{"title":"Hotspot Network Security System From Brute Force Attack Using Pfsense External Firewall (Case Study of Wifi-Ku.Net Hotspot)","authors":"Angga Syaputera, R. Riska, Yessi Mardiana","doi":"10.53697/jkomitek.v3i1.1286","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1286","url":null,"abstract":"Many activities that are often carried out on the internet network that users without realizing threaten their privacy. From the several cybercrime attacks, one of them is the brute force method, where the brute force method is a method that aims to gain access rights to enter a system by force by trying all possible usernames and passwords that the attacker has prepared in a wordlist. The purpose of this study is to find out how to implement a hotspot network security system from brute force attacks using PFSense external firewall on a wifi-ku.net hotspot. The research method used is experimental research methods, namely testing a variable against other variables objectively, systematically and controlled by predicting the causes and consequences of the problems that the writer examine on the hotspot network security system from brute force attacks using PFsense external firewall. The results of the research that was carried out before applying Pfsense external firewall, it is found that the brute force successfully entered Mikrotik router, and after applying Pfsense external firewall attack with Brute Force method is no longer able to enter Mikrotik router because Pfsense's external firewall blocked attacks from brute force.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134292887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Information System Of Student Point Violations (Case Study Of Sma Muhammadiyah 7 Serbelawan)","authors":"Mhd Zhasnitra Arrafiq, Arie Rafika Dewi, Husni Lubis","doi":"10.53697/jkomitek.v3i1.1297","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1297","url":null,"abstract":"Efforts to strengthen school discipline can be done in various ways. For example, at the middle school level, points for violations committed by students are calculated based on the rules set by the school. The number of fault points counted varies from warning to calling the parent at the highest level, and notifying the maximum number of fault points to the parent. SMA Muhammadiyah 7 serbelawan has issued a code of conduct. The school will apply penalty points for all infractions committed by students in an attempt to enforce disciplinary action. To improve teacher performance in dealing with problem students, the authors designed a system for calculating student violation points using the oriented objects technology method. By using the object oriented technology method, it will build a system systematically and regularly in order to achieve a goal based on the abstraction of existing objects and the presence of this system will certainly greatly help teacher performance, especially counseling guidance teachers and counseling guidance teachers, problems in recapitulating all student violations that occur in Muhammadiyah 7 Serbelawan High School. With a system that has been computerized and integrated with databases, it will be able to facilitate the process of finding student data that violates and conducting counseling easily and documents are stored neatly in the database.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131370509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tari Juita Sapitri, Agung Kharisma Hidayah, Yuza Reswan, Ujang Juhardi
{"title":"Used Motorcycle Purchase Decision Support System Using Simple Additive Weighting (Saw) Algorithm","authors":"Tari Juita Sapitri, Agung Kharisma Hidayah, Yuza Reswan, Ujang Juhardi","doi":"10.53697/jkomitek.v3i1.1209","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1209","url":null,"abstract":"Motorcycle vehicles are one of the means of transportation that are needed by the community because motorbikes can provide good mobility in congested areas. The author will make a system analysis for the selection of used motorcycles in the Zakiyah Motor showroom based on a Decision Support System using the Simple Additive Weighting (SAW) method. This application is made using the PHP Programming Language and MySQL Database. The results of this study are that the decision support system for buying used motorcycles using the Simple Additive Weighting (SAW) algorithm can facilitate the admin or the Zakiyah Motor Bengkulu party in determining the decision to buy used motorcycles for consumers.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116017672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Harry Witriyono, Yuza Reswan, Giova Giova, K. Khairullah
{"title":"Presence System Using QR Code at MAN 02 Kepahiang Web Based","authors":"Harry Witriyono, Yuza Reswan, Giova Giova, K. Khairullah","doi":"10.53697/jkomitek.v3i1.1186","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1186","url":null,"abstract":"MAN 02 Kepahiang is one of the schools in Kepahiang Regency which still uses a manual attendance process. In the process of teaching and learning activities students need a daily attendance process to process student attendance data which will be made as an attendance report which is one component of the assessment of the teaching and learning process. In implementing the manual attendance system carried out by students there are still deficiencies in terms of time efficiency in the process of recording attendance and preparing attendance reports for each class. In designing an attendance system using a QR Code in the form of a web base and using the PHP programming language with MySQL database processing also using the Waterfall method. This study aims to build an attendance system using the QR Code as a media for inputting student absentee data and in preparing student daily attendance reports it is made easier by having an attendance system built.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130688876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive Multimedia Introduction To 3D Animation-Based Body Management Procedures For Muhammadiyah 1 Elementary School Students Bengkulu City","authors":"Heru Franata, Eka Sahputra, Ardi Wijaya, Marhalim Marhalim","doi":"10.53697/jkomitek.v3i1.1194","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1194","url":null,"abstract":"This research was conducted in order to be able to further assist teachers in providing material related to procedures for managing corpses based on 3D animation. In this study the authors used empirical methods, in which data collection was carried out in several steps, namely: Observation and Library Studies. In addition, the system design has 2 (two), namely: First Marker Check (Washing the Body) and Initialization. Then there are 4 (four) paths in application design, namely: Interface Design, Splashscreen Menu, Main Menu, Prayer Movement AR Menu. And the last one is testing, where testing of the process book augmented reality application for children is carried out. Before the application is tested on users, it is first carried out using the white box testing method, testing the application on devices with the Android operating system. From this study it can be concluded that the stages involved in developing a 3D multimedia in the form of augmented reality consist of the process of modeling, texturing, ringing, animation, rendering, making APKs. The results of the animation making process are then arranged in a single unit using vuforia and unity so as to produce a 3D animation-based corpse management movement guide application.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122191505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Development of An E-Voting Model for Village Head Elections Based on Android","authors":"Lestri Yanti, Ardi Wijaya, Yovi Apridiyansyah, Pahrizal Pahrizal","doi":"10.53697/jkomitek.v3i1.1184","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1184","url":null,"abstract":"Voting or voting in a democratic country is an important part of the means of selecting leaders. Village head elections are generally still carried out conventionally, elections still use paper to elect village heads (Kades) which are carried out by punching one of the candidate images. The problem that arises is that voters must come to the polling place in order to be able to collect data and vote, for Citizens who cannot attend the polling place or do not exercise their right to vote will add to the data on the abstentions list that is present at the election. In village head elections (Pilkades) the vote counting process is still done manually so it takes quite a long time. This study aims to build an e-voting simulation system which is expected to provide knowledge of technological developments in the field of general elections. This system development method uses Waterfall. Furthermore, if you have obtained the results, you will test the system that was built by testing it with the black box testing method to see in terms of functionality all features are running smoothly or not. The results of testing the E-voting application for village head elections show that the system can run well and has been implemented so that it can be used on Android-based smartphone devices.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125860495","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kemal El Faraouk, Harry Witriyono, Dwita Deslianti, Nuri David Maria Veronika
{"title":"ST-DBSCAN Algorithm Implementation At Riau Province Forest Fire Points (2015-2022)","authors":"Kemal El Faraouk, Harry Witriyono, Dwita Deslianti, Nuri David Maria Veronika","doi":"10.53697/jkomitek.v3i1.1191","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1191","url":null,"abstract":"The forest conditions in Indonesia require more serious attention as they are constantly disturbed, including incidents of forest fires. Clustering or grouping using the ST-DBSCAN algorithm will group forest fire points based on distance and time. This data can be obtained from the FIRMS (Fire Information for Resource Management System) website, which utilizes MODIS sensor data. The research implements the ST-DBSCAN algorithm using the R language, focusing on a case study in the Riau Province from 2015 to 2022. The parameters used in this research for the ST-DBSCAN algorithm are Eps1 = 0.7, Eps2 = 2, and MinPts = 2. The algorithm generates several types of clustering patterns, including Stationary, Reappearing Regular, Irregular, Occasional, and Tracks. The fire point data used in this research covers the years 2015, 2016, 2017, 2018, 2019, 2020, 2021, and 2022 in the Riau Province. The results obtained from this research include 1 Reappearing Regular pattern, 5 Tracks patterns, 1 Reappearing Irregular pattern, and 1 Stationary pattern. Within the time frame of 2015, 2016, 2017, 2018, 2019, 2020, 2021, and 2022, the highest occurrence of forest fire spots happened in the month of November 2015, reaching a total of 573 fire spots.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116596242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fikri Agnesa Putra, Gunawan Gunawan, RG Guntur Alam, Yetman Erwadi
{"title":"Graduation Book Information System Of Muhammadyah University Of Bengkulu","authors":"Fikri Agnesa Putra, Gunawan Gunawan, RG Guntur Alam, Yetman Erwadi","doi":"10.53697/jkomitek.v3i1.1195","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1195","url":null,"abstract":"A system is an entity consisting of two or more components that interact with each other to achieve a goal. Information means the result of a process that is organized, meaningful and useful to the person who receives it. Graduation is an activity for the inauguration ceremony of graduation, handing over diplomas, release, and returning students to parents and as a sign that students have completed their studies. The graduation book system is closely related to internal control issues and as a tool to monitor and protect company assets. Students register to submit to the study program staff with complete files, then the staff verifies whether it is complete or not. Make a list of graduation registrants for student names then submit them to the head of study program, then the head of study program directs to BAAK. BAAK analyzes and retypes then creates a judicial decree. Then the next stage is BAU as the graduation equipment committee to make a graduation book by re-distributing the google form to request data by registering so complicated, the author hopes by proposing a graduation book information system by making it easier for students as well as BAAK and BAU of the University of Muhammadiyah Bengkulu. The research objectives that the author wants to achieve are: Produce a graduation book system or application, providing convenience to students in obtaining web-based information. Research through case studies conducted on the Graduation Book Information System of the University of Muhammadiyah Bengkulu by conducting interviews and providing questionnaires to parties and through literature studies. System development methods use analysis (system requirement analysis), design (design), coding (code generation), testing (testing), database design. From this research, a Graduation Book System application was produced consisting of the main page, graduation candidate page, operator page and admin page. With the Graduation Book Information System, it can make it easier to access the system that has often experienced obstacles in viewing graduation information, such as graduation schedules and graduation requirements.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115755557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Wibowo, Agung Kharisma Hidayah, Yuza Reswan, Dandi Sunardi
{"title":"Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications","authors":"A. Wibowo, Agung Kharisma Hidayah, Yuza Reswan, Dandi Sunardi","doi":"10.53697/jkomitek.v3i1.1187","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1187","url":null,"abstract":"Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114867042","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Y. Mahendra, Kirman Kirman, RG Guntur Alam, Marissa Utami
{"title":"Website Design Of Junior High School (Smp) Negeri 21 Bengkulu As Information Media And Promotion","authors":"Y. Mahendra, Kirman Kirman, RG Guntur Alam, Marissa Utami","doi":"10.53697/jkomitek.v3i1.1196","DOIUrl":"https://doi.org/10.53697/jkomitek.v3i1.1196","url":null,"abstract":"In cyberspace there is a lot of information that is needed, especially in the world of education, therefore in this Global network SMP Negeri 21 Bengkulu Tengah which is one of the educational institutions in Bengkulu Province, especially in Central Bengkulu, needs to make breakthroughs and innovations in promoting its existence by creating a web site. With the creation of a Web site SMP Negeri 21 Bengkulu Tengah is very helpful for students and teachers in getting the information they need, all information needs about activities in the teaching and learning process and extracurricular activities can be obtained and seen on this website. The information is presented in a series of systems in the form of attractive web pages and designs using Xampp, Mysql and Dreamweaver Cs4 programs.The process of running the program to enter the website page the first time a person will enter on the initial display there are several menu tobols. The profile page is information at a glance about the school and activities at the school while our Services page has several menus including menus of school facilities, study rooms, school buildings, and sports, then on the contact us page there is complete school address information. The next menu is the guest book, in this guest book there is a column that can be filled in by web site visitors in the form of suggestions and responses that are to advance the Website of SMP Negeri 21 Bengkulu Tengah. The next menu is an information menu containing a location plan and road direction, this aims to provide information to website visitors in order to find out the location plan of SMP Negeri 21 Bengkulu. From the information above, it can be concluded that website programming using Dreamweaver CS4 macromedia can produce a website that looks attractive, and helps provide information and as a means of promotion increases competitiveness in accepting new students, and this website can be updated. ","PeriodicalId":371693,"journal":{"name":"Jurnal Komputer, Informasi dan Teknologi (JKOMITEK)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122794224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}