Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction最新文献

筛选
英文 中文
The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience Goals 体验设计的模糊前端:引出和传达体验目标
Jari Varsaluoma, H. Väätäjä, E. Kaasinen, Hannu Karvonen, Yichen Lu
{"title":"The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience Goals","authors":"Jari Varsaluoma, H. Väätäjä, E. Kaasinen, Hannu Karvonen, Yichen Lu","doi":"10.1145/2838739.2838761","DOIUrl":"https://doi.org/10.1145/2838739.2838761","url":null,"abstract":"When starting an experience design process, designers should first determine the experience to aim for. In the fuzzy front end of the experience design process, there are often several alternative sources for gaining insight and inspiration in defining this experience. In this paper, we describe our findings from two surveys about experience goal setting and approaches to communicate about these goals with stakeholders. The results from researchers working on 9 different experience design cases suggest that \"empathic understanding of the users' world\" is the most used source of insight and inspiration in defining experience goals. As an end result, we propose the model for Experience Goal Elicitation Process to clarify the fuzzy front end of experience design and instructions to support designers in defining and evaluating experience goals.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130157699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Pairing Technology and Meals: A Contextual Enquiry in the Family Household 配对技术与膳食:家庭中的情境调查
H. Ferdous, Bernd Ploderer, H. Davis, F. Vetere, Kenton O'hara
{"title":"Pairing Technology and Meals: A Contextual Enquiry in the Family Household","authors":"H. Ferdous, Bernd Ploderer, H. Davis, F. Vetere, Kenton O'hara","doi":"10.1145/2838739.2838780","DOIUrl":"https://doi.org/10.1145/2838739.2838780","url":null,"abstract":"Recent research about technology during mealtime has been mostly concerned with developing technology rather than creating a deeper understanding of the context of family mealtimes and associated practices. In this paper, we present a two-phase study discussing how the temporal, social, and food related features are intertwined with technology use during mealtimes. Our findings show how people differentiate technology usage during weekday meals, weekend meals, and among different meals of the day. We identify and analyse prototypical situations ranging from the use of arbitrary technologies while eating solitary, to idiosyncratic family norms and practices associated with shared technologies. We discuss the use of mealtime technology to create appropriate ambience for meals with guests and demonstrate how technology can be used to complement food in everyday meals and special occasions. Our findings make recommendation about the need for HCI research to recognize the contextual nature of technology usage during family mealtimes and to adopt appropriate design strategies.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115116155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive Applications 回到未来:识别沉浸式应用程序中过去、现在和未来的界面趋势
Rohann Dorabjee, O. Bown, Somwrita Sarkar, M. Tomitsch
{"title":"Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive Applications","authors":"Rohann Dorabjee, O. Bown, Somwrita Sarkar, M. Tomitsch","doi":"10.1145/2838739.2838833","DOIUrl":"https://doi.org/10.1145/2838739.2838833","url":null,"abstract":"The new generation of Head Mounted Displays (HMDs) is beginning to make the much-anticipated arrival of augmented reality (AR) and virtual reality (VR) in consumer products reality. A large body of research from the last three decades has laid the foundation for the concepts now emerging in the market. Yet, there has been little focus on the analysis of consumer user interfaces being produced for these new platforms. As technology is progressing, there is an increasing need to study current trends in user and developer communities, and to contextualise them within the ongoing evolution of human-computer interfaces. In this paper, we specifically focus on mixed reality (MR) within immersed simulations enabled through combining VR headsets with vision sensors. We present an analysis of apps on the Leap Motion market and outline suggestions for developers and designers to assist with creating more natural user interface experiences.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114459043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Lights, Camera, Action: Using animations to co-evaluate user experience scenarios 灯光,相机,动作:使用动画来共同评估用户体验场景
Alen Keirnan, N. Ahmadpour, S. Pedell, Angeline Mayasari
{"title":"Lights, Camera, Action: Using animations to co-evaluate user experience scenarios","authors":"Alen Keirnan, N. Ahmadpour, S. Pedell, Angeline Mayasari","doi":"10.1145/2838739.2838807","DOIUrl":"https://doi.org/10.1145/2838739.2838807","url":null,"abstract":"Scenarios are considered a useful tool for designers and HCI communities to generate detailed problem descriptions, future predictions, concept generations, requirements analysis and detailed system design surrounding a design problem. However, little is known about animated scenarios as a tool to co-evaluate and further explore early user research insights and themes with end users. In this study, previous research findings and insights concerning emergency alarm pendants were designed and presented as animated scenarios to older participants in a workshop. Emergency alarms are wearable product technologies that allow the user to alert designated contacts in the event of falls or medical emergencies and were chosen as a case study for this paper. The findings indicate, that while the animated scenarios provide a basis for participants to describe problems associated with using the emergency alarm technology, participants also used the animated scenarios to discus and evaluate the key emotions and themes that were presented. We refer to this process as co-evaluate. It is argued that animated scenarios can be used to validate the HCI designers' understanding and interpretation of early user research insights and themes.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133924810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Wearable audio-video recorders as a tool for investigating child play experiences in nature 可穿戴式音视频记录仪作为调查儿童在自然界的游戏体验的工具
Bronwyn J. Cumbo, T. Leong
{"title":"Wearable audio-video recorders as a tool for investigating child play experiences in nature","authors":"Bronwyn J. Cumbo, T. Leong","doi":"10.1145/2838739.2838822","DOIUrl":"https://doi.org/10.1145/2838739.2838822","url":null,"abstract":"Designing digital technologies that support children in middle childhood (8-12 years) play in nature can instil environmental values that motivate pro-environmental behaviour. However, gathering real-time and situated insights into children's independent play experiences in nature is often challenging as children of this age group are often secretive about their play activities and 'special play places'. Wearable video recorders present an opportunity for overcoming many barriers to understanding children's play experiences. Here we present a study where we provided twelve children (8-11 years) with a wearable video recorder while they played in their special place in nature. We then analysed the data to determine how these devices uniquely contribute to our understanding of the children's play experience. Our analysis found that wearable audio-video recorders provide a unique and rich perspective on children's play from the point of view of the child. The data captured was situated, naturalistic, spatial-temporal, social and visceral.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132732708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
What We Learned from TransitionMate: A Mobile App Designed to Support Young People with Chronic Illness 我们从TransitionMate中学到的:一款旨在支持患有慢性疾病的年轻人的移动应用程序
Yu Zhao, R. Calvo, A. Pardo, Harriet Gunn, K. Steinbeck
{"title":"What We Learned from TransitionMate: A Mobile App Designed to Support Young People with Chronic Illness","authors":"Yu Zhao, R. Calvo, A. Pardo, Harriet Gunn, K. Steinbeck","doi":"10.1145/2838739.2838805","DOIUrl":"https://doi.org/10.1145/2838739.2838805","url":null,"abstract":"Young people with chronic illness eventually undergo transition from paediatric to adult healthcare. This is often a complex and daunting process for adolescents, requiring significant adjustment and increased autonomy to manage illness within the context of young people's daily lives. The ubiquitous nature of mobile phones facilitates novel communication channels to engage, support and empower young people to take greater control of their illness management and to improve health outcomes during this crucial period. In this paper, we present a novel mobile phone application aimed at supporting self-management and transition in young people with chronic illness. Nine participants completed a pilot study using the application, and we discuss the outcomes of the study in this paper.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116586806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays 停留或不停留:对大型信息显示器的空中手势的评估
Soojeong Yoo, Callum Parker, J. Kay, M. Tomitsch
{"title":"To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays","authors":"Soojeong Yoo, Callum Parker, J. Kay, M. Tomitsch","doi":"10.1145/2838739.2838819","DOIUrl":"https://doi.org/10.1145/2838739.2838819","url":null,"abstract":"This paper investigates user preferences for mid-air gestures to interact with large public information displays. We designed and implemented a public display application that allows people to navigate between Twitter feeds and to find details about particular tweets. The application supports selection and navigation through (1) point-and-dwell and (2) push and grab-and-pull. A within-subject evaluation with 10 participants found that although point-and-dwell was perceived to be more accurate, push was preferred for selecting items and grab-and-pull was preferred for navigation. Based on our findings we derive recommendations for designing gesture-based information displays.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124835995","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care 帮助我保护我的东西安全:为护理中的年轻人设计一个协作在线存储库
S. Webber, M. Gibbs, G. McCarthy
{"title":"Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care","authors":"S. Webber, M. Gibbs, G. McCarthy","doi":"10.1145/2838739.2838757","DOIUrl":"https://doi.org/10.1145/2838739.2838757","url":null,"abstract":"Managing the personal information and possessions of young people in out of home care presents unique challenges. Photos, documents and mementos are easily lost or left behind at changes of care placement. Lack of access to such personal artefacts negatively impacts care decisions, identity construction and social relationships. Prior work identified the potential for an online repository (a 'virtual locker') to manage personal materials in this context. This research examines tensions related to privacy and control that impact on the design of the virtual locker. Through workshops conducted with young care leavers and social workers we derived design objectives and, based on these, we propose mechanisms for resolving the tensions identified. Informed by user evaluation of a 'virtual locker' prototype, we develop heuristics for design of personal content systems in shifting social contexts. In this work, we identify the need for personal control of content, balanced governance and flexible collaboration tools. These heuristics and associated insights contribute to theoretical and design work related to personal and social content systems.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130091271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI' 敏感环境下技术研究的挑战:“敏感HCI”案例研究
Jenny Waycott, G. Wadley, Stefan Schutt, Arthur Stabolidis, Reeva M. Lederman
{"title":"The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'","authors":"Jenny Waycott, G. Wadley, Stefan Schutt, Arthur Stabolidis, Reeva M. Lederman","doi":"10.1145/2838739.2838773","DOIUrl":"https://doi.org/10.1145/2838739.2838773","url":null,"abstract":"A growing proportion of human-computer interaction research now takes place in sensitive settings with participants who might be considered vulnerable, such as the chronically ill, older adults, and people living with mental health issues. Alongside this move into complex \"real life\" settings there is growing interest in the ethical challenges HCI researchers encounter, the emotional impact research can have on participants and researchers, and the risk that new technologies might exacerbate, rather than ameliorate, existing vulnerabilities. Some authors have called for researchers to openly reflect about ethical challenges so we can learn from shared experiences. Others have warned that HCI researchers may not be sufficiently equipped to understand and respond to the needs of vulnerable participants. This paper documents cases of \"sensitive HCI,\" drawing on research conducted in diverse sensitive settings. By reflecting on common challenges and discussing possible responses we contribute to growing discourse that promotes reflexive practice in sensitive HCI.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127797797","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 53
Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot 儿童与《绿野仙踪》机器人互动的期望与策略
Peter Worthy, Marie Bodén, Arafeh Karimi, Jason Weigel, Ben Matthews, Kristyn Hensby, Scott Heath, P. Pounds, Jonathon Taufatofua, Michael Smith, Stephen Viller, Janet Wiles
{"title":"Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot","authors":"Peter Worthy, Marie Bodén, Arafeh Karimi, Jason Weigel, Ben Matthews, Kristyn Hensby, Scott Heath, P. Pounds, Jonathon Taufatofua, Michael Smith, Stephen Viller, Janet Wiles","doi":"10.1145/2838739.2838793","DOIUrl":"https://doi.org/10.1145/2838739.2838793","url":null,"abstract":"This paper presents an analysis of children's interactions with an early prototype of a robot that is being designed for deployment in early learning centres. 23 children aged 2-6 interacted with the prototype, consisting of a pair of tablets embedded in a flat and vaguely humanoid form. We used a Wizard of Oz (WoZ) technique to control a synthesized voice that delivered predefined statements and questions, and a tablet mounted as a head that displayed animated eyes. The children's interactions with the robot and with the adult experimenter were video recorded and analysed in order to identify some of the children's expectations of the robot's behaviour and capabilities, and to observe their strategies for interacting with a speaking and minimally animated artificial agent. We found a surprising breadth in children's reactions, expectations and strategies (as evidenced by their behaviour) and a noteworthy tolerance for the robot's occasionally awkward behaviour.","PeriodicalId":364334,"journal":{"name":"Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127826086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信