (academic) research, where labels such as practice-based research abound. It is also a challenging topic with many open issues concerning conceptual foundations and methodological practices. As the articles in this special issue will show, design research is marked by significant diversity in the sense that it engages researchers from many different disciplines: Philosophy, systems theory, social science, information science, architecture, and design are among the academic disciplines represented here, with all the diversity in epistemological and methodological traditions that they entail.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127752158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Role of Design Artifacts in Design Theory Construction","authors":"J. Zimmerman, J. Forlizzi","doi":"10.1080/17493460802276893","DOIUrl":"https://doi.org/10.1080/17493460802276893","url":null,"abstract":"As a discipline evolves, intellectual issues come into focus, and the outcomes of systematic inquiry grow in importance. The discipline of design is facing such a time, as scholars, researchers, and practitioners are devoting attention to creating categories for design practice and design research, articulating methods and processes, and, in some cases, building new design theories. The field of Human–Computer Interaction (HCI) is also experiencing an evolutionary broadening in scope that creates the need for design research. Many designers working in the HCI research community have expressed an increased interest in research through design, a research approach that employs methods and processes from design practice. However, without an agreed form of practice, evaluation, and outcome, it is hard to consistently develop design theory from research to design outcomes. In this paper, the authors begin to identify specific outcomes of research through design that form the basis for theory production. They present the research through design process and two different approaches of research through design (philosophical and grounded) that can lead to formation of design theory. They identify that extensible, systemic approaches to research through design are the most promising ones for developing design theory, and illustrate with examples.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132163812","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Resolving Incommensurable Debates: A Preliminary Identification of Persona Kinds, Attributes, and Characteristics","authors":"Ingbert R. Floyd, M. C. Jones, M. Twidale","doi":"10.1080/17493460802276836","DOIUrl":"https://doi.org/10.1080/17493460802276836","url":null,"abstract":"Persona-based design (PBD) has become a popular method for enabling design teams to reason and communicate about user-centered design issues and trade-offs. There is a growing body of literature that describes different ways in which personas have been applied by researchers and practitioners. Despite this diversity in practice the debates about the usefulness of PBD as a method treat it as a single design method that is either good or bad. As a result, the present authors feel it is important to look more critically at what different authors are doing when claiming to use the persona concept, and to develop a theoretical distinction between various persona kinds and their attributes, as well as different characteristics which individual personas may exhibit. This method of analyzing the creation of personas, they believe, can be applied to other design techniques, in order to gain a better understanding of how they work, and how different methods of application can have different consequences for the resultant designs.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121676772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DESIGN AND HETEROGENEOUS ENGINEERING: TOWARD AN ACTOR NETWORK PERSPECTIVE ON DESIGN","authors":"Niels Christian Mossfeldt Nickelsen, T. Binder","doi":"10.1080/17493460802276703","DOIUrl":"https://doi.org/10.1080/17493460802276703","url":null,"abstract":"Abstract This paper seeks a vocabulary to study designers at work. The paper draws on STS studies of scientists and laboratories. A number of studies are explored in order to identify different points of attention in studies of science and in studies of design. It is argued that the notions in actor network theory of “following traces”, “heterogeneous engineering” and “programs and anti-programs” will be useful for the study of designers, but their potential has not been fully explored. Thorough investigation of texts of design work as well as an empirical case from a rubber valve plant in Denmark leads us to the notions of “mind”. Designing is argued to be successful when it takes place as mindful interrelating between numbers of entities of different kinds. The subjectivity and “biographical trajectory” of the designer are argued to be of particular interest in order to understand design work. The notion of mind is defined as being heedful to a number of entities. These points stand in opposition to the...","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122191911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"HUMAN 2.0: HOMO-PETROLEOSUS BECOMES HOMO-SOLARUS","authors":"S. Griffith","doi":"10.1080/17493460802480495","DOIUrl":"https://doi.org/10.1080/17493460802480495","url":null,"abstract":"We have until 2025 to profoundly change the way we produce and use energy. We could hope that a confused array of carbon taxes, voluntary individual actions, hoped-for technological advances, or beneficent aliens saves us from some climate and environmental catastrophe, or, we could look at the challenge as an engineer would. Engineers use reductionist logic to make complex design problems manageable, so I’ll begin with that reductionist logic to create the background for our re-design.","PeriodicalId":380141,"journal":{"name":"Artifact: Journal of Virtual Design","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122415681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}