2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)最新文献

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Adding haptic feedback to web applications towards improving end-users' cognitive capabilities 在web应用程序中添加触觉反馈,以提高最终用户的认知能力
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390599
Nikolaos Kaklanis, K. Votis, D. Tzovaras
{"title":"Adding haptic feedback to web applications towards improving end-users' cognitive capabilities","authors":"Nikolaos Kaklanis, K. Votis, D. Tzovaras","doi":"10.1109/COGINFOCOM.2015.7390599","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390599","url":null,"abstract":"The use of haptic technologies has great advantages, as it can offer realistic and intuitive interaction with virtual objects, increase the usability and accessibility of applications, improve end-users' cognitive and perceptual capabilities and also make the human-computer interaction more entertaining. Currently, there are many haptic toolkits available. However, existing haptic toolkits are too complex and do not directly support adding haptic feedback in web applications. Moreover, some of the existing toolkits have been developed by companies that sell haptic devices supporting, thus, only their devices. This paper presents the P4A Haptic Toolkit developed in the context of the Prosperity4All FP7 project that enables adding haptic feedback to web applications by also supporting a variety of the most common existing haptic devices. Through this toolkit, a 3D scene containing virtual objects with haptic feedback can be easily integrated in a web application requiring almost no programming skills. Haptic feedback in web applications can significantly improve end-users' cognitive capabilities, especially in cases of visually impaired users.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120966688","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Experimenting Industrial Internet with a mobile robot: Expanding human cognitive functions 用移动机器人试验工业互联网:拓展人类认知功能
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390563
Marjo Heikkilä, S. Pieskä, Sikke de Jong, Christiaan Elsinga
{"title":"Experimenting Industrial Internet with a mobile robot: Expanding human cognitive functions","authors":"Marjo Heikkilä, S. Pieskä, Sikke de Jong, Christiaan Elsinga","doi":"10.1109/COGINFOCOM.2015.7390563","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390563","url":null,"abstract":"Industrial Internet can be viewed as a big opportunity for industry. A large variety of Industrial Internet solutions will change the role of humans in industrial processes. This paper presents our practical experiences using Industrial Internet with a mobile robot. Several sensors embedded in the robot enabled its use for fire detection. The robot was able to analyze data collected from sensors or send the data to cloud computing systems for analysis. Our experiments showed that mobile robots can be utilized in condition-based monitoring and maintenance. The mobile robot can be part of the remote monitoring system when sensor information requires enrichment with visual abilities. Our study also examined the impact of the Industrial Internet on human activities in an industrial use case. The study showed potential opportunities and how it will challenge the employees.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"112 45","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120825767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Cross-form facilitation effects from simultaneous gesture/word combinations with ERP analysis 同时手势/单词组合的交叉形式促进效应与ERP分析
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390643
Thomas Ousterhout
{"title":"Cross-form facilitation effects from simultaneous gesture/word combinations with ERP analysis","authors":"Thomas Ousterhout","doi":"10.1109/COGINFOCOM.2015.7390643","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390643","url":null,"abstract":"The aim of this study was to investigate if simultaneous redundant forms of stimuli involving gesture and word combinations would produce a facilitation effect in reaction time as well as produce an neurological semantic incongruity effect called an N400. Event-related potentials (ERPs) were recorded from 14 scalp electrode sites while subject performed reaction-time decision tasks. For each trial, subjects had to indicate if the single form or cross-form stimuli were oriented upwards or downwards, or if they contradicted each other (only applicable in cross-form stimuli were there were two stimuli). The uniform stimuli were defined by a picture of a man pointing up or down, a picture of just a hand pointing up or down, or various word combinations such as up/down, high/low, above/below, and top/bottom. The cross-form stimuli were combinations of the words and pictures. The results show that while there was no N400 effect, there was however an facilitation effect regarding the positioning of the cross-form stimuli indicating that people have a tendency to pay more attention to gestures than words for information.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121308373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Kinetic-based micro energy-harvesting for wearable sensors 基于动力学的可穿戴传感器微能量收集
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390645
D. Budic, D. Simunic, K. Sayrafian-Pour
{"title":"Kinetic-based micro energy-harvesting for wearable sensors","authors":"D. Budic, D. Simunic, K. Sayrafian-Pour","doi":"10.1109/COGINFOCOM.2015.7390645","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390645","url":null,"abstract":"Wearable sensors are considered to be a key component of cognitive infocommunications systems. These sensors, which are basically enabler of inter-cognitive communication, will provide physical interfaces between humans and future information and communication technology (ICT) devices. Due to their small size, such sensors are often powered by small batteries which might necessitate frequent recharge or even sensor replacement. Energy harvesting can reduce the charging frequency of these sensors. Longer operational lifetime can simplify the everyday use of wearable sensors in many of their applications. In this paper, our objective is to estimate the average amount of kinetic energy that can be harvested to power a wearable device. To obtain this estimate, we have measured typical acceleration of the human body through the use of a triaxial accelerometer placed at various locations on the body surface. These locations are assumed to be associated with the typical placement of a wearable sensor. Using the mathematical model of a micro energy-harvester, instantaneous harvested power can be generated, and target statistics such as average power can be calculated. Our preliminary results show that kinetic-based micro harvesters could be a promising technology for prolonging the operational lifetime of wearable sensors.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123466262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
An online application for storing, analyzing, and sharing dermatological data 用于存储、分析和共享皮肤病学数据的在线应用程序
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390615
János Tóth, Lorant Bartha, Tamas Szabo, I. Lázár, B. Harangi, A. Hajdu
{"title":"An online application for storing, analyzing, and sharing dermatological data","authors":"János Tóth, Lorant Bartha, Tamas Szabo, I. Lázár, B. Harangi, A. Hajdu","doi":"10.1109/COGINFOCOM.2015.7390615","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390615","url":null,"abstract":"In this paper we present a medical image management system which provides an easy-to-use web-based solution for dermatologists who have to store, retrieve, analyze, and share images of skin lesions. The system is capable of handling patient history and the corresponding metadata. Arbitrary number of lesions can be assigned to a patient record and can be followed through a series of independent examinations. The system allows users to store dermatoscopic, normal, and histopathological images together with metadata fields for the most important dermatoscopic features. The interface of the system has been implemented by using responsive web design elements, which makes the efficient use of the system possible both on desktop and mobile platforms.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122918375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Design of personal mobility motion based on cooperative movement with a companion 基于同伴协同运动的个人移动运动设计
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390584
Tsukasa Kobayashi, D. Chugo, S. Yokota, S. Muramatsu, H. Hashimoto
{"title":"Design of personal mobility motion based on cooperative movement with a companion","authors":"Tsukasa Kobayashi, D. Chugo, S. Yokota, S. Muramatsu, H. Hashimoto","doi":"10.1109/COGINFOCOM.2015.7390584","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390584","url":null,"abstract":"Accompanying a person is one of the core capacities of a companion service robot and demands a smooth movement function with collision avoidance. In previous studies, on companion service robots, a robot moves in synchrony with a walking partner. However, in some cases, especially where potentially dangerous obstacles appear in the environment, a robot should lead its partner. A robot that leads its partner in appropriate environments should also enable smoother and more effective movement with the partner. This study aims to develop a motion design that realizes smooth cooperative movement with a human partner. Our proposed robot not only estimates its partner's intention and moves accordingly, but also reveals its own intention to the partner. To realize this objective, we investigate conditions that induce the partner's movement and propose a motion design that follows the partner's intended movement. Our method was installed in a prototype vehicle and evaluated in experiments, and was proved useful as a leading mechanism.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122596902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Investigating the usability of interactive physical activity games for elderly: A pilot study 调查老年人互动体育活动游戏的可用性:一项试点研究
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390588
A. Pyae, Mika Luimula, J. Smed
{"title":"Investigating the usability of interactive physical activity games for elderly: A pilot study","authors":"A. Pyae, Mika Luimula, J. Smed","doi":"10.1109/COGINFOCOM.2015.7390588","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390588","url":null,"abstract":"In this study, we intend to investigate the elderly's feedback towards the usability of commercial games and a physical activity game developed by our project collaborator, Puuha Group, Finland. We conducted a pilot usability testing of interactive physical activity games with two groups of elderly who are moderately active and less active in their daily lives. We used commercially available Xbox One's Climbing game and PS3's Play Move Tennis game, and SportWall game developed by Puuha Group. We investigated the usability of each game and collected the elderly's feedback towards the individual games and their user experiences in gameplay and interaction. The findings showed that moderately active elderly group could participate well in the usability testing whereas the less active elderly group could merely play the game in the first session and they could not continue the gameplay because of their limited physical and cognitive ability. With regard to the games, elderly preferred SportWall's skateboarding game to the commercial games because of its simplicity and ease of play. According to the elderly's feedback, Kinect for Xbox One is the easiest for them whereas they claimed that PS3's Play Move controller is the hardest to control the game. The findings from this pilot study can provide us useful design insights as well as the elderly's perspectives on digital games for physical rehabilitation. Moreover, these findings are helpful for further implementation and enhancement of the games in our future project.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124922213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Mathability and computer aided mathematical education 数学能力和计算机辅助数学教育
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390639
K. Chmielewska, A. Gilányi
{"title":"Mathability and computer aided mathematical education","authors":"K. Chmielewska, A. Gilányi","doi":"10.1109/COGINFOCOM.2015.7390639","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390639","url":null,"abstract":"The recently introduced concept of mathability refers to a branch of cognitive infocommunications that investigates combinations of artificial and natural cognitive capabilities relevant to mathematics. In this paper, we consider some educational aspects related to the concept. We discuss questions related to the quantification of artificial mathematical capabilities and education. We also analyse how a well known taxonomy of educational objectives corresponds to a quantification of the mathability of devices.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124010148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
A visualization of the medieval Church of Zelemér 中世纪的泽莱姆萨教堂的形象化
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390635
A. Gilányi, M. Bálint, Hajdusagi Museum, Robert Hajdu, Sándor Tarsoly, Imre Erdós
{"title":"A visualization of the medieval Church of Zelemér","authors":"A. Gilányi, M. Bálint, Hajdusagi Museum, Robert Hajdu, Sándor Tarsoly, Imre Erdós","doi":"10.1109/COGINFOCOM.2015.7390635","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390635","url":null,"abstract":"The medieval Church of Zelemér was located in the Great Hungarian Plain, approximately 200 km to the east of Budapest, the capital of Hungary. Nowadays, only the ruins of the church exist and there is no accurate description about the original building. The place and the church itself have religious and historical importance, its ruins and surroundings are frequently visited by tourists. There have been several discussions about a reconstruction of the building. In this paper, a three-dimensional visualization of the church is presented which has been developed in the Virtual Collaboration Arena (VirCA).","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127777643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
How does environment and form influence colour perception? 环境和形态如何影响色彩感知?
2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Pub Date : 2015-10-01 DOI: 10.1109/COGINFOCOM.2015.7390610
Katalin Gombos, C. Sik-Lányi, K. Simon
{"title":"How does environment and form influence colour perception?","authors":"Katalin Gombos, C. Sik-Lányi, K. Simon","doi":"10.1109/COGINFOCOM.2015.7390610","DOIUrl":"https://doi.org/10.1109/COGINFOCOM.2015.7390610","url":null,"abstract":"The aim of this work is to make a visibility test, which answers how the environment and form influence colour perception. A test program in C# was developed, where the observer can make experiments with different settings. The variable background colour and the variable form colour help to test how these factors influence colour perception. In a second experiment a Tobii X60 eye tracker was used to examine how the position influences human perception.","PeriodicalId":377891,"journal":{"name":"2015 6th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134079527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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